EDBT 2026 Demo / reviewers in the wild / expert
David Möller
dblp:287/2764
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
appearance modeling |
0.1 | 1 | 2011 | Non-local image reconstruction for efficient BTF synthesis · SIGGRAPH Asia Sketches 2011 |
Rendering › appearance modeling
bidirectional texture function synthesis |
0.1 | 1 | 2011 | Non-local image reconstruction for efficient BTF synthesis · SIGGRAPH Asia Sketches 2011 |
Rendering
image-based rendering |
0.0 | 1 | 2011 | Non-local image reconstruction for efficient BTF synthesis · SIGGRAPH Asia Sketches 2011 |
Methods — techniques the papers use, named apart from their topics
non-local image reconstruction · 0.1BTF compression · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Non-local image reconstruction for efficient BTF synthesisabstractVirtual reproduction of optical material properties is an important task for many computer graphics applications. Recently, bidirectional texture functions (BTFs) [Dana et al. 1999] have become quite popular for photo-realistic rendering of surfaces. BTFs can represent a huge variety of different materials. They can be easily integrated into any modern rendering system which offers programmable surface shaders. BTFs of real materials can be optically measured, they are known to be efficiently compressible and can be used for real-time graphics rendering applications even on the web using WebGL. Kai Schröder, David Möller, Reinhard Klein, Arno Zinke |
SIGGRAPH Asia Sketches | 2 |