EDBT 2026 Demo / reviewers in the wild / expert
Changwoon Choi
dblp:287/1062
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13ranked-venue papers
4as first author
13since 2021 · last 2026
0000-0001-5748-6003ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 11 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 9 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Geometry-Aware Scene Configurations for Novel View SynthesisabstractWe propose scene-adaptive strategies to efficiently allocate representation capacity for generating immersive experiences of indoor environments from incomplete observations. Indoor scenes with multiple rooms often exhibit irregular layouts with varying complexity, containing clutter, occlusion, and flat walls. We maximize the utilization of limited resources with guidance from geometric priors, which are often readily available after pre-processing stages. We record observation statistics on the estimated geometric scaffold and guide the optimal placement of bases, which greatly improves upon the uniform basis arrangements adopted by previous scalable scene representations. We also suggest scene-adaptive virtual viewpoints to compensate for geometric deficiencies inherent in view configurations in the input trajectory and impose the necessary regularization. We present a comprehensive analysis and discussion regarding rendering quality and memory requirements in several large-scale indoor scenes, demonstrating significant enhancements compared to baselines that employ regular placements. Minkwan Kim, Changwoon Choi, Young Min Kim 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Recovering Dynamic 3D Sketches from VideosabstractUnderstanding 3D motion from videos presents inherent challenges due to the diverse types of movement, ranging from rigid and deformable objects to articulated structures. To overcome this, we propose Liv3Stroke, a novel approach for abstracting objects in motion with deformable 3D strokes. The detailed movements of an object may be represented by unstructured motion vectors or a set of motion primitives using a pre-defined articulation from a template model. Just as a free-hand sketch can intuitively visualize scenes or intentions with a sparse set of lines, we utilize a set of parametric 3D curves to capture a set of spatially smooth motion elements for general objects with unknown structures. We first extract noisy, 3D point cloud motion guidance from video frames using semantic features, and our approach deforms a set of curves to abstract essential motion features as a set of explicit 3D representations. Such abstraction enables an understanding of prominent components of motions while maintaining robustness to environmental factors. Our approach allows direct analysis of 3D object movements from video, tackling the uncertainty that typically occurs when translating real-world motion into recorded footage. The project page is accessible via: https://jaeah.me/liv3stroke_web. Jaeah Lee, Changwoon Choi, Young Min Kim 0001, Jaesik Park |
CVPR | 2 |
| 2025 | Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated VideosabstractRecent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show that unsynchronized videos from unknown poses can generate dynamic neural fields as long as the videos capture human motion. Humans are one of the most common dynamic subjects captured in videos, and their shapes and poses can be estimated using state-of-the-art libraries. While noisy, the estimated human shape and pose parameters provide a decent initialization point to start the highly non-convex and under-constrained problem of training a consistent dynamic neural representation. Given the shape and pose parameters of humans in individual frames, we formulate methods to calculate the time offsets between videos, followed by camera pose estimations that analyze the 3D joint positions. Then, we train the dynamic neural fields employing multiresolution grids while we concurrently refine both time offsets and camera poses. The setup still involves optimizing many parameters; therefore, we introduce a robust progressive learning strategy to stabilize the process. Experiments show that our approach achieves accurate spatio-temporal calibration and high-quality scene reconstruction in challenging conditions. Changwoon Choi, Jeongjun Kim, Geonho Cha, Minkwan Kim, Dongyoon Wee, Young Min Kim 0001 |
ICCV | 1 |
| 2024 | I2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM
Gwangtak Bae, Changwoon Choi, Hyeongjun Heo, Sang Min Kim, Young Min Kim 0001 |
ECCV (27) | 2 |
