Lue Fan

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25ranked-venue papers
7as first author
25since 2021 · last 2026
0000-0002-2349-0538ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 24 · 7 first-author · 24 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 first-author · 13 since 2021
YearPublicationVenuePosition
2026 Learning Pseudo 3D Representation for Ego-centric 2D Multiple Object Tracking
Jiawei He 0002, Lue Fan, Zhaoxiang Zhang 0001
Int. J. Comput. Vis.2
2026 SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition
abstract
3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS.
Yuxi Wang 0001, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei 0001, Qing Li 0001, Junran Peng, Zhaoxiang Zhang 0001
IEEE Trans. Image Process.3
2025 GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance
abstract
In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming test-time optimization in 3D Gaussian splatting. Our method addresses a critical challenge in the field: the non-uniqueness problem inherent in the large parameter space of 3D Gaussian splatting. This space, encompassing rotation, anisotropic scales, and spherical harmonic coefficients, introduces the challenge of rendering similar images from substantially different Gaussian fields. As a result, feed-forward networks face instability when attempting to directly predict high-quality Gaussian fields, struggling to converge on consistent parameters for a given output. To address this issue, we propose to estimate a surface normal for each point to determine its Gaussian rotation. This strategy enables the network to effectively predict the remaining Gaussian parameters in the constrained space. We further enhance our approach with an appearance injection module, incorporating reference image appearance into Gaussian fields via a multiscale triplane representation. Our method successfully balances efficiency and fidelity in 3D Gaussian generation, achieving high-quality, diverse, and robust 3D content creation from point clouds in a single forward pass. A video is provided in our supplementary material for a more detailed explanation of our method.
Jingqiu Zhou, Lue Fan, Xuesong Chen 0001, Linjiang Huang, Si Liu 0001, Hongsheng Li 0001
AAAI2
2025 FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes
abstract
We propose FreeSim, a camera simulation method for autonomous driving via 3D Gaussian Splatting and diffusion-based image generation. FreeSim emphasizes high-quality rendering from viewpoints beyond the recorded ego trajectories. In such viewpoints, previous methods have unacceptable degradation because the training data of these viewpoints is unavailable. To address such data scarcity, we first propose a generative enhancement model with a matched data construction strategy. The resulting model can generate high-quality images in a viewpoint slightly deviated from the recorded trajectories, conditioned on the degraded rendering of this viewpoint. We then propose a progressive reconstruction strategy, which progressively adds generated images of unrecorded views into the reconstruction process, starting from slightly off-trajectory viewpoints and moving progressively farther away. With this progressive generation-reconstruction pipeline, FreeSim supports high-quality off-trajectory view synthesis under large deviations of more than 3 meters.
Lue Fan, Qitai Wang, Hongsheng Li 0001, Zhaoxiang Zhang 0001
CVPR1
2025 FlexDrive: Toward Trajectory Flexibility in Driving Scene Gaussian Splatting Reconstruction and Rendering
abstract
Driving scene reconstruction and rendering have advanced significantly using the 3D Gaussian Splatting. However, most prior research has focused on the rendering quality along a pre-recorded vehicle path and struggles to generalize to out-of-path viewpoints, which is caused by the lack of high-quality supervision in those out-of-path views. To address this issue, we introduce an Inverse View Warping technique to create compact and high-quality images as supervision for the reconstruction of the out-of-path views, enabling high-quality rendering results for those views. For accurate and robust inverse view warping, a depth bootstrap strategy is proposed to obtain on-the-fly dense depth maps during the optimization process, overcoming the sparsity and incompleteness of LiDAR depth data. Our method achieves superior in-path and out-of-path reconstruction and rendering performance on the widely used Waymo Open dataset. In addition, a simulator-based benchmark is proposed to obtain the out-of-path ground truth and quantitatively evaluate the performance of out-of-path rendering, where our method outperforms previous methods by a significant margin. Our code is available at https://github.com/zhou745/FlexDrive.git.
