Tianbao Xie

dblp:287/4597 · DBLP profile ↗
← Back
15ranked-venue papers
4as first author
15since 2021 · last 2025
0000-0002-0826-8437ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 4 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Cradle: Empowering Foundation Agents towards General Computer Control
abstract
Despite their success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory, Cradle is able to understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning and information retrieval, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games (Red Dead Redemption 2, Cities:Skylines, Stardew Valley and Dealer’s Life 2), five software applications (Chrome, Outlook, Feishu, Meitu and CapCut), and a comprehensive benchmark, OSWorld. With a unified interface to interact with any software, Cradle greatly extends the reach of foundation agents thus paving the way for generalist agents.
Weihao Tan, Wentao Zhang 0007, Xinrun Xu, Haochong Xia, Ziluo Ding, Boyu Li 0003, Junpeng Yue, Jiechuan Jiang, Yewen Li, Ruyi An, Molei Qin, Chuqiao Zong, Longtao Zheng, Xiaoqiang Chai, Yifei Bi, Tianbao Xie, Pengjie Gu, Xiyun Li, Ceyao Zhang, Chaojie Wang 0001, Xinrun Wang, Börje Karlsson 0001, Bo An 0001, Shuicheng Yan, Zongqing Lu 0002
ICML18
2025 Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction
abstract
Automating GUI tasks remains challenging due to reliance on textual representations, platform-specific action spaces, and limited reasoning capabilities. We introduce Aguvis, a unified vision-based framework for autonomous GUI agents that directly operates on screen images, standardizes cross-platform interactions and incorporates structured reasoning via inner monologue. To enable this, we construct Aguvis data collection, a large-scale dataset with multimodal grounding and reasoning annotations, and develop a two-stage training pipeline that separates GUI grounding from planning and reasoning. Experiments show that Aguvis achieves state-of-the-art performance across offline and real-world online benchmarks, marking the first fully autonomous vision-based GUI agent that operates without closed-source models. We open-source all datasets, models, and training recipes at https://aguvis-project.github.io to advance future research.
Yiheng Xu, Dunjie Lu, Tianbao Xie, Amrita Saha, Doyen Sahoo, Tao Yu 0009, Caiming Xiong
ICML5
2025 OpenCUA: Open Foundations for Computer-Use Agents
abstract
Vision-language models have demonstrated impressive capabilities as computer-use agents (CUAs) capable of automating diverse computer tasks. As their commercial potential grows, critical details of the most capable CUA systems remain closed. As these agents will increasingly mediate digital interactions and execute consequential decisions on our behalf, the research community needs access to open CUA frameworks to study their capabilities, limitations, and risks. To bridge this gap, we propose OpenCUA, a comprehensive open-source framework for scaling CUA data and foundation models. Our framework consists of: (1) an annotation infrastructure that seamlessly captures human computer-use demonstrations; (2) AgentNet, the first large-scale computer-use task dataset spanning 3 operating systems and 200+ applications and websites; (3) a scalable pipeline that transforms demonstrations into state–action pairs with reflective long Chain-of-Thought reasoning that sustain robust performance gains as data scales. Our end-to-end agent models demonstrate strong performance across CUA benchmarks. In particular, OpenCUA-72B achieves an average success rate of 45.0% on OSWorld‑Verified, establishing a new state-of-the-art (SOTA) among open-source models. Further analysis confirms that our approach generalizes well across domains and benefits significantly from increased test-time computation. We release our annotation tool, datasets, code, and models to build open foundations for further CUA research.
Xinyuan Wang 0010, Dunjie Lu, Junlin Yang, Tianbao Xie, Xiaole Guo, Yiheng Xu, Chen Henry Wu, Zhennan Shen, Zhuokai Li, Xiaochuan Li 0003, Junda Chen, Boyuan Zheng 0001, Peihang Li, Fangyu Lei, Ruisheng Cao, Yeqiao Fu, Dongchan Shin, Martin Shin, Jiarui Hu 0006, Jixuan Chen, Yuxiao Ye, Yipu Wang, Diyi Yang, Victor Zhong, Y. Charles, Tao Yu 0009
NeurIPS5
2025 Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis
abstract
Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWorld-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset Jedi, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on Jedi demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWorld-G. Furthermore, we demonstrate that improved grounding with Jedi directly enhances agentic capabilities of general foundation models on complex computer tasks with state-of-the-art performance, improving from 23% to 51% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces. All benchmark, data, checkpoints, and code are open-sourced and available at https://osworld-grounding.github.io.
