Tianyu Luan

dblp:288/0432 · DBLP profile ↗
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20ranked-venue papers
6as first author
20since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 16 · 5 first-author · 16 since 2021Artificial intelligence and machine learning · 14 · 6 first-author · 14 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021
YearPublicationVenuePosition
2026 SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation
abstract
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation methods rely on a ground truth to measure mesh fidelity. However, in many practical cases, a shape's realism does not depend on having a ground truth reference. In this work, we propose a Shape-Realism Alignment Metric that leverages a large language model (LLM) as a bridge between mesh shape information and realism evaluation. To achieve this, we adopt a mesh encoding approach that converts 3D shapes into the language token space. A dedicated realism decoder is designed to align the language model’s output with human perception of realism. Additionally, we introduce a new dataset, RealismGrading, which provides human-annotated realism scores without the need for ground truth shapes. Our dataset includes shapes generated by 16 different algorithms on over a dozen objects, making it more representative of practical 3D shape distributions. We validate our metric's performance and generalizability through k-fold cross-validation across different objects. Experimental results show that our metric correlates well with human perceptions and outperforms existing methods, and has good generalizability.
Sheng Liu 0017, Tianyu Luan, Phani Nuney, Xuelu Feng, Junsong Yuan 0001
AAAI2
2026 Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
abstract
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.
Tianyu Luan, Xuelu Feng, Zixin Zhu, Phani Nuney, Sheng Liu 0017, David S. Doermann, Chunming Qiao, Junsong Yuan 0001
AAAI1
2026 Hierarchical Mesh Representation Learning With Spectral Dictionary Embedding
abstract
Learning mesh representation is important for many 3D tasks. Conventional convolution for regular data (i.e., images) cannot directly be applied to meshes since each vertex's neighbors are unordered. Previous methods use isotropic filters or predefined local coordinate systems or learning weighting matrices for each template vertex to overcome the irregularity. Learning weighting matrices to resample the vertex's neighbors into an implicit canonical order is the most effective way to capture the local structure of each vertex. However, learning weighting matrices for each vertex increases the model size linearly with the vertex number. Thus, large parameters are required for high-resolution 3D shapes, which is not favorable for many applications. In this paper, we learn spectral dictionary (i.e., bases) for the weighting matrices such that the model size is independent of the resolution of 3D shapes. The coefficients of the weighting matrix bases are learned from the spectral features of the template and its hierarchical levels in a weight-sharing manner. Furthermore, we introduce an adaptive sampling method that learns the hierarchical mapping matrices directly to improve the performance without increasing the model size at the inference stage. Comprehensive experiments demonstrate that our model produces state-of-the-art results with a much smaller model size.
Zhongpai Gao, Junchi Yan, Tianyu Luan, Guangtao Zhai, Xiaokang Yang 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2025 dFLMoE: Decentralized Federated Learning via Mixture of Experts for Medical Data Analysis
abstract
Federated learning has wide applications in the medical field. It enables knowledge sharing among different healthcare institutes while protecting patients’ privacy. However, existing federated learning systems are typically centralized, requiring clients to upload client-specific knowledge to a central server for aggregation. This centralized approach would integrate the knowledge from each client into a centralized server, and the knowledge would be already undermined during the centralized integration before it reaches back to each client. Besides, the centralized approach also creates a dependency on the central server, which may affect training stability if the server malfunctions or connections are unstable. To address these issues, we propose a decentralized federated learning framework named dFLMoE. In our framework, clients directly exchange lightweight head models with each other. After exchanging, each client treats both local and received head models as individual experts, and utilizes a client-specific Mixture of Experts (MoE) approach to make collective decisions. This design not only reduces the knowledge damage with client-specific aggregations but also removes the dependency on the central server to enhance the robustness of the framework. We validate our framework on multiple medical tasks, demonstrating that our method evidently outperforms state-of-the-art approaches under both model homogeneity and heterogeneity settings.
