EDBT 2026 Demo / reviewers in the wild / expert
Ziqiao Ma 0001
dblp:287/7595-1
· DBLP profile ↗
15ranked-venue papers
3as first author
15since 2021 · last 2025
0000-0002-0760-4638ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 3 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VEGGIE: Instructional Editing and Reasoning Video Concepts with Grounded Generation
Shoubin Yu, Difan Liu, Ziqiao Ma 0001, Yicong Hong, Yang Zhou 0009, Hao Tan 0002, Joyce Y. Chai, Mohit Bansal |
ICCV | 3 |
| 2025 | Do Vision-Language Models Represent Space and How? Evaluating Spatial Frame of Reference under AmbiguitiesabstractSpatial expressions in situated communication can be ambiguous, as their meanings vary depending on the frames of reference (FoR) adopted by speakers and listeners. While spatial language understanding and reasoning by vision-language models (VLMs) have gained increasing attention, potential ambiguities in these models are still under-explored. To address this issue, we present the COnsistent Multilingual Frame Of Reference Test (COMFORT), an evaluation protocol to systematically assess the spatial reasoning capabilities of VLMs. We evaluate nine state-of-the-art VLMs using COMFORT. Despite showing some alignment with English conventions in resolving ambiguities, our experiments reveal significant shortcomings of VLMs: notably, the models (1) exhibit poor robustness and consistency, (2) lack the flexibility to accommodate multiple FoRs, and (3) fail to adhere to language-specific or culture-specific conventions in cross-lingual tests, as English tends to dominate other languages. With a growing effort to align vision-language models with human cognitive intuitions, we call for more attention to the ambiguous nature and cross-cultural diversity of spatial reasoning. Fengyuan Hu, Jayjun Lee, Freda Shi, Parisa Kordjamshidi, Joyce Y. Chai, Ziqiao Ma 0001 |
ICLR | 7 |
| 2025 | Babysit A Language Model From Scratch: Interactive Language Learning by Trials and DemonstrationsabstractZiqiao Ma, Zekun Wang, Joyce Chai. Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2025. Ziqiao Ma 0001, Zekun Wang 0002, Joyce Y. Chai |
NAACL (Long Papers) | 1 |
| 2025 | 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any TimeabstractCan we scale 4D pretraining to learn general space-time representations that reconstruct an object from a few views at some times to any view at any time? We provide an affirmative answer with 4D-LRM, the first large-scale 4D reconstruction model that takes input from unconstrained views and timestamps and renders arbitrary novel view-time combinations. Unlike prior 4D approaches, e.g., optimization-based, geometry-based, or generative, that struggle with efficiency, generalization, or faithfulness, 4D-LRM learns a unified space-time representation and directly predicts per-pixel 4D Gaussian primitives from posed image tokens across time, enabling fast, high-quality rendering at, in principle, infinite frame rate. Our results demonstrate that scaling spatiotemporal pretraining enables accurate and efficient 4D reconstruction. We show that 4D-LRM generalizes to novel objects, interpolates across time, and handles diverse camera setups. It reconstructs 24-frame sequences in one forward pass with less than 1.5 seconds on a single A100 GPU. Ziqiao Ma 0001, Xuweiyi Chen, Shoubin Yu, Sai Bi, Kai Zhang 0045, Sihan Xu, Zexiang Xu, Kalyan Sunkavalli, Mohit Bansal, Joyce Y. Chai, Hao Tan 0002 |
NeurIPS | 1 |
| 2025 | SimWorld: An Open-ended Simulator for Agents in Physical and Social WorldsabstractWhile LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (e.g., by autonomously earning income) requires massive-scale interaction, reasoning, training, and evaluation across diverse scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) rich interface for LLM/VLM agents, with multi-modal world inputs/feedback and open-vocabulary action outputs at varying levels of abstraction; and (3) diverse physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., Gemini-2.5-Flash, Claude-3.5, GPT-4o, and DeepSeek-Prover-V2) on both short-horizon navigation tasks requiring grounded re-planning, and long-horizon multi-agent food delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines. Please refer to the project website for the most up-to-date information: http://simworld.org/. Xiaokang Ye, Xuhong He, Yiming Liang, Yiqing Yang, Mrinaal Dogra, Xianrui Zhong, Eric Liu 0006, Kevin Benavente, Rajiv Mandya Nagaraju, Dhruv Vivek Sharma, Ziqiao Ma 0001, Tianmin Shu, Zhiting Hu, Lianhui Qin |
NeurIPS | 13 |
