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Xiaona Luan

dblp:288/0030 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality locomotion
0.812024
Exploring the Effects of Viewpoint Height & Fluctuation on Walking Perception in Panoramic Tours · ISMAR 2024
Immersive interaction › virtual reality
virtual reality perception
0.212024
Exploring the Effects of Viewpoint Height & Fluctuation on Walking Perception in Panoramic Tours · ISMAR 2024

Methods — techniques the papers use, named apart from their topics

user study · 0.8eye tracking · 0.8
YearPublicationVenuePosition
2026 A geometric accuracy feed-back control approach for incremental forming multi-featured components based on neural network and physical model
Shaoqi Song, Yanle Li, Tingyu Ge, Hai Gong, Chenglong Yang, Fuzhen Han, Xiaona Luan
Eng. Appl. Artif. Intell.7
2024 Exploring the Effects of Viewpoint Height & Fluctuation on Walking Perception in Panoramic Tours
abstract
Panoramic roaming with HMDs provides an immersive VR experience and the realism of user’s navigation in panoramic virtual environments (VEs) can be further enhanced by real-walking locomotion technology. However, the mismatched viewpoint height & fluctuation with the user’s visual senses may lead to perceptual conflicts during real-walking interaction. We conducted a series of user studies to investigate how viewpoint height & fluctuation affect the walking perception of users by real-walking interaction to navigate panoramic VEs and constructed a virtual camera motion model of viewpoint fluctuation and eyetracking compensation for walking behavior in panoramic virtual roaming. It was found that mismatched viewpoint fluctuation triggered generalized discomfort in participants and that participants preferred virtual viewpoint heights below eye level when roaming in panoramic VEs by real-walking. Considering these findings, we proposed viewpoint adaptive adjustment method based on visual manipulation and conducted a preliminary evaluation, which showed that the proposed method can effectively mitigate the conflict between the visual system and other sensory systems. It made that panoramic VEs constructed at a certain fixed height are rendered universal for users with different eyelevel heights and viewpoint fluctuation is matched to the undulation of their center of gravity during real-walking interaction.
Hongqiu Luan, Lutong Wang, Wei Gai, Gaorong Lv, Xiaona Luan, Chenglei Yang
ISMAR5
2024 Immersive 6DOF Roaming with Novel View Synthesis from Single Outdoor Panorama
Hongqiu Luan, Lutong Wang, Xiaona Luan, Wei Gai, Chenglei Yang
PRCV (9)3
2023 Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects
Hongqiu Luan, Lutong Wang, Gaorong Lv, Wei Gai, Xiaona Luan, Chenglei Yang
CGI (3)7