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Louis Airale

dblp:287/4948 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0003-0795-0415ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Graph learning · 67% Deep learning architectures and training · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning › graph neural network
graph transformer
0.912025
Simple Path Structural Encoding for Graph Transformers · ICML 2025
Machine learning › Deep learning architectures and training
positional encoding
0.912025
Simple Path Structural Encoding for Graph Transformers · ICML 2025
Machine learning › Graph learning › graph representation learning
structural encoding
0.912025
Simple Path Structural Encoding for Graph Transformers · ICML 2025

Methods — techniques the papers use, named apart from their topics

simple path counting · 0.9self-attention · 0.9approximation algorithm · 0.9
YearPublicationVenuePosition
2025 Simple Path Structural Encoding for Graph Transformers
abstract
Graph transformers extend global self-attention to graph-structured data, achieving notable success in graph learning. Recently, Relative Random Walk Probabilities (RRWP) has been found to further enhance their predictive power by encoding both structural and positional information into the edge representation. However, RRWP cannot always distinguish between edges that belong to different local graph patterns, which reduces its ability to capture the full structural complexity of graphs. This work introduces Simple Path Structural Encoding (SPSE), a novel method that utilizes simple path counts for edge encoding. We show theoretically and experimentally that SPSE overcomes the limitations of RRWP, providing a richer representation of graph structures, particularly in capturing local cyclic patterns. To make SPSE computationally tractable, we propose an efficient approximate algorithm for simple path counting. SPSE demonstrates significant performance improvements over RRWP on various benchmarks, including molecular and long-range graph datasets, achieving statistically significant gains in discriminative tasks. These results pose SPSE as a powerful edge encoding alternative for enhancing the expressivity of graph transformers.
Louis Airale, Antonio Longa, Mattia Rigon, Andrea Passerini, Roberto Passerone
ICML1
2025 Autoregressive GAN for Semantic Unconditional Head Motion Generation
abstract
In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation that seldom puts emphasis on realistic head motions, we devise a GAN-based architecture that learns to synthesize rich head motion sequences over long duration while maintaining low error-accumulation levels. In particular, the autoregressive generation of incremental outputs ensures smooth trajectories, while a multi-scale discriminator on input pairs drives generation toward better handling of high- and low-frequency signals and less mode collapse. We experimentally demonstrate the relevance of the proposed method and show its superiority compared to models that attained state-of-the-art performances on similar tasks.
Louis Airale, Xavier Alameda-Pineda, Stéphane Lathuilière, Dominique Vaufreydaz
ACM Trans. Multim. Comput. Commun. Appl.1
2023 SocialInteractionGAN: Multi-Person Interaction Sequence Generation
abstract
Prediction of human actions in social interactions has important applications in the design of social robots or artificial avatars. In this paper, we focus on a unimodal representation of interactions and propose to tackle interaction generation in a data-driven fashion. In particular, we model human interaction generation as a discrete multi-sequence generation problem and present SocialInteractionGAN, a novel adversarial architecture for conditional interaction generation. Our model builds on a recurrent encoder-decoder generator network and a dual-stream discriminator, that jointly evaluates the realism of interactions and individual action sequences and operates at different time scales. Crucially, contextual information on interacting participants is shared among agents and reinjected in both the generation and the discriminator evaluation processes. Experiments show that albeit dealing with low dimensional data, SocialInteractionGAN succeeds in producing high realism action sequences of interacting people, comparing favorably to a diversity of recurrent and convolutional discriminator baselines, and we argue that this work will constitute a first stone towards higher dimensional and multimodal interaction generation. Evaluations are conducted using classical GAN metrics, that we specifically adapt for discrete sequential data. Our model is shown to properly learn the dynamics of interaction sequences, while exploiting the full range of available actions.
Louis Airale, Dominique Vaufreydaz, Xavier Alameda-Pineda
IEEE Trans. Affect. Comput.1