Jingqiu Zhou, Lue Fan, Linjiang Huang, Xiaoyu Shi 0002, Si Liu 0001, Zhaoxiang Zhang 0001, Hongsheng Li 0001
CVPR2
2025 End-to-End Driving with Online Trajectory Evaluation via BEV World Model
Yingyan Li, Yuqi Wang 0001, Yang Liu 0347, Jiawei He 0002, Lue Fan, Zhaoxiang Zhang 0001
ICCV5
2025 MCOP: Multi-UAV Collaborative Occupancy Prediction
abstract
Unmanned Aerial Vehicle (UAV) swarm systems necessitate efficient collaborative perception mechanisms for diverse operational scenarios. Current Bird's Eye View (BEV)-based approaches exhibit two main limitations: bounding-box representations fail to capture complete semantic and geometric information of the scene, and their performance significantly degrades when encountering undefined or occluded objects. To address these limitations, we propose a novel multi-UAV collaborative occupancy prediction framework. Our framework effectively preserves 3D spatial structures and semantics through integrating a Spatial-Aware Feature Encoder and Cross-Agent Feature Integration. To enhance efficiency, we further introduce Altitude-Aware Feature Reduction to compactly represent scene information, along with a Dual-Mask Perceptual Guidance mechanism to adaptively select features and reduce communication overhead. Due to the absence of suitable benchmark datasets, we extend three datasets for evaluation: two virtual datasets (Air-to-Pred-Occ and UAV3D-Occ) and one real-world dataset (GauUScene-Occ). Experiments results demonstrate that our method achieves state-of-the-art accuracy, significantly outperforming existing collaborative methods while reducing communication overhead to only a fraction of previous approaches.
Zefu Lin, Xiaojuan Jin, Yuran Yang, Lue Fan, Zhaoxiang Zhang 0001
ICCV5
2025 LayerAnimate: Layer-Level Control for Animation
Yuxue Yang, Lue Fan, Zuzeng Lin, Feng Wang 0015, Zhaoxiang Zhang 0001
ICCV2
2025 Enhancing End-to-End Autonomous Driving with Latent World Model
abstract
In autonomous driving, end-to-end planners directly utilize raw sensor data, enabling them to extract richer scene features and reduce information loss compared to traditional planners. This raises a crucial research question: how can we develop better scene feature representations to fully leverage sensor data in end-to-end driving? Self-supervised learning methods show great success in learning rich feature representations in NLP and computer vision. Inspired by this, we propose a novel self-supervised learning approach using the LAtent World model (LAW) for end-to-end driving. LAW predicts future latent scene features based on current features and ego trajectories. This self-supervised task can be seamlessly integrated into perception-free and perception-based frameworks, improving scene feature learning while optimizing trajectory prediction. LAW achieves state-of-the-art performance across multiple benchmarks, including real-world open-loop benchmark nuScenes, NAVSIM, and simulator-based closed-loop benchmark CARLA. The code will be released.
Yingyan Li, Lue Fan, Jiawei He 0002, Yuqi Wang 0001, Yuntao Chen, Zhaoxiang Zhang 0001, Tieniu Tan
ICLR2
2025 FreeVS: Generative View Synthesis on Free Driving Trajectory
abstract
Existing reconstruction-based novel view synthesis methods for driving scenes focus on synthesizing camera views along the recorded trajectory of the ego vehicle. Their image rendering performance will severely degrade on viewpoints falling out of the recorded trajectory, where camera rays are untrained. We propose FreeVS, a novel fully generative approach that can synthesize camera views on free new trajectories in real driving scenes. To control the generation results to be 3D consistent with the real scenes and accurate in viewpoint pose, we propose the pseudo-image representation of view priors to control the generation process. Viewpoint translation simulation is applied on pseudo-images to simulate camera movement in each direction. Once trained, FreeVS can be applied to any validation sequences without reconstruction process and synthesis views on novel trajectories. Moreover, we propose two new challenging benchmarks tailored to driving scenes, which are novel camera synthesis and novel trajectory synthesis, emphasizing the freedom of viewpoints. Given that no ground truth images are available on novel trajectories, we also propose to evaluate the consistency of images synthesized on novel trajectories with 3D perception models. Experiments on the Waymo Open Dataset show that FreeVS has a strong image synthesis performance on both the recorded trajectories and novel trajectories. The code is released. Project page: https://freevs24.github.io/.