| 2025 | SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and CollaborationabstractRecent advances in foundation models have shown promising results in developing generalist robotics that can perform diverse tasks in open-ended scenarios given multimodal inputs. However, current work has been mainly focused on indoor, household scenarios. In this work, we present SimWorld-Robotics (SWR), a simulation platform for embodied AI in large-scale, photorealistic urban environments. Built on Unreal Engine 5, SWR procedurally generates unlimited photorealistic urban scenes populated with dynamic elements such as pedestrians and traffic systems, surpassing prior urban simulations in realism, complexity, and scalability. It also supports multi-robot control and communication. With these key features, we build two challenging robot benchmarks: (1) a multimodal instruction-following task, where a robot must follow vision-language navigation instructions to reach a destination in the presence of pedestrians and traffic; and (2) a multi-agent search task, where two robots must communicate to cooperatively locate and meet each other. Unlike existing benchmarks, these two new benchmarks comprehensively evaluate a wide range of critical robot capacities in realistic scenarios, including (1) multimodal instructions grounding, (2) 3D spatial reasoning in large environments, (3) safe, long-range navigation with people and traffic, (4) multi-robot collaboration, and (5) grounded communication. Our experimental results demonstrate that state-of-the-art models, including vision-language models (VLMs), struggle with our tasks, lacking robust perception, reasoning, and planning abilities necessary for urban environments. Xiaokang Ye, Jianzhi Shen, Tianai Yue, Muhammad Faayez, Xuhong He, Xiyan Zhang, Ziqiao Ma 0001, Lianhui Qin, Zhiting Hu, Tianmin Shu |
NeurIPS | 10 |
| 2024 | Inversion-Free Image Editing with Language-Guided Diffusion ModelsabstractDespite recent advances in inversion-based editing, text-guided image manipulation remains challenging for diffusion models. The primary bottlenecks include 1) the time-consuming nature of the inversion process; 2) the struggle to balance consistency with accuracy; 3) the lack of compatibility with efficient consistency sampling methods used in consistency models. To address the above issues, we start by asking ourselves if the inversion process can be eliminated for editing. We show that when the initial sample is known, a special variance schedule reduces the denoising step to the same form as the multi-step consistency sam- pling. We name this Denoising Diffusion Consistent Model (DDCM), and note that it implies a virtual inversion strat-egy without explicit inversion in sampling. We further unify the attention control mechanisms in a tuning-free framework for text-guided editing. Combining them, we present inversion-free editing (InfEdit), which allows for consistent and faithful editing for both rigid and non-rigid semantic changes, catering to intricate modifications without compromising on the image's integrity and explicit inversion. Through extensive experiments, InfEdit shows strong performance in various editing tasks and also maintains a seamless workflow (less than 3 seconds on one single A40), demonstrating the potential for real-time applications. Sihan Xu, Yidong Huang, Jiayi Pan 0002, Ziqiao Ma 0001, Joyce Y. Chai |
CVPR | 4 |
| 2024 | Groundhog Grounding Large Language Models to Holistic SegmentationabstractMost multimodal large language models (MLLMs) learn language-to-object grounding through causal language modeling where grounded objects are captured by bounding boxes as sequences of location tokens. This paradigm lacks pixel-level representations that are important for fine-grained visual understanding and diagnosis. In this work, we introduce Groundhog, an MLLM developed by grounding Large Language Models to holistic segmentation. GROUNDHOG incorporates a masked feature extractor and converts extracted features into visual entity tokens for the MLLM backbone, which then connects groundable phrases to unified grounding masks by retrieving and merging the entity masks. To train GROUNDHOG, we carefully curated M3G2, a grounded visual instruction tuning dataset with Multi-Modal Multi-Grained Grounding, by harvesting a collection of segmentation-grounded datasets with rich annotations. Our experimental results show that GROUNDHOG achieves superior performance on various language grounding tasks without task-specific fine-tuning, and significantly reduces object hallucination. GROUNDHOG also demonstrates better grounding towards complex forms of visual input and provides easy-to-understand diagnosis in failure cases. Yichi Zhang 0001, Ziqiao Ma 0001, Xiaofeng Gao 0002, Suhaila M. Shakiah, Qiaozi Gao, Joyce Y. Chai |