Luyuan Xie, Tianyu Luan, Wenyuan Cai, Guochen Yan, Nan Xi, Yuejian Fang, Qingni Shen, Zhonghai Wu, Junsong Yuan 0001
CVPR2
2025 PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation
Sihan Zhao, Zixuan Wang 0026, Tianyu Luan, Jia Jia 0001, Wentao Zhu 0004, Jiebo Luo 0001, Junsong Yuan 0001, Nan Xi
ACM Multimedia3
2025 Scalable High-Fidelity 3D Hand Shape Reconstruction via Graph-Image Frequency Mapping and Graph Frequency Decomposition
abstract
Despite the impressive performance obtained by recent single-image hand modeling techniques, they lack the capability to capture sufficient details of the 3D hand mesh. This deficiency greatly limits their applications when high-fidelity hand modeling is required, e.g., personalized hand modeling. To address this problem, we design a frequency split network to generate 3D hand meshes using different frequency bands in a coarse-to-fine manner. To capture high-frequency personalized details, we transform the 3D mesh into the frequency domain, and proposed a novel frequency decomposition loss to supervise each frequency component. By leveraging such a coarse-to-fine scheme, hand details that correspond to the higher frequency domain can be preserved. In addition, the proposed network is scalable, and can stop the inference at any resolution level to accommodate different hardware with varying computational powers. To feed the scalable frequency network with frequency split image features, we proposed an image-graph ring feature mapping strategy. To train our network with per-vertex supervision, we use a bidirectional registration strategy to generate a topology-fixed ground-truth. To quantitatively evaluate the performance of our method in terms of recovering personalized shape details, we introduce a new evaluation metric named Mean-frequency Signal-to-Noise Ratio (MSNR) to measure the mean signal-to-noise ratio of mesh signal on each frequency component. Extensive experiments demonstrate that our approach generates fine-grained details for high-fidelity 3D hand reconstruction, and our evaluation metric is more effective than traditional metrics for measuring mesh details.
Tianyu Luan, Yuanhao Zhai 0001, Jingjing Meng, Zhong Li 0007, Yi Xu 0002, Junsong Yuan 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2025 CBCT Reconstruction Using Single X-Ray Projection With Cycle-Domain Geometry-Integrated Denoising Diffusion Probabilistic Models
abstract
In the sphere of Cone Beam Computed Tomography (CBCT), acquiring X-ray projections from sufficient angles is indispensable for traditional image reconstruction methods to accurately reconstruct 3D anatomical intricacies. However, this acquisition procedure for the linear accelerator-mounted CBCT systems in radiotherapy takes approximately one minute, impeding its use for ultra-fast intra-fractional motion monitoring during treatment delivery. To address this challenge, we introduce the Patient-specific Cycle-domain Geometric-integrated Denoising Diffusion Probabilistic Model (CG-DDPM). This model aims to leverage patient-specific priors from patient's CT/4DCT images, which are acquired for treatment planning purposes, to reconstruct 3D CBCT from a single-view 2D CBCT projection of any arbitrary angle during treatment, namely single-view reconstructed CBCT (svCBCT). The CG-DDPM framework encompasses a dual DDPM structure: the Projection-DDPM for synthesizing comprehensive full-view projections and the CBCT-DDPM for creating CBCT images. A key innovation is our Cycle-Domain Geometry-Integrated (CDGI) method, incorporating a Cone Beam X-ray Geometric Transformation Module (GTM) to ensure precise, synergistic operation between the dual DDPMs, thereby enhancing reconstruction accuracy and reducing artifacts. Evaluated in a study involving 37 lung cancer patients, the method demonstrated its ability to reconstruct CBCT not only from simulated X-ray projections but also from real-world data. The CG-DDPM significantly outperforms existing V-shape convolutional neural networks (V-nets), Generative Adversarial Networks (GANs), and DDPM methods in terms of reconstruction fidelity and artifact minimization. This was confirmed through extensive voxel-level, structural, visual, and clinical assessments. The capability of CG-DDPM to generate high-quality reconstructed CBCT from a single-view projection at any arbitrary angle using a single model opens the door for ultra-fast, in-treatment volumetric imaging. This is especially beneficial for radiotherapy at motion-associated cancer sites and image-guided interventional procedures.