Qitai Wang, Lue Fan, Yuqi Wang 0001, Yuntao Chen, Zhaoxiang Zhang 0001
ICLR2
2025 TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer
abstract
Illumination and texture rerendering are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the input video to realize the transfer, such as video relighting models and conditioned world generation models. Nevertheless, these models are predominantly limited to the domain of training data (e.g., portrait) or fall into the bottleneck of temporal consistency and computation efficiency, especially when the input video involves complex dynamics and long durations. In this paper, we propose **TC-Light**, a novel paradigm characterized by the proposed two-stage post optimization mechanism. Starting from the video preliminarily relighted by an inflated video relighting model, it optimizes appearance embedding in the first stage to align global illumination. Then it optimizes the proposed canonical video representation, i.e., **Unique Video Tensor (UVT)**, to align fine-grained texture and lighting in the second stage. To comprehensively evaluate performance, we also establish a long and highly dynamic video benchmark. Extensive experiments show that our method enables physically plausible re-rendering results with superior temporal coherence and low computation cost. The code and video demos are available at our [Project Page](https://dekuliutesla.github.io/tclight/).
Yang Liu 0347, Chuanchen Luo, Zimo Tang, Yingyan Li, Yuran Yang, Yuanyong Ning, Lue Fan, Junran Peng, Zhaoxiang Zhang 0001
NeurIPS7
2025 UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents
abstract
In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently processes historical context and unifies action-level and task-level rewards. To support the training of UI-Genie-RM, we develop deliberately-designed data generation strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI-Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory generation without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.
Han Xiao 0010, Guozhi Wang, Yuxiang Chai, Zimu Lu, Weifeng Lin, Lue Fan, Liuyang Bian, Shuai Ren 0002, Yafei Wen, Xiaoxin Chen 0001, Aojun Zhou, Hongsheng Li 0001
NeurIPS7
2025 FSD V2: Improving Fully Sparse 3D Object Detection With Virtual Voxels
abstract
LiDAR-based fully sparse architecture has gained increasing attention. FSDv1 stands out as a representative work, achieving impressive efficacy and efficiency, albeit with intricate structures and handcrafted designs. In this paper, we present FSDv2, an evolution that aims to simplify the previous FSDv1 and eliminate the ad-hoc heuristics in its handcrafted instance-level representation, thus promoting better universality. To this end, we introduce virtual voxels, taking over the clustering-based instance segmentation in FSDv1. Virtual voxels not only address the notorious issue of the Center Feature Missing in fully sparse detectors but also endow the framework with a more elegant and streamlined approach. Besides, we develop a suite of components to complement the virtual voxel mechanism, including a virtual voxel encoder, a virtual voxel mixer, and a virtual voxel assignment strategy. We conduct experiments on three large-scale datasets: Waymo Open Dataset, Argoverse 2 dataset, and nuScenes dataset. Our results showcase state-of-the-art performance on all three datasets, highlighting the superiority of FSDv2 in long-range scenarios and its universality in achieving competitive performance across diverse scenarios. Moreover, we provide comprehensive experimental analysis to understand the workings of FSDv2. To facilitate further research, we have open-sourced the full code at https://github.com/tusen-ai/SST.
Lue Fan, Feng Wang 0015, Naiyan Wang, Zhaoxiang Zhang 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2024 Driving Into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving
abstract
In autonomous driving, predicting future events in advance and evaluating the foreseeable risks empowers autonomous vehicles to better plan their actions, enhancing safety and efficiency on the road. To this end, we propose Drive-Wm, the first driving world model compatible with existing end-to-end planning models. Through a joint spatial-temporal modeling facilitated by view factorization, our model generates high-fidelity multiview videos in driving scenes. Building on its powerful generation ability, we showcase the potential of applying the world model for safe driving planning for the first time. Particularly, our Drive-Wm enables driving into multiple futures based on distinct driving maneuvers, and determines the optimal trajectory according to the image-based rewards. Evaluation on real-world driving datasets verifies that our method could generate high-quality, consistent, and controllable multiview videos, opening up possibilities for real-world simulations and safe planning.