Tianbao Xie, Xiaochuan Li 0003, Junlin Yang, Haoyuan Wu, Jixuan Chen, Wenjing Hu, Xinyuan Wang 0010, Yiheng Xu, Doyen Sahoo, Tao Yu 0009, Caiming Xiong
NeurIPS1
2024 Text2Reward: Reward Shaping with Language Models for Reinforcement Learning
abstract
Designing reward functions is a longstanding challenge in reinforcement learning (RL); it requires specialized knowledge or domain data, leading to high costs for development. To address this, we introduce Text2Reward, a data-free framework that automates the generation and shaping of dense reward functions based on large language models (LLMs). Given a goal described in natural language, Text2Reward generates shaped dense reward functions as an executable program grounded in a compact representation of the environment. Unlike inverse RL and recent work that uses LLMs to write sparse reward codes or unshaped dense rewards with a constant function across timesteps, Text2Reward produces interpretable, free-form dense reward codes that cover a wide range of tasks, utilize existing packages, and allow iterative refinement with human feedback. We evaluate Text2Reward on two robotic manipulation benchmarks (ManiSkill2, MetaWorld) and two locomotion environments of MuJoCo. On 13 of the 17 manipulation tasks, policies trained with generated reward codes achieve similar or better task success rates and convergence speed than expert-written reward codes. For locomotion tasks, our method learns six novel locomotion behaviors with a success rate exceeding 94%. Furthermore, we show that the policies trained in the simulator with our method can be deployed in the real world. Finally, Text2Reward further improves the policies by refining their reward functions with human feedback. Video results are available at https://text-to-reward.github.io/
Tianbao Xie, Siheng Zhao, Chen Henry Wu, Yitao Liu, Victor Zhong, Yanchao Yang 0001, Tao Yu 0009
ICLR1
2024 Lemur: Harmonizing Natural Language and Code for Language Agents
abstract
We introduce Lemur and Lemur-Chat, openly accessible language models optimized for both natural language and coding capabilities to serve as the backbone of versatile language agents. The evolution from language chat models to functional language agents demands that models not only master human interaction, reasoning, and planning but also ensure grounding in the relevant environments. This calls for a harmonious blend of language and coding capabilities in the models. Lemur and Lemur-Chat are proposed to address this necessity, demonstrating balanced proficiencies in both domains, unlike existing open-source models that tend to specialize in either. Through meticulous pretraining using a code-intensive corpus and instruction fine-tuning on text and code data, our models achieve state-of-the-art averaged performance across diverse text and coding benchmarks. Comprehensive experiments demonstrate Lemur’s superiority over existing open-source models and its proficiency across various agent tasks involving human communication, tool usage, and interaction under fully- and partially- observable environments. The harmonization between natural and programming languages enables Lemur-Chat to significantly narrow the gap with proprietary models on agent abilities, providing key insights into developing advanced open-source agents adept at reasoning, planning, and operating seamlessly across environments. Our model and code have been open-sourced at https://github.com/OpenLemur/Lemur.
Yiheng Xu, Hongjin Su, Chen Xing, Boyu Mi, Qian Liu 0033, Binyuan Hui, Yitao Liu, Tianbao Xie, Zhoujun Cheng, Siheng Zhao, Lingpeng Kong, Bailin Wang, Caiming Xiong, Tao Yu 0009
ICLR10
2024 Spider2-V: How Far Are Multimodal Agents From Automating Data Science and Engineering Workflows?
abstract
Data science and engineering workflows often span multiple stages, from warehousing to orchestration, using tools like BigQuery, dbt, and Airbyte. As vision language models (VLMs) advance in multimodal understanding and code generation, VLM-based agents could potentially automate these workflows by generating SQL queries, Python code, and GUI operations. This automation can improve the productivity of experts while democratizing access to large-scale data analysis. In this paper, we introduce Spider2-V, the first multimodal agent benchmark focusing on professional data science and engineering workflows, featuring 494 real-world tasks in authentic computer environments and incorporating 20 enterprise-level professional applications. These tasks, derived from real-world use cases, evaluate the ability of a multimodal agent to perform data-related tasks by writing code and managing the GUI in enterprise data software systems. To balance realistic simulation with evaluation simplicity, we devote significant effort to developing automatic configurations for task setup and carefully crafting evaluation metrics for each task. Furthermore, we supplement multimodal agents with comprehensive documents of these enterprise data software systems. Our empirical evaluation reveals that existing state-of-the-art LLM/VLM-based agents do not reliably automate full data workflows (14.0% success). Even with step-by-step guidance, these agents still underperform in tasks that require fine-grained, knowledge-intensive GUI actions (16.2%) and involve remote cloud-hosted workspaces (10.6%). We hope that Spider2-V paves the way for autonomous multimodal agents to transform the automation of data science and engineering workflow. Our code and data are available at https://spider2-v.github.io.