Shaoyan Pan, Junbo Peng, Yuan Gao 0027, Shao-Yuan Lo, Tianyu Luan, Junyuan Li, Tonghe Wang, Chih-Wei Chang, Zhen Tian 0003, Xiaofeng Yang 0005
IEEE Trans. Medical Imaging5
2024 DaReNeRF: Direction-aware Representation for Dynamic Scenes
abstract
Addressing the intricate challenge of modeling and re-rendering dynamic scenes, most recent approaches have sought to simplify these complexities using plane-based explicit representations, overcoming the slow training time issues associated with methods like Neural Radiance Fields (NeRF) and implicit representations. However, the straight-forward decomposition of 4D dynamic scenes into multiple 2D plane-based representations proves insufficient for re-rendering high-fidelity scenes with complex motions. In response, we present a novel direction-aware representation (DaRe) approach that captures scene dynamics from six different directions. This learned representation under-goes an inverse dual-tree complex wavelet transformation (DTCWT) to recover plane-based information. DaReNeRF computes features for each space-time point by fusing vectors from these recovered planes. Combining DaReNeRF with a tiny MLP for color regression and leveraging volume rendering in training yield state-of-the-art performance in novel view synthesis for complex dynamic scenes. Notably, to address redundancy introduced by the six real and six imag-inary direction-aware wavelet coefficients, we introduce a trainable masking approach, mitigating storage issues without significant performance decline. Moreover, DaReNeRF maintains a 2 × reduction in training time compared to prior art while delivering superior performance.
Ange Lou, Benjamin Planche, Zhongpai Gao, Tianyu Luan, Hao Ding 0021, Terrence Chen, Jack H. Noble, Ziyan Wu 0001
CVPR5
2024 Spectrum AUC Difference (SAUCD): Human-Aligned 3D Shape Evaluation
abstract
Existing 3D mesh shape evaluation metrics mainly focus on the overall shape but are usually less sensitive to local details. This makes them inconsistent with human evaluation, as human perception cares about both overall and detailed shape. In this paper, we propose an analytic metric named Spectrum Area Under the Curve Difference (SAUCD) that demonstrates better consistency with human evaluation. To compare the difference between two shapes, we first transform the 3D mesh to the spectrum domain using the discrete Laplace-Beltrami operator and Fourier transform. Then, we calculate the Area Under the Curve (AUC) difference between the two spectrums, so that each frequency band that captures either the overall or detailed shape is equitably considered. Taking human sensitivity across frequency bands into account, we further extend our metric by learning suitable weights for each frequency band which better aligns with human perception. To measure the performance of SAUCD, we build a 3D mesh evaluation dataset called Shape Grading, along with manual annotations from more than 800 subjects. By measuring the correlation between our metric and human evaluation, we demonstrate that SAUCD is well aligned with human evaluation, and outperforms previous 3D mesh metrics. Our project page: https://bit.ly/saucd.
Tianyu Luan, Zhong Li 0007, Lichang Chen, Yi Xu 0002, Junsong Yuan 0001
CVPR1
2024 FSC: Few-Point Shape Completion
abstract
While previous studies have demonstrated successful 3D object shape completion with a sufficient number of points, they often fail in scenarios when a few points, e.g. tens of points, are observed. Surprisingly, via entropy analysis, we find that even a few points, e.g. 64 points, could retain substantial information to help recover the 3D shape of the object. To address the challenge of shape completion with very sparse point clouds, we then propose Few-point Shape Completion (FSC) model, which contains a novel dual-branch feature extractor for handling extremely sparse inputs, coupled with an extensive branch for maximal point utilization with a saliency branch for dynamic importance assignment. This model is further bolstered by a two-stage revision network that refines both the extracted features and the decoder output, enhancing the detail and authenticity of the completed point cloud. Our experiments demonstrate the feasibility of recovering 3D shapes from a few points. The proposed Few-point Shape Completion (FSC) model outperforms previous methods on both few-point inputs and many-point inputs, and shows good gener-alizability to different object categories. Code is available at https: https://github.com/xianzuwu/FSC.
