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Liangxiao Hu

dblp:287/0024 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 81% Face, body and person analysis · 14% Robot manipulation · 4%
Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 93% Visual content generation and editing · 7%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › gesture generation
conversational gesture synthesis
1.012026
DialoGen: Towards Dialog Gesture Generation via Identity-Decoupled Style Guidance in Interactive Diffusion Model · AAAI 2026
Computer animation and physical simulation › gesture generation
co-speech gesture generation
1.012026
DialoGen: Towards Dialog Gesture Generation via Identity-Decoupled Style Guidance in Interactive Diffusion Model · AAAI 2026
Computer animation and physical simulation
gesture generation
1.012026
DialoGen: Towards Dialog Gesture Generation via Identity-Decoupled Style Guidance in Interactive Diffusion Model · AAAI 2026
Computer vision › 3D vision › 3d human reconstruction
human avatar modeling
0.812024
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians · CVPR 2024
Computer vision › 3D vision › motion capture
human motion capture
0.812024
ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning · CVPR 2024
Computer vision › Face, body and person analysis
human pose estimation
0.812024
ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning · CVPR 2024
Computer vision › 3D vision › motion capture
monocular motion capture
0.812024
ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning · CVPR 2024
Computer vision › 3D vision
3d reconstruction
0.712023
CaPhy: Capturing Physical Properties for Animatable Human Avatars · ICCV 2023
Computer vision › 3D vision › human body modeling › 3d human modeling
animatable human avatar
0.712023
CaPhy: Capturing Physical Properties for Animatable Human Avatars · ICCV 2023
Computer vision › 3D vision › motion capture
human performance capture
0.712023
CaPhy: Capturing Physical Properties for Animatable Human Avatars · ICCV 2023
Haptics and multimodal interaction
multimodal interaction
0.312026
DialoGen: Towards Dialog Gesture Generation via Identity-Decoupled Style Guidance in Interactive Diffusion Model · AAAI 2026
Visual content generation and editing
3d content creation
0.212024
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians · CVPR 2024
Computer animation and physical simulation
cloth simulation
0.212023
CaPhy: Capturing Physical Properties for Animatable Human Avatars · ICCV 2023

Methods — techniques the papers use, named apart from their topics

supervised contrastive learning · 2.0interactive dual-diffusion model · 2.0identity-decoupled style guidance · 2.0motion-appearance joint optimization · 1.5differentiable rendering · 1.53d gaussian splatting · 1.5unsupervised training · 1.3physics-based loss · 1.3gradient constraint · 1.33d-supervised training · 1.3proxy-to-motion learning · 0.8contact-aware neural motion descent · 0.8
YearPublicationVenuePosition
2026 DialoGen: Towards Dialog Gesture Generation via Identity-Decoupled Style Guidance in Interactive Diffusion Model
abstract
We propose DialoGen, a novel framework for generating realistic gestures for both interlocutors in dialog scenarios, conditioned on conversational audios. Unlike most existing methods that focus solely on a single speaker, DialoGen simultaneously generates synchronized gestures for both participants while also embedding identity-decoupled style into generated gestures that enhance realism and expressiveness. To ensure precise synchronization between interlocutors, DialoGen adopts an interactive dual-diffusion model with mutual interaction estimation, which integrates interaction correlation into the diffusion process. More importantly, by leveraging supervised contrastive learning, we develop the identity-decoupled style guidance to adaptively decompose the identity-specific style of interlocutors into latent space, enabling multi-style dialog gesture generation. Extensive experimental results demonstrate that our model significantly outperforms existing methods in generating realistic, speech-aligned, identity-specific gestures, offering a high-quality solution for various dialog scenarios.
Weiyu Zhao, Chenyang Wang 0002, Liangxiao Hu, Zonglin Li 0004, Wei Yu 0004, Shengping Zhang
AAAI3
2024 ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning
abstract
Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging to achieve real-time full-body capture while being accurate in world space. In this work, we introduce ProxyCap, a human-centric proxy-to-motion learning scheme to learn world-space motions from a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy data enables us to build a learning-based network with accurate world-space supervision while also mitigating the generalization issues. For more accurate and physically plausible predictions in world space, our network is designed to learn human motions from a human-centric perspective, which enables the understanding of the same motion captured with different camera trajectories. Moreover, a contact-aware neural motion descent module is proposed to improve foot-ground contact and motion misalignment with the proxy observations. With the proposed learning-based solution, we demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space even using hand-held cameras.
Yuxiang Zhang 0006, Hongwen Zhang 0001, Liangxiao Hu, Jiajun Zhang 0012, Hongwei Yi, Shengping Zhang, Yebin Liu
CVPR3
2024 GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
abstract
We present GaussianAvatar, an efficient approach to cre-ating realistic human avatars with dynamic 3D appear-ances from a single video. We start by introducing animat-able 3D Gaussians to explicitly represent humans in var-ious poses and clothing styles. Such an explicit and ani-matable representation can fuse 3D appearances more effi-ciently and consistently from 2D observations. Our repre-sentation is further augmented with dynamic properties to support pose-dependent appearance modeling, where a dy-namic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover, by leveraging the differentiable motion condition, our method enables a joint optimization of motions and appearances during avatar modeling, which helps to tackle the long-standing issue of inaccurate motion esti-mation in monocular settings. The efficacy of GaussianA-vatar is validated on both the public dataset and our col-lected dataset, demonstrating its superior performances in terms of appearance quality and rendering efficiency. The code and dataset are available at https://github.com/aipixel/GaussianAvatar.
Liangxiao Hu, Hongwen Zhang 0001, Yuxiang Zhang 0006, Boyao Zhou, Boning Liu 0001, Shengping Zhang, Liqiang Nie
CVPR1
2023 CaPhy: Capturing Physical Properties for Animatable Human Avatars
abstract
We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations. This allows us to apply novel poses to the human avatar with physically correct deformations and wrinkles of the clothing. To this end, we combine unsupervised training with physics-based losses and 3D-supervised training using scanned data to reconstruct a dynamic model of clothing that is physically realistic and conforms to the human scans. We also optimize the physical parameters of the underlying physical model from the scans by introducing gradient constraints of the physics-based losses. In contrast to previous work on 3D avatar reconstruction, our method is able to generalize to novel poses with realistic dynamic cloth deformations. Experiments on several subjects demonstrate that our method can estimate the physical properties of the garments, resulting in superior quantitative and qualitative results compared with previous methods.
Zhaoqi Su, Liangxiao Hu, Siyou Lin, Hongwen Zhang 0001, Shengping Zhang, Justus Thies, Yebin Liu
ICCV2