Ruisheng Cao, Fangyu Lei, Haoyuan Wu, Jixuan Chen, Yeqiao Fu, Hongcheng Gao, Xinzhuang Xiong, Hanchong Zhang, Wenjing Hu, Tianbao Xie, Hongshen Xu, Sida I. Wang, Ruoxi Sun 0002, Caiming Xiong, Ansong Ni, Qian Liu 0033, Victor Zhong, Lu Chen 0002, Kai Yu 0004, Tao Yu 0009
NeurIPS11
2024 OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
abstract
Autonomous agents that accomplish complex computer tasks with minimal human interventions have the potential to transform human-computer interaction, significantly enhancing accessibility and productivity. However, existing benchmarks either lack an interactive environment or are limited to environments specific to certain applications or domains, failing to reflect the diverse and complex nature of real-world computer use, thereby limiting the scope of tasks and agent scalability. To address this issue, we introduce OSWorld, the first-of-its-kind scalable, real computer environment for multimodal agents, supporting task setup, execution-based evaluation, and interactive learning across various operating systems such as Ubuntu, Windows, and macOS. OSWorld can serve as a unified, integrated computer environment for assessing open-ended computer tasks that involve arbitrary applications. Building upon OSWorld, we create a benchmark of 369 computer tasks involving real web and desktop apps in open domains, OS file I/O, and workflows spanning multiple applications. Each task example is derived from real-world computer use cases and includes a detailed initial state setup configuration and a custom execution-based evaluation script for reliable, reproducible evaluation. Extensive evaluation of state-of-the-art LLM/VLM-based agents on OSWorld reveals significant deficiencies in their ability to serve as computer assistants. While humans can accomplish over 72.36% of the tasks, the best model achieves only 12.24% success, primarily struggling with GUI grounding and operational knowledge. Comprehensive analysis using OSWorld provides valuable insights for developing multimodal generalist agents that were not possible with previous benchmarks. Our code, environment, baseline models, and data are publicly available at this https URL.
Tianbao Xie, Jixuan Chen, Xiaochuan Li 0003, Siheng Zhao, Ruisheng Cao, Toh Jing Hua, Zhoujun Cheng, Dongchan Shin, Fangyu Lei, Yitao Liu, Yiheng Xu, Shuyan Zhou, Silvio Savarese, Caiming Xiong, Victor Zhong, Tao Yu 0009
NeurIPS1
2023 Binding Language Models in Symbolic Languages
Zhoujun Cheng, Tianbao Xie, Peng Shi 0010, Chengzu Li, Rahul Nadkarni, Yushi Hu, Caiming Xiong, Dragomir R. Radev, Mari Ostendorf, Luke Zettlemoyer, Noah A. Smith, Tao Yu 0009
ICLR2
2022 GL-CLeF: A Global-Local Contrastive Learning Framework for Cross-lingual Spoken Language Understanding
abstract
Libo Qin, Qiguang Chen, Tianbao Xie, Qixin Li, Jian-Guang Lou, Wanxiang Che, Min-Yen Kan. Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2022.
Libo Qin 0001, Qiguang Chen, Tianbao Xie, Qixin Li, Jian-Guang Lou, Wanxiang Che, Min-Yen Kan
ACL (1)3
2022 CGIM: A Cycle Guided Interactive Learning Model for Consistency Identification in Task-oriented Dialogue
abstract
Consistency identification in task-oriented dialog (CI-ToD) usually consists of three subtasks, aiming to identify inconsistency between current system response and current user response, dialog history and the corresponding knowledge base. This work aims to solve CI-ToD task by introducing an explicit interaction paradigm, Cycle Guided Interactive learning Model (CGIM), which achieves to make information exchange explicitly from all the three tasks. Specifically, CGIM relies on two core insights, referred to as guided multi-head attention module and cycle interactive mechanism, that collaborate from each other. On the one hand, each two tasks are linked with the guided multi-head attention module, aiming to explicitly model the interaction across two related tasks. On the other hand, we further introduce cycle interactive mechanism that focuses on facilitating model to exchange information among the three correlated sub-tasks via a cycle interaction manner. Experimental results on CI-ToD benchmark show that our model achieves the state-of-the-art performance, pushing the overall score to 56.3% (5.0% point absolute improvement). In addition, we find that CGIM is robust to the initial task flow order.
