Demo Data from EDBT 2026 / reviewers in the wild / expert
Chu-Tien Lee
dblp:287/2584
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 91% Image and video processing · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
depth perception |
0.1 | 1 | 2011 | Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011 |
Virtual and augmented reality › 3d display
stereoscopic display |
0.1 | 1 | 2011 | Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011 |
Virtual and augmented reality
visual fatigue |
0.1 | 1 | 2011 | Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011 |
Image and video processing
image warping |
0.0 | 1 | 2011 | Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011 |
User interface design and tools › multimedia interface design
video editing interface |
0.0 | 1 | 2011 | Stereoscopic 3D experience optimization using cropping and warping · SIGGRAPH Asia Sketches 2011 |
Methods — techniques the papers use, named apart from their topics
warping · 0.2cropping · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Stereoscopic 3D experience optimization using cropping and warpingabstractThe purpose of this paper is to optimize the stereoscopic 3D experience when users watch those contents. We propose two factors in stereoscopic experience: visual fatigue and depth perception. In order to optimize stereoscopic experience, we propose five principles to reduce visual fatigue and enhance depth perception and implement them by cropping and warping. Using our methods, time-consuming problems of existing view interpolation methods such as camera calibration, accurate dense depth map, and inpainting are avoided. We also design a GUI that enables users to efficiently edit the stereoscopic video, optimize the stereoscopic experience, and preview the stereoscopic result. The user study shows that our method is successful in optimizing stereoscopic experience. One example is shown in Figure 1. Hong-Shang Lin, Shuen-Huei Guan, Chu-Tien Lee, Ouhyoung Ming |
SIGGRAPH Asia Sketches | 3 |