Yuqi Wang 0001, Jiawei He 0002, Lue Fan, Yuntao Chen, Zhaoxiang Zhang 0001
CVPR3
2024 PanoOcc: Unified Occupancy Representation for Camera-based 3D Panoptic Segmentation
abstract
Comprehensive modeling of the surrounding 3D world is crucial for the success of autonomous driving. However, existing perception tasks like object detection, road structure segmentation, depth & elevation estimation, and open-set object localization each only focus on a small facet of the holistic 3D scene understanding task. This divide-and-conquer strategy simplifies the algorithm development process but comes at the cost of losing an end-to-end unified solution to the problem. In this work, we address this limitation by studying camera-based 3D panoptic segmentation, aiming to achieve a unified occupancy representation for camera-only 3D scene understanding. To achieve this, we introduce a novel method called PanoOcc, which utilizes voxel queries to aggregate spatiotemporal information from multi-frame and multi-view images in a coarse-to-fine scheme, integrating feature learning and scene representation into a unified occupancy representation. We have conducted extensive ablation studies to validate the effectiveness and efficiency of the proposed method. Our approach achieves new state-of-the-art results for camera-based semantic segmentation and panoptic segmentation on the nuScenes dataset. Furthermore, our method can be easily extended to dense occupancy prediction and has demonstrated promising performance on the Occ3D benchmark. The code will be made available at https://github.com/Robertwyq/PanoOcc.
Yuqi Wang 0001, Yuntao Chen, Xingyu Liao, Lue Fan, Zhaoxiang Zhang 0001
CVPR4
2024 CityGaussian: Real-Time High-Quality Large-Scale Scene Rendering with Gaussians
Yang Liu 0347, Chuanchen Luo, Lue Fan, Naiyan Wang, Junran Peng, Zhaoxiang Zhang 0001
ECCV (16)3
2024 MixSup: Mixed-grained Supervision for Label-efficient LiDAR-based 3D Object Detection
abstract
Label-efficient LiDAR-based 3D object detection is currently dominated by weakly/semi-supervised methods. Instead of exclusively following one of them, we propose MixSup, a more practical paradigm simultaneously utilizing massive cheap coarse labels and a limited number of accurate labels for Mixed-grained Supervision. We start by observing that point clouds are usually textureless, making it hard to learn semantics. However, point clouds are geometrically rich and scale-invariant to the distances from sensors, making it relatively easy to learn the geometry of objects, such as poses and shapes. Thus, MixSup leverages massive coarse cluster-level labels to learn semantics and a few expensive box-level labels to learn accurate poses and shapes. We redesign the label assignment in mainstream detectors, which allows them seamlessly integrated into MixSup, enabling practicality and universality. We validate its effectiveness in nuScenes, Waymo Open Dataset, and KITTI, employing various detectors. MixSup achieves up to 97.31% of fully supervised performance, using cheap cluster annotations and only 10% box annotations. Furthermore, we propose PointSAM based on the Segment Anything Model for automated coarse labeling, further reducing the annotation burden. The code is available at https://github.com/BraveGroup/PointSAM-for-MixSup.
Yuxue Yang, Lue Fan, Zhaoxiang Zhang 0001
ICLR2
2024 OpenSatMap: A Fine-grained High-resolution Satellite Dataset for Large-scale Map Construction
abstract
In this paper, we propose OpenSatMap, a fine-grained, high-resolution satellite dataset for large-scale map construction. Map construction is one of the foundations of the transportation industry, such as navigation and autonomous driving. Extracting road structures from satellite images is an efficient way to construct large-scale maps. However, existing satellite datasets provide only coarse semantic-level labels with a relatively low resolution (up to level 19), impeding the advancement of this field. In contrast, the proposed OpenSatMap (1) has fine-grained instance-level annotations; (2) consists of high-resolution images (level 20); (3) is currently the largest one of its kind; (4) collects data with high diversity. Moreover, OpenSatMap covers and aligns with the popular nuScenes dataset and Argoverse 2 dataset to potentially advance autonomous driving technologies. By publishing and maintaining the dataset, we provide a high-quality benchmark for satellite-based map construction and downstream tasks like autonomous driving.
Hongbo Zhao 0006, Lue Fan, Yuntao Chen, Yuran Yang, Xiaojuan Jin, Gaofeng Meng, Zhaoxiang Zhang 0001
NeurIPS2
2024 Voxel Mamba: Group-Free State Space Models for Point Cloud based 3D Object Detection
abstract
Serialization-based methods, which serialize the 3D voxels and group them into multiple sequences before inputting to Transformers, have demonstrated their effectiveness in 3D object detection. However, serializing 3D voxels into 1D sequences will inevitably sacrifice the voxel spatial proximity. Such an issue is hard to be addressed by enlarging the group size with existing serialization-based methods due to the quadratic complexity of Transformers with feature sizes. Inspired by the recent advances of state space models (SSMs), we present a Voxel SSM, termed as Voxel Mamba, which employs a group-free strategy to serialize the whole space of voxels into a single sequence. The linear complexity of SSMs encourages our group-free design, alleviating the loss of spatial proximity of voxels. To further enhance the spatial proximity, we propose a Dual-scale SSM Block to establish a hierarchical structure, enabling a larger receptive field in the 1D serialization curve, as well as more complete local regions in 3D space. Moreover, we implicitly apply window partition under the group-free framework by positional encoding, which further enhances spatial proximity by encoding voxel positional information. Our experiments on Waymo Open Dataset and nuScenes dataset show that Voxel Mamba not only achieves higher accuracy than state-of-the-art methods, but also demonstrates significant advantages in computational efficiency. The source code is available at https://github.com/gwenzhang/Voxel-Mamba.
