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Jianing Ye

dblp:287/5070 · DBLP profile ↗
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6ranked-venue papers
0as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 91% Planning, search and constraint satisfaction · 6% Generative modeling · 2%

Topics — the 22 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.622025
Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective · NeurIPS 2025
Efficient Multi-agent Reinforcement Learning by Planning · ICLR 2024
Machine learning › Reinforcement learning
offline reinforcement learning
1.422024
Bayesian Design Principles for Offline-to-Online Reinforcement Learning · ICML 2024
Unsupervised Behavior Extraction via Random Intent Priors · NeurIPS 2023
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
diffusion-based world models
0.912025
Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective · NeurIPS 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective · NeurIPS 2025
Machine learning › Reinforcement learning
bayesian reinforcement learning
0.812024
Bayesian Design Principles for Offline-to-Online Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
model-based multi-agent reinforcement learning
0.812024
Efficient Multi-agent Reinforcement Learning by Planning · ICLR 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.812024
Efficient Multi-agent Reinforcement Learning by Planning · ICLR 2024
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning
0.812024
Bayesian Design Principles for Offline-to-Online Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning
reward design
0.712023
Unsupervised Behavior Extraction via Random Intent Priors · NeurIPS 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Reinforcement learning
deep reinforcement learning
0.512021
Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › memory architectures
episodic memory
0.512021
Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
multi-agent q-learning
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Reinforcement learning
sample efficiency
0.512021
Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition
0.512021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Generative modeling
diffusion model
0.312025
Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective · NeurIPS 2025
Machine learning › Reinforcement learning
exploration
0.212024
Bayesian Design Principles for Offline-to-Online Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning › exploration
optimistic exploration
0.212024
Bayesian Design Principles for Offline-to-Online Reinforcement Learning · ICML 2024
Machine learning › Optimization for machine learning
convergence analysis
0.112021
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization · NeurIPS 2021
Machine learning › Reinforcement learning › value function estimation
overestimation bias
0.112021
Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
value function estimation
0.112021
Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021

