EDBT 2026 Demo / reviewers in the wild / expert
Luca Di Giammarino
dblp:287/9293
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6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-1332-3496ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel GridsabstractEfficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on fixed-resolution voxel grids or hierarchical structures like octrees often suffer from memory inefficiency, computational overhead, and a lack of GPU support. We propose a novel variance-adaptive, multi-resolution voxel grid that dynamically adjusts voxel size based on the local variance of signed distance field (SDF) observations. Unlike prior multi-resolution approaches that rely on recursive octree structures, our method leverages a flat spatial hash table to store all voxel blocks, supporting constant-time access and full GPU parallelism. This design enables high memory efficiency and real-time scalability. We further demonstrate how our representation supports GPU-accelerated rendering through a parallel quad-tree structure for Gaussian Splatting, enabling effective control over splat density. Our open-source CUDA/C++ implementation achieves up to 13× speedup and 4× lower memory usage compared with fixed-resolution baselines, while maintaining on par results in terms of reconstruction accuracy, offering a practical and extensible solution for high-performance 3D reconstruction. Lorenzo De Rebotti, Emanuele Giacomini, Giorgio Grisetti, Luca Di Giammarino |
ACM Trans. Graph. | 4 |
| 2025 | Splat-LOAM: Gaussian Splatting LiDAR Odometry and MappingabstractLiDARs provide accurate geometric measurements, making them valuable for ego-motion estimation and reconstruction tasks. Although its success, managing an accurate and lightweight representation of the environment still poses challenges. Both classic and NeRF-based solutions have to trade off accuracy over memory and processing times. In this work, we build on recent advancements in Gaussian Splatting methods to develop a novel LiDAR odometry and mapping pipeline that exclusively relies on Gaussian primitives for its scene representation. Leveraging spherical projection, we drive the refinement of the primitives uniquely from LiDAR measurements. Experiments show that our approach matches the current registration performance, while achieving SOTA results for mapping tasks with minimal GPU requirements. This efficiency makes it a strong candidate for further exploration and potential adoption in real-time robotics estimation tasks. Emanuele Giacomini, Luca Di Giammarino, Lorenzo De Rebotti, Giorgio Grisetti, Martin R. Oswald |
ICCV | 2 |
| 2024 | Learning Where to Look: Self-supervised Viewpoint Selection for Active Localization Using Geometrical Information
Luca Di Giammarino, Giorgio Grisetti, Marc Pollefeys, Hermann Blum, Daniel Barath |
ECCV (86) | 1 |
| 2024 | VBR: A Vision Benchmark in RomeabstractThis paper presents a vision and perception research dataset collected in Rome, featuring RGB data, 3D point clouds, IMU, and GPS data. We introduce a new benchmark targeting visual odometry and SLAM, to advance the research in autonomous robotics and computer vision. This work complements existing datasets by simultaneously addressing several issues, such as environment diversity, motion patterns, and sensor frequency. It uses up-to-date devices and presents effective procedures to accurately calibrate the intrinsic and extrinsic of the sensors while addressing temporal synchronization. During recording, we cover multi-floor buildings, gardens, urban and highway scenarios. Combining handheld and car-based data collections, our setup can simulate any robot (quadrupeds, quadrotors, autonomous vehicles). The dataset includes an accurate 6-dof ground truth based on a novel methodology that refines the RTK-GPS estimate with LiDAR point clouds through Bundle Adjustment (BA). All sequences divided in training and testing are accessible at www.rvp-group.net/datasets/slam. Leonardo Brizi, Emanuele Giacomini, Luca Di Giammarino, Simone Ferrari, Omar Ashraf Ahmed Khairy Salem, Lorenzo De Rebotti, Giorgio Grisetti |
ICRA | 3 |
| 2022 | MD-SLAM: Multi-cue Direct SLAMabstractSimultaneous Localization and Mapping (SLAM) systems are fundamental building blocks for any autonomous robot navigating in unknown environments. The SLAM implementation heavily depends on the sensor modality employed on the mobile platform. For this reason, assumptions on the scene's structure are often made to maximize estimation accuracy. This paper presents a novel direct 3D SLAM pipeline that works independently for RGB-D and LiDAR sensors. Building upon prior work on multi-cue photometric frame-to-frame alignment [4], our proposed approach provides an easy-to-extend and generic SLAM system. Our pipeline requires only minor adaptations within the projection model to handle different sensor modalities. We couple a position tracking system with an appearance-based relocalization mechanism that handles large loop closures. Loop closures are validated by the same direct registration algorithm used for odometry estimation. We present comparative experiments with state-of-the-art approaches on publicly available benchmarks using RGB-D cameras and 3D LiDARs. Our system performs well in heterogeneous datasets compared to other sensor-specific methods while making no assumptions about the environment. Finally, we release an open-source C++ implementation of our system. Luca Di Giammarino, Leonardo Brizi, Tiziano Guadagnino, Cyrill Stachniss, Giorgio Grisetti |
IROS | 1 |
| 2021 | Visual Place Recognition using LiDAR Intensity InformationabstractRobots and autonomous systems need to know where they are within a map to navigate effectively. Thus, simultaneous localization and mapping or SLAM is a common building block of robot navigation systems. When building a map via a SLAM system, robots need to re-recognize places to find loop closure and reduce the odometry drift. Image-based place recognition received a lot of attention in computer vision, and in this work, we investigate how such approaches can be used for 3D LiDAR data. Recent LiDAR sensors produce high-resolution 3D scans in combination with comparably stable intensity measurements. Through a cylindrical projection, we can turn this information into a 360° panoramic range image. As a result, we can apply techniques from visual place recognition to LiDAR intensity data. The question of how well this approach works in practice has only partially been investigated. This paper provides an analysis of how such visual techniques can be with LiDAR data, and we provide an evaluation on different datasets. Our results suggest that this form of place recognition is possible and an effective means for determining loop closures. Luca Di Giammarino, Irvin Aloise, Cyrill Stachniss, Giorgio Grisetti |
IROS | 1 |