Demo Data from EDBT 2026 / reviewers in the wild / expert
Zoë Marschner
dblp:287/0069
· DBLP profile ↗
3ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0003-4631-2926ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › solid modeling
constructive solid geometry |
0.7 | 1 | 2023 | Constructive Solid Geometry on Neural Signed Distance Fields · SIGGRAPH Asia 2023 |
Geometric modeling and processing › implicit surface
implicit surface modeling |
0.7 | 1 | 2023 | Constructive Solid Geometry on Neural Signed Distance Fields · SIGGRAPH Asia 2023 |
Geometric modeling and processing › shape representation › implicit representation › signed distance function
neural signed distance function |
0.7 | 1 | 2023 | Constructive Solid Geometry on Neural Signed Distance Fields · SIGGRAPH Asia 2023 |
Geometric modeling and processing › shape modeling
shape editing |
0.2 | 1 | 2023 | Constructive Solid Geometry on Neural Signed Distance Fields · SIGGRAPH Asia 2023 |
Geometric modeling and processing › collision detection › distance computation
closest point computation |
0.1 | 1 | 2021 | Sum-of-squares geometry processing · ACM Trans. Graph. 2021 |
Geometric modeling and processing
collision detection |
0.1 | 1 | 2021 | Sum-of-squares geometry processing · ACM Trans. Graph. 2021 |
Geometric modeling and processing › collision detection
continuous collision detection |
0.1 | 1 | 2021 | Sum-of-squares geometry processing · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
eikonal regularization · 0.7closest point loss · 0.7sum-of-squares optimization · 0.5convex optimization · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Constructive Solid Geometry on Neural Signed Distance FieldsabstractSigned Distance Fields (SDFs) parameterized by neural networks have recently gained popularity as a fundamental geometric representation. However, editing the shape encoded by a neural SDF remains an open challenge. A tempting approach is to leverage common geometric operators (e.g., boolean operations), but such edits often lead to incorrect non-SDF outputs (which we call Pseudo-SDFs), preventing them from being used for downstream tasks. In this paper, we characterize the space of Pseudo-SDFs, which are eikonal yet not true distance functions, and derive the closest point loss, a novel regularizer that encourages the output to be an exact SDF. We demonstrate the applicability of our regularization to many operations in which traditional methods cause a Pseudo-SDF to arise, such as CSG and swept volumes, and produce a true (neural) SDF for the result of these operations. Zoë Marschner, Silvia Sellán, Hsueh-Ti Derek Liu, Alec Jacobson |
SIGGRAPH Asia | 1 |
| 2021 | Sum-of-squares geometry processingabstractGeometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of geometric primitives , e.g., splines, triangles, and hexahedra, joined with an ever-expanding variety of objectives one might want to achieve with them. With the recent increase in attention toward higher-order surfaces , we can expect a variety of challenges porting existing solutions that work on triangle meshes to work on these more complex geometry types. In this paper, we present a framework for solving many core geometry processing problems on higher-order surfaces. We achieve this goal through sum-of-squares optimization, which transforms nonlinear polynomial optimization problems into sequences of convex problems whose complexity is captured by a single degree parameter. This allows us to solve a suite of problems on higher-order surfaces, such as continuous collision detection and closest point queries on curved patches, with only minor changes between formulations and geometries. Zoë Marschner, David R. Palmer 0001, Justin Solomon 0001 |
ACM Trans. Graph. | 1 |
| 2020 | Hexahedral Mesh Repair via Sum-of-Squares RelaxationabstractAbstract The validity of trilinear hexahedral (hex) mesh elements is a prerequisite for many applications of hex meshes, such as finite element analysis. A commonly used check for hex mesh validity evaluates mesh quality on the corners of the parameter domain of each hex, an insufficient condition that neglects invalidity elsewhere in the element, but is straightforward to compute. Hex mesh quality optimizations using this validity criterion suffer by being unable to detect invalidities in a hex mesh reliably, let alone fix them. We rectify these challenges by leveraging sum‐of‐squares relaxations to pinpoint invalidities in a hex mesh efficiently and robustly. Furthermore, we design a hex mesh repair algorithm that can certify validity of the entire hex mesh. We demonstrate our hex mesh repair algorithm on a dataset of meshes that include hexes with both corner and face‐interior invalidities and demonstrate that where naïve algorithms would fail to even detect invalidities, we are able to repair them. Our novel methodology also introduces the general machinery of sum‐of‐squares relaxation to geometry processing, where it has the potential to solve related problems. Zoë Marschner, David R. Palmer 0001, Justin Solomon 0001 |
Comput. Graph. Forum | 1 |