EDBT 2026 Demo / reviewers in the wild / expert
Farin Kulapichitr
dblp:287/2177
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
eye tracking |
0.8 | 1 | 2024 | Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks · VR 2024 |
Virtual and augmented reality
learning and educational technologies |
0.2 | 1 | 2024 | Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks · VR 2024 |
Methods — techniques the papers use, named apart from their topics
pre-/post-test study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual TasksabstractIndirect vision through a mirror, while bi-manually manipulating both the mirror and another tool is a relatively common way to perform operations in various types of surgery. However, learning such psychomotor skills requires extensive training; they are difficult to teach; and they can be quite costly, for instance, for dentistry schools. In order to study the effectiveness of VR simulators for learning these kinds of skills, we developed a simulator for training dental surgery procedures, which supports tracking of eye gaze and tool trajectories (mirror and drill), as well as automated outcome scoring. We carried out a pre-/post-test study in which 30 fifth-year dental students received six training sessions in the access opening stage of the root canal procedure using the simulator. In addition, six experts performed three trials using the simulator. The outcomes of drilling performed on realistic plastic teeth showed a significant learning effect due to the training sessions. Also, students with larger improvements in the simulator tended to improve more in the real-world tests. Analysis of the tracking data revealed novel relationships between several metrics w.r.t. eye gaze and mirror use, and performance and learning effectiveness: high rates of correct mirror placement during active drilling and high continuity of fixation on the tooth are associated with increased skills and increased learning effectiveness. Larger time allocation for tooth inspections using the mirror, i.e., indirect vision, and frequency of inspection are associated with increased learning effectiveness. Our findings suggest that eye tracking can provide valuable insights into student learning gains of bi-manual psychomotor skills, particularly in indirect vision environments. Maximilian Kaluschke, René Weller, Myat Su Yin, Benedikt Hosp, Farin Kulapichitr, Siriwan Suebnukarn, Peter Haddawy, Gabriel Zachmann |
VR | 5 |
| 2022 | Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR
Roland Fischer 0001, Andre Mühlenbrock, Farin Kulapichitr, Verena N. Uslar, Dirk Weyhe, Gabriel Zachmann |
EuroXR | 3 |
| 2021 | Formative feedback generation in a VR-based dental surgical skill training simulator
Myat Su Yin, Peter Haddawy, Siriwan Suebnukarn, Farin Kulapichitr, Phattanapon Rhienmora, Varistha Jatuwat, Nuttanun Uthaipattanacheep |
J. Biomed. Informatics | 4 |