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Volodymyr Tkachuk

dblp:287/4223 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 69% Learning theory · 18% Optimization for machine learning · 12%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
1.822026
Trajectory Data Suffices for Statistically Efficient Policy Evaluation in Fixed-Horizon Offline RL with Linear qπ-Realizability and Concentrability · COLT 2026
Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability · NeurIPS 2024
Machine learning › Reinforcement learning
policy evaluation
1.012026
Trajectory Data Suffices for Statistically Efficient Policy Evaluation in Fixed-Horizon Offline RL with Linear qπ-Realizability and Concentrability · COLT 2026
Machine learning › Learning theory › statistical estimation
statistical efficiency
0.812024
Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability · NeurIPS 2024
Machine learning › Reinforcement learning
regret minimization
0.712023
Regret Minimization via Saddle Point Optimization · NeurIPS 2023
Machine learning › Optimization for machine learning › minimax optimization
saddle point optimization
0.712023
Regret Minimization via Saddle Point Optimization · NeurIPS 2023
Machine learning › Reinforcement learning › function approximation
linear function approximation
0.312026
Trajectory Data Suffices for Statistically Efficient Policy Evaluation in Fixed-Horizon Offline RL with Linear qπ-Realizability and Concentrability · COLT 2026
Machine learning › Learning theory
sample complexity
0.212024
Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

min-max optimization · 1.3estimation-to-decisions · 1.3linear function approximation · 0.8
YearPublicationVenuePosition
2026 Trajectory Data Suffices for Statistically Efficient Policy Evaluation in Fixed-Horizon Offline RL with Linear qπ-Realizability and Concentrability
Volodymyr Tkachuk, Csaba Szepesvári, Xiaoqi Tan
COLT1
2024 Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability
Volodymyr Tkachuk, Gellért Weisz, Csaba Szepesvári
NeurIPS1
2023 Efficient Planning in Combinatorial Action Spaces with Applications to Cooperative Multi-Agent Reinforcement Learning
abstract
A practical challenge in reinforcement learning are combinatorial action spaces that make planning computationally demanding. For example, in cooperative multi-agent reinforcement learning, a potentially large number of agents jointly optimize a global reward function, which leads to a combinatorial blow-up in the action space by the number of agents. As a minimal requirement, we assume access to an argmax oracle that allows to efficiently compute the greedy policy for any Q-function in the model class. Building on recent work in planning with local access to a simulator and linear function approximation, we propose efficient algorithms for this setting that lead to polynomial compute and query complexity in all relevant problem parameters. For the special case where the feature decomposition is additive, we further improve the bounds and extend the results to the kernelized setting with an efficient algorithm.
Volodymyr Tkachuk, Seyed Alireza Bakhtiari, Johannes Kirschner, Matej Jusup, Ilija Bogunovic, Csaba Szepesvári
AISTATS1
2023 Regret Minimization via Saddle Point Optimization
abstract
A long line of works characterizes the sample complexity of regret minimization in sequential decision-making by min-max programs. In the corresponding saddle-point game, the min-player optimizes the sampling distribution against an adversarial max-player that chooses confusing models leading to large regret. The most recent instantiation of this idea is the decision-estimation coefficient (DEC), which was shown to provide nearly tight lower and upper bounds on the worst-case expected regret in structured bandits and reinforcement learning. By re-parametrizing the offset DEC with the confidence radius and solving the corresponding min-max program, we derive an anytime variant of the Estimation-To-Decisions algorithm (Anytime-E2D). Importantly, the algorithm optimizes the exploration-exploitation trade-off online instead of via the analysis. Our formulation leads to a practical algorithm for finite model classes and linear feedback models. We further point out connections to the information ratio, decoupling coefficient and PAC-DEC, and numerically evaluate the performance of E2D on simple examples.
Johannes Kirschner, Seyed Alireza Bakhtiari, Kushagra Chandak, Volodymyr Tkachuk, Csaba Szepesvári
NeurIPS4