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Matthew Macfarlane

dblp:287/9273 · also Matthew V. Macfarlane · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 82% Representation and self-supervised learning · 10% Planning, search and constraint satisfaction · 8%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Program synthesis and code generation
latent program space
0.912025
Searching Latent Program Spaces · NeurIPS 2025
Machine learning › Reinforcement learning › reinforcement learning environment
benchmark environments
0.812024
Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX · ICLR 2024
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
SPO: Sequential Monte Carlo Policy Optimisation · NeurIPS 2024
Machine learning › Reinforcement learning
reinforcement learning environment
0.812024
Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX · ICLR 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
tree search
0.212024
SPO: Sequential Monte Carlo Policy Optimisation · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

latent program networks · 1.7gradient-based search · 1.7sequential monte carlo · 0.8expectation-maximisation · 0.8actor-critic · 0.8JAX · 0.8
YearPublicationVenuePosition
2025 Searching Latent Program Spaces
abstract
General intelligence requires systems that acquire new skills efficiently and generalize beyond their training distributions. Although program synthesis approaches have strong generalization power, they face scaling issues due to large combinatorial spaces that quickly make them impractical and require human-generated DSLs or pre-trained priors to narrow this search space. On the other hand, deep learning methods have had high successes, but they lack structured test-time adaptation and rely on heavy stochastic sampling or expensive gradient updates for fine-tuning. In this work, we propose the Latent Program Network (LPN), a new architecture that builds in test-time search directly into neural models. LPN learns a latent space of implicit programs---neurally mapping inputs to outputs---through which it can search using gradients at test time. LPN combines the adaptability of symbolic approaches and the scalability of neural methods. It searches through a compact latent space at test time and bypasses the need for pre-defined domain-specific languages. On a range of programming-by-examples tasks, LPN either outperforms or matches performance compared to in-context learning and test-time training methods. Tested on the ARC-AGI benchmark, we demonstrate that LPN can both learn a compact program space and search through it at test time to adapt to novel tasks. LPN doubles its performance on out-of-distribution tasks when test-time search is switched on.
Matthew Macfarlane, Clément Bonnet
NeurIPS1
2024 Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX
abstract
Open-source reinforcement learning (RL) environments have played a crucial role in driving progress in the development of AI algorithms. In modern RL research, there is a need for simulated environments that are performant, scalable, and modular to enable their utilization in a wider range of potential real-world applications. Therefore, we present Jumanji, a suite of diverse RL environments specifically designed to be fast, flexible, and scalable. Jumanji provides a suite of environments focusing on combinatorial problems frequently encountered in industry, as well as challenging general decision-making tasks. By leveraging the efficiency of JAX and hardware accelerators like GPUs and TPUs, Jumanji enables rapid iteration of research ideas and large-scale experimentation, ultimately empowering more capable agents. Unlike existing RL environment suites, Jumanji is highly customizable, allowing users to tailor the initial state distribution and problem complexity to their needs. Furthermore, we provide actor-critic baselines for each environment, accompanied by preliminary findings on scaling and generalization scenarios. Jumanji aims to set a new standard for speed, adaptability, and scalability of RL environments.
Clément Bonnet, Daniel Luo, Donal Byrne, Shikha Surana, Sasha Abramowitz, Paul Duckworth, Vincent Coyette, Laurence Illing Midgley, Elshadai Tegegn, Tristan Kalloniatis, Omayma Mahjoub, Matthew Macfarlane, Andries P. Smit, Nathan Grinsztajn, Raphaël Boige, Cemlyn N. Waters, Mohamed A. Mimouni, Ulrich A. Mbou Sob, Ruan de Kock, Siddarth Singh, Daniel Furelos-Blanco, Victor Le, Arnu Pretorius, Alexandre Laterre
ICLR12
2024 SPO: Sequential Monte Carlo Policy Optimisation
abstract
Leveraging planning during learning and decision-making is central to the long-term development of intelligent agents. Recent works have successfully combined tree-based search methods and self-play learning mechanisms to this end. However, these methods typically face scaling challenges due to the sequential nature of their search. While practical engineering solutions can partly overcome this, they often result in a negative impact on performance. In this paper, we introduce SPO: Sequential Monte Carlo Policy Optimisation, a model-based reinforcement learning algorithm grounded within the Expectation Maximisation (EM) framework. We show that SPO provides robust policy improvement and efficient scaling properties. The sample-based search makes it directly applicable to both discrete and continuous action spaces without modifications. We demonstrate statistically significant improvements in performance relative to model-free and model-based baselines across both continuous and discrete environments. Furthermore, the parallel nature of SPO’s search enables effective utilisation of hardware accelerators, yielding favourable scaling laws.
Matthew Macfarlane, Edan Toledo, Donal Byrne, Paul Duckworth, Alexandre Laterre
NeurIPS1
2022 A practical guide to multi-objective reinforcement learning and planning
abstract
Abstract Real-world sequential decision-making tasks are generally complex, requiring trade-offs between multiple, often conflicting, objectives. Despite this, the majority of research in reinforcement learning and decision-theoretic planning either assumes only a single objective, or that multiple objectives can be adequately handled via a simple linear combination. Such approaches may oversimplify the underlying problem and hence produce suboptimal results. This paper serves as a guide to the application of multi-objective methods to difficult problems, and is aimed at researchers who are already familiar with single-objective reinforcement learning and planning methods who wish to adopt a multi-objective perspective on their research, as well as practitioners who encounter multi-objective decision problems in practice. It identifies the factors that may influence the nature of the desired solution, and illustrates by example how these influence the design of multi-objective decision-making systems for complex problems.
Conor F. Hayes, Roxana Radulescu, Eugenio Bargiacchi, Johan Källström, Matthew Macfarlane, Mathieu Reymond, Timothy Verstraeten, Luisa M. Zintgraf, Richard Dazeley, Fredrik Heintz, Enda Howley, Athirai Aravazhi Irissappane, Patrick Mannion, Ann Nowé, Gabriel de Oliveira Ramos, Marcello Restelli, Peter Vamplew 0001, Diederik M. Roijers
Auton. Agents Multi Agent Syst.5