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Zhenggang Tang

dblp:287/4262 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2025
0009-0007-5701-4832ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 45% Reinforcement learning · 39% Robot manipulation · 9%
Computer graphics and multimedia
1 paper
Rendering · 44% Visual content generation and editing · 44% Computer animation and physical simulation · 13%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.222023
Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance · KDD 2023
Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization · ICLR 2021
Computer vision › 3D vision
3d reconstruction
0.912025
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds · CVPR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds · CVPR 2025
Computer vision › 3D vision
scene flow estimation
0.812024
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows · CVPR 2024
Rendering
neural radiance fields
0.812024
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows · CVPR 2024
Visual content generation and editing › 3d content editing
neural radiance field editing
0.812024
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows · CVPR 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › multi-agent communication
learned communication protocol
0.712023
Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance · KDD 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication
0.712023
Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance · KDD 2023
Computer vision › 3D vision › neural radiance field
neural radiance field reconstruction
0.712023
RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control · ICRA 2023
Computational finance and economics › market microstructure
trade execution
0.712023
Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance · KDD 2023
Machine learning › Reinforcement learning
reward design
0.512021
Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization · ICLR 2021
Machine learning › Trustworthy machine learning
strategic behavior
0.512021
Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization · ICLR 2021
Computer vision › 3D vision › pose estimation
multi-view pose estimation
0.312025
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds · CVPR 2025

Methods — techniques the papers use, named apart from their topics

rigid transformation blending · 1.5correspondence matching · 1.5multi-agent reinforcement learning · 1.3action value attribution · 1.3multi-view decoder · 0.9gaussian splatting heads · 0.9cross-reference-view fusion · 0.9neural radiance field · 0.7model predictive control · 0.7euclidean signed distance function · 0.7
YearPublicationVenuePosition
2025 MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds
abstract
Recent sparse multi-view scene reconstruction advances like DUSt3R and MASt3R no longer require camera calibration and camera pose estimation. However, they only process a pair of views at a time to infer pixel-aligned pointmaps. When dealing with more than two views, a combinatorial number of error prone pairwise reconstructions are usually followed by an expensive global optimization, which often fails to rectify the pairwise reconstruction errors. To handle more views, reduce errors, and improve inference time, we propose the fast single-stage feed-forward network MV- DUSt3R. At its core are multi-view decoder blocks which exchange information across any number of views while considering one reference view. To make our method robust to reference view selection, we further propose MV-DUSt3R+, which employs cross-reference-view blocks to fuse information across different reference view choices. To further enable novel view synthesis, we extend both by adding and jointly training Gaussian splatting heads. Experiments on multi-view stereo reconstruction, multi-view pose estimation, and novel view synthesis confirm that our methods improve significantly upon prior art. Code released.1
Zhenggang Tang, Yuchen Fan 0001, Dilin Wang, Hongyu Xu, Alexander G. Schwing, Zhicheng Yan 0001
CVPR1
2024 NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows
abstract
We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flow, specifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points, we introduce a novel correspondence algorithm that first matches RGB-based pairs, then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset11https://nerfdeformer.github.io/ contains 113 synthetic scenes leveraging 47 3D assets. We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods, and we also explore different methods for filtering correspondences.
Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao 0001, Bowen Wen, Jonathan Tremblay, Stanley T. Birchfield, Alexander G. Schwing
CVPR1
2023 RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control
abstract
We present a system for collision-free control of a robot manipulator that uses only RGB views of the world. Perceptual input of a tabletop scene is provided by multiple images of an RGB camera (without depth) that is either handheld or mounted on the robot end effector. A NeRF-like process is used to reconstruct the 3D geometry of the scene, from which the Euclidean full signed distance function (ESDF) is computed. A model predictive control algorithm is then used to control the manipulator to reach a desired pose while avoiding obstacles in the ESDF. We show results on a real dataset collected and annotated in our lab. Our results are also available at https://ngp-mpc.github.io/.
Zhenggang Tang, Balakumar Sundaralingam, Jonathan Tremblay, Bowen Wen, Stephen Tyree, Charles T. Loop, Alexander G. Schwing, Stanley T. Birchfield
ICRA1
2023 Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance
abstract
Order execution is a fundamental task in quantitative finance, aiming at finishing acquisition or liquidation for a number of trading orders of the specific assets. Recent advance in model-free reinforcement learning (RL) provides a data-driven solution to the order execution problem. However, the existing works always optimize execution for an individual order, overlooking the practice that multiple orders are specified to execute simultaneously, resulting in suboptimality and bias. In this paper, we first present a multi-agent RL (MARL) method for multi-order execution considering practical constraints. Specifically, we treat every agent as an individual operator to trade one specific order, while keeping communicating with each other and collaborating for maximizing the overall profits. Nevertheless, the existing MARL algorithms often incorporate communication among agents by exchanging only the information of their partial observations, which is inefficient in complicated financial market. To improve collaboration, we then propose a learnable multi-round communication protocol, for the agents communicating the intended actions with each other and refining accordingly. It is optimized through a novel action value attribution method which is provably consistent with the original learning objective yet more efficient. The experiments on the data from two real-world markets have illustrated superior performance with significantly better collaboration effectiveness achieved by our method.
Zhenggang Tang, Kan Ren, Weiqing Liu, Li Zhao 0007, Jiang Bian 0002, Dongsheng Li 0002, Weinan Zhang 0001, Yong Yu 0001, Tie-Yan Liu
KDD2
2021 Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization
Zhenggang Tang, Chao Yu 0005, Boyuan Chen 0003, Huazhe Xu, Xiaolong Wang 0004, Fei Fang 0001, Simon S. Du, Yu Wang 0002, Yi Wu 0013
ICLR1