Guowen Zhang, Lue Fan, Chenhang He, Zhen Lei 0001, Zhaoxiang Zhang 0001, Lei Zhang 0006
NeurIPS2
2024 Fully Sparse Fusion for 3D Object Detection
abstract
Currently prevalent multi-modal 3D detection methods rely on dense detectors that usually use dense Bird's-Eye-View (BEV) feature maps. However, the cost of such BEV feature maps is quadratic to the detection range, making it not scalable for long-range detection. Recently, LiDAR-only fully sparse architecture has been gaining attention for its high efficiency in long-range perception. In this paper, we study how to develop a multi-modal fully sparse detector. Specifically, our proposed detector integrates the well-studied 2D instance segmentation into the LiDAR side, which is parallel to the 3D instance segmentation part in the LiDAR-only baseline. The proposed instance-based fusion framework maintains full sparsity while overcoming the constraints associated with the LiDAR-only fully sparse detector. Our framework showcases state-of-the-art performance on the widely used nuScenes dataset, Waymo Open Dataset, and the long-range Argoverse 2 dataset. Notably, the inference speed of our proposed method under the long-range perception setting is 2.7× faster than that of other state-of-the-art multimodal 3D detection methods.
Yingyan Li, Lue Fan, Yang Liu 0347, Zehao Huang, Yuntao Chen, Naiyan Wang, Zhaoxiang Zhang 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Once Detected, Never Lost: Surpassing Human Performance in Offline LiDAR based 3D Object Detection
abstract
This paper aims for high-performance offline LiDAR-based 3D object detection. We first observe that experienced human annotators annotate objects from a track-centric perspective. They first label objects in a track with clear shapes, and then leverage the temporal coherence to infer the annotations of obscure objects. Drawing inspiration from this, we propose a high-performance offline detector in a track-centric perspective instead of the conventional object-centric perspective. Our method features a bidirectional tracking module and a track-centric learning module. Such design allows our detector to infer and refine a complete track once the object is detected at a certain moment. We refer this characteristic to "onCe detecTed, neveR Lost" and name the proposed system CTRL. Extensive experiments demonstrate the remarkable performance of our method, surpassing the human-level annotating accuracy and previous state-of-the-art methods in the highly competitive Waymo Open Dataset leaderboard without model ensemble. The code is available at https://github.com/tusen-ai/SST.
Lue Fan, Yuxue Yang, Yiming Mao 0008, Feng Wang 0015, Yuntao Chen, Naiyan Wang, Zhaoxiang Zhang 0001
ICCV1
2023 Super Sparse 3D Object Detection
abstract
As the perception range of LiDAR expands, LiDAR-based 3D object detection contributes ever-increasingly to the long-range perception in autonomous driving. Mainstream 3D object detectors often build dense feature maps, where the cost is quadratic to the perception range, making them hardly scale up to the long-range settings. To enable efficient long-range detection, we first propose a fully sparse object detector termed FSD. FSD is built upon the general sparse voxel encoder and a novel sparse instance recognition (SIR) module. SIR groups the points into instances and applies highly-efficient instance-wise feature extraction. The instance-wise grouping sidesteps the issue of the center feature missing, which hinders the design of the fully sparse architecture. To further enjoy the benefit of fully sparse characteristic, we leverage temporal information to remove data redundancy and propose a super sparse detector named FSD++. FSD++ first generates residual points, which indicate the point changes between consecutive frames. The residual points, along with a few previous foreground points, form the super sparse input data, greatly reducing data redundancy and computational overhead. We comprehensively analyze our method on the large-scale Waymo Open Dataset, and state-of-the-art performance is reported. To showcase the superiority of our method in long-range detection, we also conduct experiments on Argoverse 2 Dataset, where the perception range ([Formula: see text] m) is much larger than Waymo Open Dataset ([Formula: see text] m).