Methods — techniques the papers use, named apart from their topics

sequential agent modeling · 0.9diffusion model · 0.9pessimism · 0.8optimistic search · 0.8monte carlo tree search · 0.8centralized model · 0.8bayesian design principles · 0.8advantage-weighted policy optimization · 0.8random neural network · 0.7diversified reward · 0.7
YearPublicationVenuePosition
2025 Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective
abstract
World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models—a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, \textbf{D}iffusion-\textbf{I}nspired \textbf{M}ulti-\textbf{A}gent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research. Codes are open-sourced at \url{https://github.com/breez3young/DIMA}.
Yang Zhang 0072, Jianing Ye, Delin Qu, Xiu Li 0001, Chongjie Zhang, Chenjia Bai
NeurIPS3
2024 Efficient Multi-agent Reinforcement Learning by Planning
abstract
Multi-agent reinforcement learning (MARL) algorithms have accomplished remarkable breakthroughs in solving large-scale decision-making tasks. Nonetheless, most existing MARL algorithms are model-free, limiting sample efficiency and hindering their applicability in more challenging scenarios. In contrast, model-based reinforcement learning (MBRL), particularly algorithms integrating planning, such as MuZero, has demonstrated superhuman performance with limited data in many tasks. Hence, we aim to boost the sample efficiency of MARL by adopting model-based approaches. However, incorporating planning and search methods into multi-agent systems poses significant challenges. The expansive action space of multi-agent systems often necessitates leveraging the nearly-independent property of agents to accelerate learning. To tackle this issue, we propose the MAZero algorithm, which combines a centralized model with Monte Carlo Tree Search (MCTS) for policy search. We design an ingenious network structure to facilitate distributed execution and parameter sharing. To enhance search efficiency in deterministic environments with sizable action spaces, we introduce two novel techniques: Optimistic Search Lambda (OS($\lambda$)) and Advantage-Weighted Policy Optimization (AWPO). Extensive experiments on the SMAC benchmark demonstrate that MAZero outperforms model-free approaches in terms of sample efficiency and provides comparable or better performance than existing model-based methods in terms of both sample and computational efficiency.
Qihan Liu, Jianing Ye, Xiaoteng Ma, Jun Yang 0028, Bin Liang 0001, Chongjie Zhang
ICLR2
2024 Bayesian Design Principles for Offline-to-Online Reinforcement Learning
abstract
Offline reinforcement learning (RL) is crucial for real-world applications where exploration can be costly or unsafe. However, offline learned policies are often suboptimal, and further online fine-tuning is required. In this paper, we tackle the fundamental dilemma of offline-to-online fine-tuning: if the agent remains pessimistic, it may fail to learn a better policy, while if it becomes optimistic directly, performance may suffer from a sudden drop. We show that Bayesian design principles are crucial in solving such a dilemma. Instead of adopting optimistic or pessimistic policies, the agent should act in a way that matches its belief in optimal policies. Such a probability-matching agent can avoid a sudden performance drop while still being guaranteed to find the optimal policy. Based on our theoretical findings, we introduce a novel algorithm that outperforms existing methods on various benchmarks, demonstrating the efficacy of our approach. Overall, the proposed approach provides a new perspective on offline-to-online RL that has the potential to enable more effective learning from offline data.
Hao Hu 0006, Yiqin Yang, Jianing Ye, Chengjie Wu, Ziqing Mai, Yujing Hu, Tangjie Lv, Changjie Fan, Qianchuan Zhao, Chongjie Zhang
ICML3
2023 Unsupervised Behavior Extraction via Random Intent Priors
abstract
Reward-free data is abundant and contains rich prior knowledge of human behaviors, but it is not well exploited by offline reinforcement learning (RL) algorithms. In this paper, we propose UBER, an unsupervised approach to extract useful behaviors from offline reward-free datasets via diversified rewards. UBER assigns different pseudo-rewards sampled from a given prior distribution to different agents to extract a diverse set of behaviors, and reuse them as candidate policies to facilitate the learning of new tasks. Perhaps surprisingly, we show that rewards generated from random neural networks are sufficient to extract diverse and useful behaviors, some even close to expert ones. We provide both empirical and theoretical evidences to justify the use of random priors for the reward function. Experiments on multiple benchmarks showcase UBER's ability to learn effective and diverse behavior sets that enhance sample efficiency for online RL, outperforming existing baselines. By reducing reliance on human supervision, UBER broadens the applicability of RL to real-world scenarios with abundant reward-free data.
Hao Hu 0006, Yiqin Yang, Jianing Ye, Ziqing Mai, Chongjie Zhang
NeurIPS3
2021 Generalizable Episodic Memory for Deep Reinforcement Learning
abstract
Episodic memory-based methods can rapidly latch onto past successful strategies by a non-parametric memory and improve sample efficiency of traditional reinforcement learning. However, little effort is put into the continuous domain, where a state is never visited twice, and previous episodic methods fail to efficiently aggregate experience across trajectories. To address this problem, we propose Generalizable Episodic Memory (GEM), which effectively organizes the state-action values of episodic memory in a generalizable manner and supports implicit planning on memorized trajectories. GEM utilizes a double estimator to reduce the overestimation bias induced by value propagation in the planning process. Empirical evaluation shows that our method significantly outperforms existing trajectory-based methods on various MuJoCo continuous control tasks. To further show the general applicability, we evaluate our method on Atari games with discrete action space, which also shows a significant improvement over baseline algorithms.
Hao Hu 0006, Jianing Ye, Guangxiang Zhu, Zhizhou Ren, Chongjie Zhang
ICML2
2021 Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization
abstract
Value factorization is a popular and promising approach to scaling up multi-agent reinforcement learning in cooperative settings, which balances the learning scalability and the representational capacity of value functions. However, the theoretical understanding of such methods is limited. In this paper, we formalize a multi-agent fitted Q-iteration framework for analyzing factorized multi-agent Q-learning. Based on this framework, we investigate linear value factorization and reveal that multi-agent Q-learning with this simple decomposition implicitly realizes a powerful counterfactual credit assignment, but may not converge in some settings. Through further analysis, we find that on-policy training or richer joint value function classes can improve its local or global convergence properties, respectively. Finally, to support our theoretical implications in practical realization, we conduct an empirical analysis of state-of-the-art deep multi-agent Q-learning algorithms on didactic examples and a broad set of StarCraft II unit micromanagement tasks.
Zhizhou Ren, Beining Han, Jianing Ye, Chongjie Zhang
NeurIPS4