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Fan Pei

dblp:287/6918 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0006-9302-5793ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 43% Computational photography and imaging · 30% Rendering · 27%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.912025
Learning Photometric Feature Transform for Free-Form Object Scan · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
multi-view stereo
0.912025
Learning Photometric Feature Transform for Free-Form Object Scan · IEEE Trans. Vis. Comput. Graph. 2025
Computational photography and imaging
photometric stereo
0.912025
Learning Photometric Feature Transform for Free-Form Object Scan · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
3d scene representation
0.812024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Rendering
gaussian splatting
0.812024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Rendering
relighting
0.812024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Geometric modeling and processing › surface reconstruction
shape reconstruction
0.312025
OpenSubstance: A High-Quality Measured Dataset of Multi-View and -Lighting Images and Shapes · ICCV 2025
Computational photography and imaging › intrinsic image decomposition
reflectance and shading
0.212024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Rendering › reflectance modeling
reflectance functions
0.212024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

neural network · 0.9feature transform learning · 0.9multilayer perceptron · 0.8differentiable rendering · 0.8
YearPublicationVenuePosition
2025 OpenSubstance: A High-Quality Measured Dataset of Multi-View and -Lighting Images and Shapes
Fan Pei, Jinchen Bai, Xiang Feng 0004, Zoubin Bi, Kun Zhou 0001, Hongzhi Wu
ICCV1
2025 Learning Photometric Feature Transform for Free-Form Object Scan
abstract
We propose a novel framework to automatically learn to aggregate and transform photometric measurements from multiple unstructured views into spatially distinctive and view-invariant low-level features, which are subsequently fed to a multi-view stereo pipeline to enhance 3D reconstruction. The illumination conditions during acquisition and the feature transform are jointly trained on a large amount of synthetic data. We further build a system to reconstruct both the geometry and anisotropic reflectance of a variety of challenging objects from hand-held scans. The effectiveness of the system is demonstrated with a lightweight prototype, consisting of a camera and an array of LEDs, as well as an off-the-shelf tablet. Our results are validated against reconstructions from a professional 3D scanner and photographs, and compare favorably with state-of-the-art techniques.
Xiang Feng 0004, Kaizhang Kang, Fan Pei, Huakeng Ding, Jinjiang You, Ping Tan 0002, Kun Zhou 0001, Hongzhi Wu
IEEE Trans. Vis. Comput. Graph.3
2024 GS3: Efficient Relighting with Triple Gaussian Splatting
abstract
We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a Lambertian plus a mixture of angular Gaussians as an effective reflectance function for each spatial Gaussian. To generate self-shadow, we splat all spatial Gaussians towards the light source to obtain shadow values, which are further refined by a small multi-layer perceptron. To compensate for other effects like global illumination, another network is trained to compute and add a per-spatial-Gaussian RGB tuple. The effectiveness of our representation is demonstrated on 30 samples with a wide variation in geometry (from solid to fluffy) and appearance (from translucent to anisotropic), as well as using different forms of input data, including rendered images of synthetic/reconstructed objects, photographs captured with a handheld camera and a flash, or from a professional lightstage. We achieve a training time of 40-70 minutes and a rendering speed of 90 fps on a single commodity GPU. Our results compare favorably with state-of-the-art techniques in terms of quality/performance. Our code and data are publicly available at https://GSrelight.github.io/.
Zoubin Bi, Yixin Zeng 0001, Chong Zeng 0001, Fan Pei, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu
SIGGRAPH Asia4