Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Pushi Zhang

dblp:288/4226 · DBLP profile ↗
← Back
7ranked-venue papers
2as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 74% Probabilistic and Bayesian machine learning · 13% Time series and sequential data · 9%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › sequential latent variable model
latent action models
0.912025
What Do Latent Action Models Actually Learn? · NeurIPS 2025
Machine learning › Reinforcement learning
multi-objective reinforcement learning
0.712023
Distributional Pareto-Optimal Multi-Objective Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning › transfer learning in reinforcement learning
context adaptation
0.612022
An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context · NeurIPS 2022
Machine learning › Time series and sequential data
non-stationary environments
0.612022
An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context · NeurIPS 2022
Machine learning › Reinforcement learning › value function estimation
advantage estimation
0.512021
Independence-aware Advantage Estimation · IJCAI 2021
Machine learning › Reinforcement learning › value-based reinforcement learning
distributional reinforcement learning
0.512021
Distributional Reinforcement Learning for Multi-Dimensional Reward Functions · NeurIPS 2021
Machine learning › Reinforcement learning
value-based reinforcement learning
0.512021
Distributional Reinforcement Learning for Multi-Dimensional Reward Functions · NeurIPS 2021
Machine learning › Reinforcement learning
value function estimation
0.512021
Independence-aware Advantage Estimation · IJCAI 2021
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
principal component analysis
0.312025
What Do Latent Action Models Actually Learn? · NeurIPS 2025
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network
0.112021
Distributional Reinforcement Learning for Multi-Dimensional Reward Functions · NeurIPS 2021
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.112021
Independence-aware Advantage Estimation · IJCAI 2021