CVPR | 2 |
| 2024 | DriVLMe: Enhancing LLM-based Autonomous Driving Agents with Embodied and Social ExperiencesabstractRecent advancements in foundation models (FMs) have unlocked new prospects in autonomous driving, yet the experimental settings of these studies are preliminary, oversimplified, and fail to capture the complexity of real-world driving scenarios in human environments. It remains under-explored whether FM agents can handle long-horizon navigation tasks with free-from dialogue and deal with unexpected situations caused by environmental dynamics or task changes. To explore the capabilities and boundaries of FMs faced with the challenges above, we introduce DriVLMe, a video-language-model-based agent to facilitate natural and effective communication between humans and autonomous vehicles that perceive the environment and navigate. We develop DriVLMe from both embodied experiences in a simulated environment and social experiences from real human dialogue. While DriVLMe demonstrates competitive performance in both open-loop benchmarks and closed-loop human studies, we reveal several limitations and challenges, including unacceptable inference time, imbalanced training data, limited visual understanding, challenges with multi-turn interactions, simplified language generation from robotic experiences, and difficulties in handling on-the-fly unexpected situations like environmental dynamics and task changes. Nevertheless, DriVLMe offers a promising new direction for autonomous driving agents that need to navigate not just complex environments but also complex social interactions. Yidong Huang, Jacob Sansom, Ziqiao Ma 0001, Felix Gervits, Joyce Y. Chai |
IROS | 3 |
| 2024 | Multi-Object Hallucination in Vision Language ModelsabstractLarge vision language models (LVLMs) often suffer from object hallucination, producing objects not present in the given images.
While current benchmarks for object hallucination primarily concentrate on the presence of a single object class rather than individual entities, this work systematically investigates multi-object hallucination, examining how models misperceive (e.g., invent nonexistent objects or become distracted) when tasked with focusing on multiple objects simultaneously.
We introduce Recognition-based Object Probing Evaluation (ROPE), an automated evaluation protocol that considers the distribution of object classes within a single image during testing and uses visual referring prompts to eliminate ambiguity.
With comprehensive empirical studies and analysis of potential factors leading to multi-object hallucination, we found that (1) LVLMs suffer more hallucinations when focusing on multiple objects compared to a single object.
(2) The tested object class distribution affects hallucination behaviors, indicating that LVLMs may follow shortcuts and spurious correlations.
(3) Hallucinatory behaviors are influenced by data-specific factors, salience and frequency, and model intrinsic behaviors.
We hope to enable LVLMs to recognize and reason about multiple objects that often occur in realistic visual scenes, provide insights, and quantify our progress towards mitigating the issues. Xuweiyi Chen, Ziqiao Ma 0001, Xuejun Zhang 0003, Sihan Xu, Shengyi Qian 0001, David F. Fouhey, Joyce Y. Chai |
NeurIPS | 2 |
| 2023 | World-to-Words: Grounded Open Vocabulary Acquisition through Fast Mapping in Vision-Language ModelsabstractThe ability to connect language units to their referents in the physical world, referred to as grounding, is crucial to learning and understanding grounded meanings of words.While humans demonstrate fast mapping in new word learning, it remains unclear whether modern vision-language models can truly represent language with their grounded meanings, and how grounding may further bootstrap new word learning.To this end, we introduce Grounded Open Vocabulary Acquisition (GOVA) to examine grounding and bootstrapping in openworld language learning.As an initial attempt, we propose World-to-Words (W2W), a novel visually-grounded language model by pre-training on image-text pairs highlighting grounding as an objective.Through extensive experiments and analysis, we demonstrate that W2W is a more coherent and fast grounded word learner, and that the grounding ability acquired during pre-training helps the model to learn unseen words more rapidly and robustly.1 Ziqiao Ma 0001, Jiayi Pan 0002, Joyce Y. Chai |
ACL (1) | 1 |
