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Zeping Ren

dblp:288/0295 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0007-8339-5229ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 60% Visual content generation and editing · 36% Multimedia analysis and retrieval · 4%
Artificial intelligence
4 papers
Generative modeling · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
2.032025
MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation · CVPR 2025
Harmonious Music-driven Group Choreography with Trajectory-Controllable Diffusion · AAAI 2025
Realistic Human Motion Generation with Cross-Diffusion Models · ECCV (20) 2024
Computer animation and physical simulation › crowd simulation
group choreography
0.912025
Harmonious Music-driven Group Choreography with Trajectory-Controllable Diffusion · AAAI 2025
Computer animation and physical simulation
motion synthesis
0.912025
Harmonious Music-driven Group Choreography with Trajectory-Controllable Diffusion · AAAI 2025
Visual content generation and editing › image animation
portrait animation
0.912025
MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation · CVPR 2025
Visual content generation and editing › video generation
text-guided video generation
0.912025
MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation · CVPR 2025
Machine learning › Generative modeling › diffusion model
human motion generation
0.812024
Realistic Human Motion Generation with Cross-Diffusion Models · ECCV (20) 2024
Machine learning › Generative modeling › motion generation
dance generation
0.712023
FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation · ICCV 2023
Machine learning › Generative modeling › motion generation
music-to-dance generation
0.712023
FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation · ICCV 2023
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.712023
FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation · ICCV 2023
Computer animation and physical simulation › audio-driven animation
music-to-motion generation
0.312025
Harmonious Music-driven Group Choreography with Trajectory-Controllable Diffusion · AAAI 2025
Multimedia analysis and retrieval › audio-visual learning
music-dance alignment
0.212023
FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation · ICCV 2023

Methods — techniques the papers use, named apart from their topics

diffusion model · 3.1trajectory-controllable diffusion · 1.7forward-kinematic loss · 1.7distance-consistency loss · 1.7FLAME · 1.7retrieval module · 1.3cross-diffusion models · 0.8expert networks · 0.7expert network · 0.7
YearPublicationVenuePosition
2025 Harmonious Music-driven Group Choreography with Trajectory-Controllable Diffusion
abstract
Creating group choreography from music is crucial in cultural entertainment and virtual reality, with a focus on generating harmonious movements. Despite growing interest, recent approaches often struggle with two major challenges: multi-dancer collisions and single-dancer foot sliding. To address these challenges, we propose a Trajectory-Controllable Diffusion (TCDiff) framework, which leverages non-overlapping trajectories to ensure coherent and aesthetically pleasing dance movements. To mitigate collisions, we introduce a Dance-Trajectory Navigator that generates collision-free trajectories for multiple dancers, utilizing a distance-consistency loss to maintain optimal spacing. Furthermore, to reduce foot sliding, we present a footwork adaptor that adjusts trajectory displacement between frames, supported by a relative forward-kinematic loss to further reinforce the correlation between movements and trajectories. Experiments demonstrate our method's superiority.
Yuqin Dai, Wanlu Zhu, Ronghui Li, Zeping Ren, Xiangzheng Zhou, Jixuan Ying, Jun Li 0027, Jian Yang 0003
AAAI4
2025 MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation
abstract
Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. We present a novel two-stage text-guided framework, MVPortrait (Multi-view Vivid Portrait), to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals.
Yukang Lin, Hokit Fung, Jianjin Xu, Zeping Ren, Adela S. M. Lau, Guosheng Yin, Xiu Li 0001
CVPR4
2024 Realistic Human Motion Generation with Cross-Diffusion Models
Zeping Ren, Shaoli Huang, Xiu Li 0001
ECCV (20)1
2023 FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generation
abstract
Generating full-body and multi-genre dance sequences from given music is a challenging task, due to the limitations of existing datasets and the inherent complexity of the fine-grained hand motion and dance genres. To address these problems, we propose FineDance, which contains 14.6 hours of music-dance paired data, with fine-grained hand motions, fine-grained genres (22 dance genres), and accurate posture. To the best of our knowledge, FineDance is the largest music-dance paired dataset with the most dance genres. Additionally, to address monotonous and unnatural hand movements existing in previous methods, we propose a full-body dance generation network, which utilizes the diverse generation capabilities of the diffusion model to solve monotonous problems, and use expert nets to solve unreal problems. To further enhance the genre-matching and long-term stability of generated dances, we propose a Genre&Coherent aware Retrieval Module. Besides, we propose a novel metric named Genre Matching Score to evaluate the genre-matching degree between dance and music. Quantitative and qualitative experiments demonstrate the quality of FineDance, and the state-of-the-art performance of FineNet. The FineDance Dataset and more qualitative samples can be found at website.
Ronghui Li, Junfan Zhao, Yachao Zhang 0001, Mingyang Su, Zeping Ren, Yansong Tang, Xiu Li 0001
ICCV5