| 2024 | 3Doodle: Compact Abstraction of Objects with 3D StrokesabstractWhile free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for arbitrary viewpoints, making it hard to catch 3D shapes. We propose 3Dooole, generating descriptive and view-consistent sketch images given multi-view images of the target object. Our method is based on the idea that a set of 3D strokes can efficiently represent 3D structural information and render view-consistent 2D sketches. We express 2D sketches as a union of view-independent and view-dependent components. 3D cubic Bézier curves indicate view-independent 3D feature lines, while contours of superquadrics express a smooth outline of the volume of varying viewpoints. Our pipeline directly optimizes the parameters of 3D stroke primitives to minimize perceptual losses in a fully differentiable manner. The resulting sparse set of 3D strokes can be rendered as abstract sketches containing essential 3D characteristic shapes of various objects. We demonstrate that 3Doodle can faithfully express concepts of the original images compared with recent sketch generation approaches. 1 Changwoon Choi, Jaeah Lee, Jaesik Park, Young Min Kim 0001 |
ACM Trans. Graph. | 1 |
| 2023 | Balanced Spherical Grid for Egocentric View SynthesisabstractWe present EgoNeRF, a practical solution to reconstruct large-scale real-world environments for VR assets. Given a few seconds of casually captured 360 video, EgoNeRF can efficiently build neural radiance fields. Motivated by the recent acceleration of NeRF using feature grids, we adopt spherical coordinate instead of conventional Cartesian coordinate. Cartesian feature grid is inefficient to represent large-scale unbounded scenes because it has a spatially uniform resolution, regardless of distance from viewers. The spherical parameterization better aligns with the rays of egocentric images, and yet enables factorization for performance enhancement. However, the naive spherical grid suffers from singularities at two poles, and also cannot represent unbounded scenes. To avoid singularities near poles, we combine two balanced grids, which results in a quasi-uniform angular grid. We also partition the radial grid exponentially and place an environment map at infinity to represent unbounded scenes. Furthermore, with our resampling technique for grid-based methods, we can increase the number of valid samples to train NeRF volume. We extensively evaluate our method in our newly introduced synthetic and real-world egocentric 360 video datasets, and it consistently achieves state-of-the-art performance. Changwoon Choi, Sang Min Kim, Young Min Kim 0001 |
CVPR | 1 |
| 2023 | LDL: Line Distance Functions for Panoramic LocalizationabstractWe introduce LDL, a fast and robust algorithm that localizes a panorama to a 3D map using line segments. LDL focuses on the sparse structural information of lines in the scene, which is robust to illumination changes and can potentially enable efficient computation. While previous line-based localization approaches tend to sacrifice accuracy or computation time, our method effectively observes the holistic distribution of lines within panoramic images and 3D maps. Specifically, LDL matches the distribution of lines with 2D and 3D line distance functions, which are further decomposed along principal directions of lines to increase the expressiveness. The distance functions provide coarse pose estimates by comparing the distributional information, where the poses are further optimized using conventional local feature matching. As our pipeline solely leverages line geometry and local features, it does not require costly additional training of line-specific features or correspondence matching. Nevertheless, our method demonstrates robust performance on challenging scenarios including object layout changes, illumination shifts, and large-scale scenes, while exhibiting fast pose search terminating within a matter of milliseconds. We thus expect our method to serve as a practical solution for line-based localization, and complement the well-established point-based paradigm. The code for LDL is available through the following link: https://github.com/82magnolia/panoramic-localization. Changwoon Choi, Hojun Jang, Young Min Kim 0001 |
ICCV | 2 |