| 2023 | NLP Reproducibility For All: Understanding Experiences of BeginnersabstractAs natural language processing (NLP) has recently seen an unprecedented level of excitement, and more people are eager to enter the field, it is unclear whether current research reproducibility efforts are sufficient for this group of beginners to apply the latest developments.To understand their needs, we conducted a study with 93 students in an introductory NLP course, where students reproduced the results of recent NLP papers.Surprisingly, we find that their programming skill and comprehension of research papers have a limited impact on their effort spent completing the exercise.Instead, we find accessibility efforts by research authors to be the key to success, including complete documentation, better coding practice, and easier access to data files.Going forward, we recommend that NLP researchers pay close attention to these simple aspects of open-sourcing their work, and use insights from beginners' feedback to provide actionable ideas on how to better support them. Shane Storks, Keunwoo Peter Yu, Ziqiao Ma 0001, Joyce Y. Chai |
ACL (1) | 3 |
| 2023 | Towards Collaborative Plan Acquisition through Theory of Mind Modeling in Situated DialogueabstractCollaborative tasks often begin with partial task knowledge and incomplete plans from each partner. To complete these tasks, partners need to engage in situated communication with their partners and coordinate their partial plans towards a complete plan to achieve a joint task goal. While such collaboration seems effortless in a human-human team, it is highly challenging for human-AI collaboration. To address this limitation, this paper takes a step towards Collaborative Plan Acquisition, where humans and agents strive to learn and communicate with each other to acquire a complete plan for joint tasks. Specifically, we formulate a novel problem for agents to predict the missing task knowledge for themselves and for their partners based on rich perceptual and dialogue history. We extend a situated dialogue benchmark for symmetric collaborative tasks in a 3D blocks world and investigate computational strategies for plan acquisition. Our empirical results suggest that predicting the partner's missing knowledge is a more viable approach than predicting one's own. We show that explicit modeling of the partner's dialogue moves and mental states produces improved and more stable results than without. These results provide insight for future AI agents that can predict what knowledge their partner is missing and, therefore, can proactively communicate such information to help the partner acquire such missing knowledge toward a common understanding of joint tasks. Cristian-Paul Bara, Ziqiao Ma 0001, Yingzhuo Yu, Julie A. Shah, Joyce Y. Chai |
IJCAI | 2 |
| 2023 | CycleNet: Rethinking Cycle Consistency in Text-Guided Diffusion for Image ManipulationabstractDiffusion models (DMs) have enabled breakthroughs in image synthesis tasks but lack an intuitive interface for consistent image-to-image (I2I) translation. Various methods have been explored to address this issue, including mask-based methods, attention-based methods, and image-conditioning. However, it remains a critical challenge to enable unpaired I2I translation with pre-trained DMs while maintaining satisfying consistency. This paper introduces Cyclenet, a novel but simple method that incorporates cycle consistency into DMs to regularize image manipulation. We validate Cyclenet on unpaired I2I tasks of different granularities. Besides the scene and object level translation, we additionally contribute a multi-domain I2I translation dataset to study the physical state changes of objects. Our empirical studies show that Cyclenet is superior in translation consistency and quality, and can generate high-quality images for out-of-domain distributions with a simple change of the textual prompt. Cyclenet is a practical framework, which is robust even with very limited training data (around 2k) and requires minimal computational resources (1 GPU) to train. Project homepage: https://cyclenetweb.github.io/ Sihan Xu, Ziqiao Ma 0001, Yidong Huang, Honglak Lee, Joyce Y. Chai |
NeurIPS | 2 |
| 2022 | DANLI: Deliberative Agent for Following Natural Language InstructionsabstractYichi Zhang, Jianing Yang, Jiayi Pan, Shane Storks, Nikhil Devraj, Ziqiao Ma, Keunwoo Yu, Yuwei Bao, Joyce Chai. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022. Yichi Zhang 0001, Jiayi Pan 0002, Shane Storks, Nikhil Devraj, Ziqiao Ma 0001, Keunwoo Peter Yu, Yuwei Bao, Joyce Y. Chai |
EMNLP | 6 |