Libo Qin 0001, Qiguang Chen, Tianbao Xie, Qian Liu 0033, Shijue Huang, Wanxiang Che, Zhou Yu 0005
COLING3
2022 UnifiedSKG: Unifying and Multi-Tasking Structured Knowledge Grounding with Text-to-Text Language Models
abstract
Tianbao Xie, Chen Henry Wu, Peng Shi, Ruiqi Zhong, Torsten Scholak, Michihiro Yasunaga, Chien-Sheng Wu, Ming Zhong, Pengcheng Yin, Sida I. Wang, Victor Zhong, Bailin Wang, Chengzu Li, Connor Boyle, Ansong Ni, Ziyu Yao, Dragomir Radev, Caiming Xiong, Lingpeng Kong, Rui Zhang, Noah A. Smith, Luke Zettlemoyer, Tao Yu. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022.
Tianbao Xie, Chen Henry Wu, Peng Shi 0010, Ruiqi Zhong, Torsten Scholak, Michihiro Yasunaga, Chien-Sheng Wu, Ming Zhong 0005, Sida I. Wang, Victor Zhong, Bailin Wang, Chengzu Li, Connor Boyle, Ansong Ni, Ziyu Yao 0002, Dragomir R. Radev, Caiming Xiong, Lingpeng Kong, Rui Zhang 0037, Noah A. Smith, Luke Zettlemoyer, Tao Yu 0009
EMNLP1
2021 GL-GIN: Fast and Accurate Non-Autoregressive Model for Joint Multiple Intent Detection and Slot Filling
abstract
Libo Qin, Fuxuan Wei, Tianbao Xie, Xiao Xu, Wanxiang Che, Ting Liu. Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2021.
Libo Qin 0001, Fuxuan Wei, Tianbao Xie, Xiao Xu 0005, Wanxiang Che, Ting Liu 0001
ACL/IJCNLP (1)3
2021 Don't be Contradicted with Anything! CI-ToD: Towards Benchmarking Consistency for Task-oriented Dialogue System
abstract
Consistency Identification has obtained remarkable success on open-domain dialogue, which can be used for preventing inconsistent response generation.However, in contrast to the rapid development in open-domain dialogue, few efforts have been made to the task-oriented dialogue direction.In this paper, we argue that consistency problem is more urgent in task-oriented domain.To facilitate the research, we introduce CI-ToD, a novel dataset for Consistency Identification in Taskoriented Dialog system.In addition, we not only annotate the single label to enable the model to judge whether the system response is contradictory, but also provide more finegrained labels (i.e., Dialogue History Inconsistency, User Query Inconsistency and Knowledge Base Inconsistency) to encourage model to know what inconsistent sources lead to it.Empirical results show that state-of-the-art methods only achieve 51.3%, which is far behind the human performance of 93.2%, indicating that there is ample room for improving consistency identification ability.Finally, we conduct exhaustive experiments and qualitative analysis to comprehend key challenges and provide guidance for future directions.All datasets and models are publicly available at https://github.com/yizhen20133868/CI-ToD. * Email corresponding. User: Give me directions to the closest grocery store.System: There is a whole foods 2 miles away and their address is 880_ames_ct.User: I need a route that avoids all heavy traffic.System: mandarin roots is located at 271 springer street.
Libo Qin 0001, Tianbao Xie, Shijue Huang, Qiguang Chen, Xiao Xu 0005, Wanxiang Che
EMNLP (1)2
2021 A Survey on Spoken Language Understanding: Recent Advances and New Frontiers
abstract
Spoken Language Understanding (SLU) aims to extract the semantics frame of user queries, which is a core component in a task-oriented dialog system. With the burst of deep neural networks and the evolution of pre-trained language models, the research of SLU has obtained significant breakthroughs. However, there remains a lack of a comprehensive survey summarizing existing approaches and recent trends, which motivated the work presented in this article. In this paper, we survey recent advances and new frontiers in SLU. Specifically, we give a thorough review of this research field, covering different aspects including (1) new taxonomy: we provide a new perspective for SLU filed, including single model vs. joint model, implicit joint modeling vs. explicit joint modeling in joint model, non pre-trained paradigm vs. pretrained paradigm; (2) new frontiers: some emerging areas in complex SLU as well as the corresponding challenges; (3) abundant open-source resources: to help the community, we have collected, organized the related papers, baseline projects and leaderboard on a public website where SLU researchers could directly access to the recent progress. We hope that this survey can shed a light on future research in SLU field.
Libo Qin 0001, Tianbao Xie, Wanxiang Che, Ting Liu 0001
IJCAI2