| 2023 | IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance FieldsabstractAbstract We propose IBL‐NeRF, which decomposes the neural radiance fields (NeRF) of large‐scale indoor scenes into intrinsic components. Recent approaches further decompose the baked radiance of the implicit volume into intrinsic components such that one can partially approximate the rendering equation. However, they are limited to representing isolated objects with a shared environment lighting, and suffer from computational burden to aggregate rays with Monte Carlo integration. In contrast, our prefiltered radiance field extends the original NeRF formulation to capture the spatial variation of lighting within the scene volume, in addition to surface properties. Specifically, the scenes of diverse materials are decomposed into intrinsic components for rendering, namely, albedo, roughness, surface normal, irradiance, and prefiltered radiance. All of the components are inferred as neural images from MLP, which can model large‐scale general scenes. Especially the prefiltered radiance effectively models the volumetric light field, and captures spatial variation beyond a single environment light. The prefiltering aggregates rays in a set of predefined neighborhood sizes such that we can replace the costly Monte Carlo integration of global illumination with a simple query from a neural image. By adopting NeRF, our approach inherits superior visual quality and multi‐view consistency for synthesized images as well as the intrinsic components. We demonstrate the performance on scenes with complex object layouts and light configurations, which could not be processed in any of the previous works. Changwoon Choi, Young Min Kim 0001 |
Comput. Graph. Forum | 1 |
| 2023 | Robust Novel View Synthesis with Color Transform ModuleabstractAbstract The advancements of the Neural Radiance Field (NeRF) and its variants have demonstrated remarkable capabilities in generating photo‐realistic novel views from a small set of input images. While recent works suggest various techniques and model architectures that enhance speed or reconstruction quality, little attention is paid to exploring the RGB color space of input images. In this paper, we propose a universal color transform module that can maximally harness the captured evidence for the neural networks at hand. The color transform module utilizes an encoder‐decoder framework that maps the RGB color space into a new latent space, enhancing the expressiveness of the input domain. We attach the encoder and the decoder at the input and output of a NeRF model of choice, respectively, and jointly optimize them to maintain the cycle consistency of the proposed transform, in addition to minimizing the reconstruction errors in the feature domain. Our comprehensive experiments demonstrate that the learned color space can significantly improve the quality of reconstructions compared to the conventional RGB representation. Its benefits are particularly pronounced in challenging scenarios characterized by low‐light environments and scenes with low‐textured regions. The proposed color transform pushes the boundaries of limitations in the input domain and offers a promising avenue for advancing the reconstruction capabilities of various neural representations. Source code is available at https://github.com/sangminkim-99/ColorTransformModule . Sang Min Kim, Changwoon Choi, Hyeongjun Heo, Young Min Kim 0001 |
Comput. Graph. Forum | 2 |
| 2022 | CPO: Change Robust Panorama to Point Cloud Localization
Hojun Jang, Changwoon Choi, Young Min Kim 0001 |
ECCV (9) | 3 |
| 2022 | Probabilistic Implicit Scene Completion
Dongsu Zhang, Changwoon Choi, Inbum Park, Young Min Kim 0001 |
ICLR | 2 |
| 2021 | PICCOLO: Point Cloud-Centric Omnidirectional Localizationabstract© 2021 IEEEWe present PICCOLO, a simple and efficient algorithm for omnidirectional localization. Given a colored point cloud and a 360∘ panorama image of a scene, our objective is to recover the camera pose at which the panorama image is taken. Our pipeline works in an off-the-shelf manner with a single image given as a query and does not require any training of neural networks or collecting ground-truth poses of images. Instead, we match each point cloud color to the holistic view of the panorama image with gradient-descent optimization to find the camera pose. Our loss function, called sampling loss, is point cloud-centric, evaluated at the projected location of every point in the point cloud. In contrast, conventional photometric loss is image-centric, comparing colors at each pixel location. With a simple change in the compared entities, sampling loss effectively overcomes the severe visual distortion of omnidirectional images, and enjoys the global context of the 360∘ view to handle challenging scenarios for visual localization. PICCOLO outperforms existing omnidirectional localization algorithms in both accuracy and stability when evaluated in various environments. Changwoon Choi, Hojun Jang, Young Min Kim 0001 |
ICCV | 2 |
| 2021 | Learning to Generate 3D Shapes with Generative Cellular Automata
Dongsu Zhang, Changwoon Choi, Young Min Kim 0001 |
ICLR | 2 |