Lue Fan, Yuxue Yang, Feng Wang 0015, Naiyan Wang, Zhaoxiang Zhang 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 Embracing Single Stride 3D Object Detector with Sparse Transformer
abstract
In LiDAR-based 3D object detection for autonomous driving, the ratio of the object size to input scene size is significantly smaller compared to 2D detection cases. Over-looking this difference, many 3D detectors directly follow the common practice of 2D detectors, which downsample the feature maps even after quantizing the point clouds. In this paper, we start by rethinking how such multi-stride stereotype affects the LiDAR-based 3D object detectors. Our experiments point out that the downsampling operations bring few advantages, and lead to inevitable information loss. To remedy this issue, we propose Single-stride Sparse Transformer (SST) to maintain the original resolution from the beginning to the end of the network. Armed with transformers, our method addresses the problem of insufficient receptive field in single-stride architectures. It also cooperates well with the sparsity of point clouds and naturally avoids expensive computation. Eventually, our SST achieves state-of-the-art results on the large-scale Waymo Open Dataset. It is worth mentioning that our method can achieve exciting performance (83.8 LEVEL_1 AP on validation split) on small object (pedestrian) detection due to the characteristic of single stride. Our codes will be public soon.
Lue Fan, Ziqi Pang, Tianyuan Zhang 0002, Yu-Xiong Wang, Hang Zhao 0021, Feng Wang 0015, Naiyan Wang, Zhaoxiang Zhang 0001
CVPR1
2022 Fully Sparse 3D Object Detection
abstract
As the perception range of LiDAR increases, LiDAR-based 3D object detection becomes a dominant task in the long-range perception task of autonomous driving. The mainstream 3D object detectors usually build dense feature maps in the network backbone and prediction head. However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting. To enable efficient long-range LiDAR-based object detection, we build a fully sparse 3D object detector (FSD). The computational and spatial cost of FSD is roughly linear to the number of points and independent of the perception range. FSD is built upon the general sparse voxel encoder and a novel sparse instance recognition (SIR) module. SIR first groups the points into instances and then applies instance-wise feature extraction and prediction. In this way, SIR resolves the issue of center feature missing, which hinders the design of the fully sparse architecture for all center-based or anchor-based detectors. Moreover, SIR avoids the time-consuming neighbor queries in previous point-based methods by grouping points into instances. We conduct extensive experiments on the large-scale Waymo Open Dataset to reveal the working mechanism of FSD, and state-of-the-art performance is reported. To demonstrate the superiority of FSD in long-range detection, we also conduct experiments on Argoverse 2 Dataset, which has a much larger perception range ($200m$) than Waymo Open Dataset ($75m$). On such a large perception range, FSD achieves state-of-the-art performance and is 2.4$\times$ faster than the dense counterpart. Codes will be released.
Lue Fan, Feng Wang 0015, Naiyan Wang, Zhaoxiang Zhang 0001
NeurIPS1
2021 RangeDet: In Defense of Range View for LiDAR-based 3D Object Detection
abstract
In this paper, we propose an anchor-free single-stage LiDAR-based 3D object detector – RangeDet. The most notable difference with previous works is that our method is purely based on the range view representation. Compared with the commonly used voxelized or Bird’s Eye View (BEV) representations, the range view representation is more compact and without quantization error. Although there are works adopting it for semantic segmentation, its performance in object detection is largely behind voxelized or BEV counterparts. We first analyze the existing range-view-based methods and find two issues overlooked by previous works: 1) the scale variation between nearby and far away objects; 2) the inconsistency between the 2D range image coordinates used in feature extraction and the 3D Cartesian coordinates used in output. Then we deliberately design three components to address these issues in our RangeDet. We test our RangeDet in the large-scale Waymo Open Dataset (WOD). Our best model achieves 72.9/75.9/65.8 3D AP on vehicle/pedestrian/cyclist. These results outperform other range-view-based methods by a large margin, and are overall comparable with the state-of-the-art multi-view-based methods. Codes will be released at https://github.com/TuSimple/RangeDet.
Lue Fan, Xuan Xiong, Feng Wang 0015, Naiyan Wang, Zhaoxiang Zhang 0001
ICCV1