EDBT 2026 Demo / reviewers in the wild / expert
Anelia Kurteva
dblp:287/5089
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0003-4512-5969ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | OntoChat Assistant for User Story Generation in Ontology EngineeringabstractAn ontology is a formal, explicit specification of a shared conceptualisation, which can be combined with problem-solving methods and reasoning functionality to develop high-quality technology and application systems efficiently. Ontology engineering typically involves extensive manual effort to elicit intended use cases (user stories) from users for the target ontology-based systems. Recent studies have demonstrated the positive potential of large language model-based conversational agents in supporting user story generation in OE. However, we argue that we are not leveraging LLM to its fullest potential by not supporting users in formulating effective prompts. To address this, we identify the prompt guidance users need during user story generation workflows by conducting a formative study (N = 10) using participatory prompting. We demonstrate its usefulness through the design and development of the OntoChat LLM-based system for OE, as well as a user evaluation with knowledge engineers (N = 24). To our knowledge, this is the first work to design and validate a prompt guidance framework that helps users leverage LLM to its fullest potential to generate effective requirements for ontology development. This advances how we interact with LLM for requirements elicitation. Yihang Zhao 0004, Anelia Kurteva, Albert Meroño-Peñuela, Elena Simperl |
ACM Trans. Intell. Syst. Technol. | 2 |
| 2025 | KG.GOV: Knowledge graphs as the backbone of data governance in AIabstractAs (generative) Artificial Intelligence continues to evolve, so do the challenges associated with governing the data that powers it. Ensuring data quality, privacy, security, and ethical use become more and more challenging due to the increasing volume and variety of the data, the complexity of AI models, and the rapid pace of technological advancement. Knowledge graphs have the potential to play a significant role in enabling data governance in AI, as we move beyond their traditional use as data organisational systems. To address this, we present KG.GOV, a framework that positions KGs at a higher abstraction level within AI workflows, and enables them as a backbone of AI data governance. We illustrate the three dimensions of KG.GOV: modelling data, alternative representations, and describing behaviour; and describe the insights and challenges of three use cases implementing them: Croissant, a vocabulary to model and document ML datasets; WikiPrompts, a collaborative KG of prompts and prompt workflows to study their behaviour at scale; and Multimodal transformations, an approach for multimodal KGs harmonisation and completion aiming at broadening access to knowledge. Albert Meroño-Peñuela, Elena Simperl, Anelia Kurteva, Ioannis Reklos |
J. Web Semant. | 3 |
| 2022 | Raising Consent Awareness With Gamification and Knowledge Graphs: An Automotive Use CaseabstractConsent is one of GDPR’s lawful bases for data processing and specific requirements for it apply. Consent should be specific, unambiguous and most of all informed. However, an informed consent request does not guarantee having individuals who are aware of what it means to consent and the implications that follow. Consent is often given blindly now, in particular because of information overload from long privacy policies written in legal language and complex interface designs that cause consent fatigue on the users' side. This paper presents a knowledge graph-based user interface for consent solicitation, which uses gamification to raise the legal awareness and ease individual’s comprehension of consent. The knowledge graph models informed consent in a machine-readable format and provides a unified consent model to all entities involved in the data sharing process. The evaluation shows that with the help of gamification, the interface can raise individuals' average legal awareness to 92.86%. Sven Carsten Rasmusen, Manuel Penz, Stephanie Widauer, Petraq Nako, Anelia Kurteva, Antonio J. Roa-Valverde, Anna Fensel |
Int. J. Semantic Web Inf. Syst. | 5 |
| 2021 | Interface to Query and Visualise Definitions from a Knowledge Base
Anelia Kurteva, Hélène de Ribaupierre |
ICWE | 1 |
| 2021 | Representing emotions with knowledge graphs for movie recommendations
Arno Breitfuss, Karen Errou, Anelia Kurteva, Anna Fensel |
Future Gener. Comput. Syst. | 3 |