Xianzu Wu, Xianfeng Wu, Tianyu Luan, Yajing Bai, Zhongyuan Lai, Junsong Yuan 0001
CVPR3
2024 AnatoMask: Enhancing Medical Image Segmentation with Reconstruction-Guided Self-masking
Tianyu Luan, Yizhou Wu, Shaoyan Pan, Yenho Chen, Xiaofeng Yang 0005
ECCV (60)2
2024 Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images
Tianyu Luan, Zhongpai Gao, Luyuan Xie, Hao Ding 0021, Benjamin Planche, Meng Zheng 0002, Ange Lou, Terrence Chen, Junsong Yuan 0001, Ziyan Wu 0001
ECCV (24)1
2024 MH-pFLID: Model Heterogeneous personalized Federated Learning via Injection and Distillation for Medical Data Analysis
abstract
Federated learning is widely used in medical applications for training global models without needing local data access, but varying computational capabilities and network architectures (system heterogeneity) across clients pose significant challenges in effectively aggregating information from non-independently and identically distributed (non-IID) data (statistic heterogeneity). Current federated learning methods using knowledge distillation require public datasets, raising privacy and data collection issues. Additionally, these datasets require additional local computing and storage resources, which is a burden for medical institutions with limited hardware conditions. In this paper, we introduce a novel federated learning paradigm, named Model Heterogeneous personalized Federated Learning via Injection and Distillation (MH-pFLID). Our framework leverages a lightweight messenger model, eliminating the need for public datasets and reducing the training cost for each client. We also develops receiver and transmitter modules for each client to separate local biases from generalizable information, reducing biased data collection and mitigating client drift. Our experiments on various medical tasks including image classification, image segmentation, and time-series classification, show MH-pFLID outperforms state-of-the-art methods in all these areas and has good generalizability.
Luyuan Xie, Manqing Lin, Tianyu Luan, Cong Li 0024, Yuejian Fang, Qingni Shen, Zhonghai Wu
ICML3
2024 pFLFE: Cross-silo Personalized Federated Learning via Feature Enhancement on Medical Image Segmentation
Luyuan Xie, Manqing Lin, ChenMing Xu, Tianyu Luan, Cong Li 0024, Yuejian Fang, Qingni Shen, Zhonghai Wu
MICCAI (10)5
2024 MH-pFLGB: Model Heterogeneous Personalized Federated Learning via Global Bypass for Medical Image Analysis
Luyuan Xie, Manqing Lin, ChenMing Xu, Tianyu Luan, Zhipeng Zeng, Wenjun Qian, Cong Li 0024, Yuejian Fang, Qingni Shen, Zhonghai Wu
MICCAI (10)4
2023 High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition
abstract
Despite the impressive performance obtained by recent single-image hand modeling techniques, they lack the capability to capture sufficient details of the 3D hand mesh. This deficiency greatly limits their applications when high-fidelity hand modeling is required, e.g., personalized hand modeling. To address this problem, we design a frequency split network to generate 3D hand mesh using different frequency bands in a coarse-to-fine manner. To capture high-frequency personalized details, we transform the 3D mesh into the frequency domain, and propose a novel frequency decomposition loss to supervise each frequency component. By leveraging such a coarse-to-fine scheme, hand details that correspond to the higher frequency domain can be preserved. In addition, the proposed network is scalable, and can stop the inference at any resolution level to accommodate different hardware with varying computational powers. To quantitatively evaluate the performance of our method in terms of recovering personalized shape details, we introduce a new evaluation metric named Mean Signal-to-Noise Ratio (MSNR) to measure the signal-to-noise ratio of each mesh frequency component. Extensive experiments demonstrate that our approach generates fine-grained details for high-fidelity 3D hand reconstruction, and our evaluation metric is more effective for measuring mesh details compared with traditional metrics. The code is available at https://github.com/tyluann/FreqHand.
