Demo Data from EDBT 2026 / reviewers in the wild / expert
Fan Pei
dblp:287/6918
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0006-9302-5793ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 43% Computational photography and imaging · 30% Rendering · 27% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | Learning Photometric Feature Transform for Free-Form Object Scan · IEEE Trans. Vis. Comput. Graph. 2025 |
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
multi-view stereo |
0.9 | 1 | 2025 | Learning Photometric Feature Transform for Free-Form Object Scan · IEEE Trans. Vis. Comput. Graph. 2025 |
Computational photography and imaging
photometric stereo |
0.9 | 1 | 2025 | Learning Photometric Feature Transform for Free-Form Object Scan · IEEE Trans. Vis. Comput. Graph. 2025 |
Geometric modeling and processing
3d scene representation |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering
gaussian splatting |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering
relighting |
0.8 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Geometric modeling and processing › surface reconstruction
shape reconstruction |
0.3 | 1 | 2025 | OpenSubstance: A High-Quality Measured Dataset of Multi-View and -Lighting Images and Shapes · ICCV 2025 |
Computational photography and imaging › intrinsic image decomposition
reflectance and shading |
0.2 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Rendering › reflectance modeling
reflectance functions |
0.2 | 1 | 2024 | GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
neural network · 0.9feature transform learning · 0.9multilayer perceptron · 0.8differentiable rendering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | OpenSubstance: A High-Quality Measured Dataset of Multi-View and -Lighting Images and Shapes
Fan Pei, Jinchen Bai, Xiang Feng 0004, Zoubin Bi, Kun Zhou 0001, Hongzhi Wu |
ICCV | 1 |
| 2025 | Learning Photometric Feature Transform for Free-Form Object ScanabstractWe propose a novel framework to automatically learn to aggregate and transform photometric measurements from multiple unstructured views into spatially distinctive and view-invariant low-level features, which are subsequently fed to a multi-view stereo pipeline to enhance 3D reconstruction. The illumination conditions during acquisition and the feature transform are jointly trained on a large amount of synthetic data. We further build a system to reconstruct both the geometry and anisotropic reflectance of a variety of challenging objects from hand-held scans. The effectiveness of the system is demonstrated with a lightweight prototype, consisting of a camera and an array of LEDs, as well as an off-the-shelf tablet. Our results are validated against reconstructions from a professional 3D scanner and photographs, and compare favorably with state-of-the-art techniques. Xiang Feng 0004, Kaizhang Kang, Fan Pei, Huakeng Ding, Jinjiang You, Ping Tan 0002, Kun Zhou 0001, Hongzhi Wu |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | GS3: Efficient Relighting with Triple Gaussian SplattingabstractWe present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a Lambertian plus a mixture of angular Gaussians as an effective reflectance function for each spatial Gaussian. To generate self-shadow, we splat all spatial Gaussians towards the light source to obtain shadow values, which are further refined by a small multi-layer perceptron. To compensate for other effects like global illumination, another network is trained to compute and add a per-spatial-Gaussian RGB tuple. The effectiveness of our representation is demonstrated on 30 samples with a wide variation in geometry (from solid to fluffy) and appearance (from translucent to anisotropic), as well as using different forms of input data, including rendered images of synthetic/reconstructed objects, photographs captured with a handheld camera and a flash, or from a professional lightstage. We achieve a training time of 40-70 minutes and a rendering speed of 90 fps on a single commodity GPU. Our results compare favorably with state-of-the-art techniques in terms of quality/performance. Our code and data are publicly available at https://GSrelight.github.io/. Zoubin Bi, Yixin Zeng 0001, Chong Zeng 0001, Fan Pei, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu |
SIGGRAPH Asia | 4 |