Methods — techniques the papers use, named apart from their topics

linear model analysis · 0.9data augmentation · 0.9auxiliary action prediction · 0.9pareto optimality · 0.7distributional reinforcement learning · 0.7variational inference · 0.6posterior sampling · 0.6deep reinforcement learning · 0.6monte carlo estimation · 0.5importance sampling · 0.5
YearPublicationVenuePosition
2025 What Do Latent Action Models Actually Learn?
abstract
Latent action models (LAMs) aim to learn action-relevant changes from unlabeled videos by compressing changes between frames as latents. However, differences between video frames can be caused by \textit{controllable changes} as well as exogenous noise, leading to an important concern -- do latents capture the changes caused by actions or irrelevant noise? This paper studies this issue analytically, presenting a linear model that encapsulates the essence of LAM learning, while being tractable. This provides several insights, including connections between LAM and principal component analysis (PCA), desiderata of the data-generating policy, and justification of strategies to encourage learning controllable changes using data augmentation, data cleaning, and auxiliary action-prediction. We also provide illustrative results based on numerical simulation, shedding light on the specific structure of observations, actions, and noise in data that influence LAM learning.
Chuheng Zhang, Tim Pearce, Pushi Zhang, Wei Shen 0005, Li Zhao 0007, Jiang Bian 0002
NeurIPS3
2023 Preference-conditioned Pixel-based AI Agent For Game Testing
abstract
The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and game testing do not scale effectively in terms of time and cost. Game-testing AI agents that learn by interaction with the environment have the potential to mitigate these challenges with good scalability properties on time and costs. However, most recent work in this direction depends on game state information for the agent’s state representation, which limits generalization across different game scenarios. Moreover, game test engineers usually prefer exploring a game in a specific style, such as exploring the golden path, yet, current game testing AI agents do not provide an explicit way to satisfy such a preference. This paper addresses these limitations by proposing an agent design that mainly depends on pixel-based state observations while exploring the environment conditioned on a user’s preference specified by demonstration trajectories. In addition, we propose an imitation learning method that couples self-supervised and supervised learning objectives to enhance the quality of imitation behaviors. Our agent significantly outperforms state-of-the-art pixel-based game testing agents over exploration coverage and test execution quality when evaluated on a complex open-world environment resembling many aspects of real AAA games.
Sherif Abdelfattah, Adrian Brown, Pushi Zhang
CoG3
2023 Distributional Pareto-Optimal Multi-Objective Reinforcement Learning
abstract
Multi-objective reinforcement learning (MORL) has been proposed to learn control policies over multiple competing objectives with each possible preference over returns. However, current MORL algorithms fail to account for distributional preferences over the multi-variate returns, which are particularly important in real-world scenarios such as autonomous driving. To address this issue, we extend the concept of Pareto-optimality in MORL into distributional Pareto-optimality, which captures the optimality of return distributions, rather than the expectations. Our proposed method, called Distributional Pareto-Optimal Multi-Objective Reinforcement Learning~(DPMORL), is capable of learning distributional Pareto-optimal policies that balance multiple objectives while considering the return uncertainty. We evaluated our method on several benchmark problems and demonstrated its effectiveness in discovering distributional Pareto-optimal policies and satisfying diverse distributional preferences compared to existing MORL methods.
Xin-Qiang Cai, Pushi Zhang, Li Zhao 0007, Jiang Bian 0002, Masashi Sugiyama, Ashley Llorens
NeurIPS2
2022 An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context
abstract
One of the key challenges in deploying RL to real-world applications is to adapt to variations of unknown environment contexts, such as changing terrains in robotic tasks and fluctuated bandwidth in congestion control. Existing works on adaptation to unknown environment contexts either assume the contexts are the same for the whole episode or assume the context variables are Markovian. However, in many real-world applications, the environment context usually stays stable for a stochastic period and then changes in an abrupt and unpredictable manner within an episode, resulting in a segment structure, which existing works fail to address. To leverage the segment structure of piecewise stable context in real-world applications, in this paper, we propose a \textit{\textbf{Se}gmented \textbf{C}ontext \textbf{B}elief \textbf{A}ugmented \textbf{D}eep~(SeCBAD)} RL method. Our method can jointly infer the belief distribution over latent context with the posterior over segment length and perform more accurate belief context inference with observed data within the current context segment. The inferred belief context can be leveraged to augment the state, leading to a policy that can adapt to abrupt variations in context. We demonstrate empirically that SeCBAD can infer context segment length accurately and outperform existing methods on a toy grid world environment and Mujuco tasks with piecewise-stable context.
Xiangming Zhu 0002, Pushi Zhang, Li Zhao 0007, Wenxue Cheng, Peng Cheng 0005, Yongqiang Xiong, Tao Qin 0001, Jianyu Chen 0002, Tie-Yan Liu
NeurIPS4
2021 Independence-aware Advantage Estimation
abstract
Most of existing advantage function estimation methods in reinforcement learning suffer from the problem of high variance, which scales unfavorably with the time horizon. To address this challenge, we propose to identify the independence property between current action and future states in environments, which can be further leveraged to effectively reduce the variance of the advantage estimation. In particular, the recognized independence property can be naturally utilized to construct a novel importance sampling advantage estimator with close-to-zero variance even when the Monte-Carlo return signal yields a large variance. To further remove the risk of the high variance introduced by the new estimator, we combine it with existing Monte-Carlo estimator via a reward decomposition model learned by minimizing the estimation variance. Experiments demonstrate that our method achieves higher sample efficiency compared with existing advantage estimation methods in complex environments.
Pushi Zhang, Li Zhao 0007, Jiang Bian 0002, Minlie Huang, Tao Qin 0001, Tie-Yan Liu
IJCAI1
2021 Distributional Reinforcement Learning for Multi-Dimensional Reward Functions
abstract
A growing trend for value-based reinforcement learning (RL) algorithms is to capture more information than scalar value functions in the value network. One of the most well-known methods in this branch is distributional RL, which models return distribution instead of scalar value. In another line of work, hybrid reward architectures (HRA) in RL have studied to model source-specific value functions for each source of reward, which is also shown to be beneficial in performance. To fully inherit the benefits of distributional RL and hybrid reward architectures, we introduce Multi-Dimensional Distributional DQN (MD3QN), which extends distributional RL to model the joint return distribution from multiple reward sources. As a by-product of joint distribution modeling, MD3QN can capture not only the randomness in returns for each source of reward, but also the rich reward correlation between the randomness of different sources. We prove the convergence for the joint distributional Bellman operator and build our empirical algorithm by minimizing the Maximum Mean Discrepancy between joint return distribution and its Bellman target. In experiments, our method accurately models the joint return distribution in environments with richly correlated reward functions, and outperforms previous RL methods utilizing multi-dimensional reward functions in the control setting.
Pushi Zhang, Li Zhao 0007, Wei Xiong 0015, Tao Qin 0001, Tie-Yan Liu
NeurIPS1
2021 Demonstration actor critic
Li Zhao 0007, Pushi Zhang, Jiang Bian 0002, Tao Qin 0001, Nenghai Yu, Tie-Yan Liu
Neurocomputing3