Tianyu Luan, Yuanhao Zhai 0001, Jingjing Meng, Zhong Li 0007, Yi Xu 0002, Junsong Yuan 0001
CVPR1
2023 Towards Generic Image Manipulation Detection with Weakly-Supervised Self-Consistency Learning
abstract
As advanced image manipulation techniques emerge, detecting the manipulation becomes increasingly important. Despite the success of recent learning-based approaches for image manipulation detection, they typically require expensive pixel-level annotations to train, while exhibiting degraded performance when testing on images that are differently manipulated compared with training images. To address these limitations, we propose weakly-supervised image manipulation detection, such that only binary image-level labels (authentic or tampered with) are required for training purpose. Such a weakly-supervised setting can leverage more training images and has the potential to adapt quickly to new manipulation techniques. To improve the generalization ability, we propose weakly-supervised self-consistency learning (WSCL) to leverage the weakly annotated images. Specifically, two consistency properties are learned: multi-source consistency (MSC) and inter-patch consistency (IPC). MSC exploits different content-agnostic information and enables cross-source learning via an online pseudo label generation and refinement process. IPC performs global pair-wise patch-patch relationship reasoning to discover a complete region of manipulation. Extensive experiments validate that our WSCL, even though is weakly supervised, exhibits competitive performance compared with fully-supervised counterpart under both in-distribution and out-of-distribution evaluations, as well as reasonable manipulation localization ability.
Yuanhao Zhai 0001, Tianyu Luan, David S. Doermann, Junsong Yuan 0001
ICCV2
2023 Language-guided Human Motion Synthesis with Atomic Actions
abstract
Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or incoherent motion sequences. In this paper, we propose ATOM (ATomic mOtion Modeling) to mitigate this problem, by decomposing actions into atomic actions, and employing a curriculum learning strategy to learn atomic action composition. First, we disentangle complex human motions into a set of atomic actions during learning, and then assemble novel actions using the learned atomic actions, which offers better adaptability to new actions. Moreover, we introduce a curriculum learning training strategy that leverages masked motion modeling with a gradual increase in the mask ratio, and thus facilitates atomic action assembly. This approach mitigates the overfitting problem commonly encountered in previous methods while enforcing the model to learn better motion representations. We demonstrate the effectiveness of ATOM through extensive experiments, including text-to-motion and action-to-motion synthesis tasks. We further illustrate its superiority in synthesizing plausible and coherent text-guided human motion sequences.
Yuanhao Zhai 0001, Mingzhen Huang, Tianyu Luan, Lu Dong 0004, Ifeoma Nwogu, Siwei Lyu, David S. Doermann, Junsong Yuan 0001
ACM Multimedia3
2021 PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/Videos
abstract
The end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators and HMR in a serial or parallel manner, these two frameworks can effectively correct human mesh with guidance of a concise pose calibration module. Furthermore, since the calibration module is designed via non-rigid pose transformation, our PC-HMR frameworks can flexibly tackle bone length variations to alleviate misplacement in the calibrated mesh. Finally, our frameworks are based on generic and complementary integration of data-driven learning and geometrical modeling. Via plug-and-play modules, they can be efficiently adapted for both image/video-based human mesh recovery. Additionally, they have no requirement of extra 3D pose annotations in the testing phase, which releases inference difficulties in practice. We perform extensive experiments on the popular benchmarks, i.e., Human3.6M, 3DPW and SURREAL, where our PC-HMR frameworks achieve the SOTA results.
Tianyu Luan, Yali Wang 0001, Junhao Zhang 0001, Zhe Wang 0013, Yu Qiao 0001
AAAI1
2021 Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos
abstract
Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to tackle complex spatio-temporal pose variations in videos. To alleviate this problem, we propose a novel Dynamical Graph Network (DG-Net), which can dynamically identify human-joint affinity, and estimate 3D pose by adaptively learning spatial/temporal joint relations from videos. Different from traditional graph convolution, we introduce Dynamical Spatial/Temporal Graph convolution (DSG/DTG) to discover spatial/temporal human-joint affinity for each video exemplar, depending on spatial distance/temporal movement similarity between human joints in this video. Hence, they can effectively understand which joints are spatially closer and/or have consistent motion, for reducing depth ambiguity and/or motion uncertainty when lifting 2D pose to 3D pose. We conduct extensive experiments on three popular benchmarks, e.g., Human3.6M, HumanEva-I, and MPI-INF-3DHP, where DG-Net outperforms a number of recent SOTA approaches with fewer input frames and model size.
Junhao Zhang 0001, Yali Wang 0001, Tianyu Luan, Zhe Wang 0013, Yu Qiao 0001
IEEE Trans. Image Process.4