EDBT 2026 Demo / reviewers in the wild / expert
Qianhao Cong
dblp:289/0180
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-6603-1748ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LLM-Powered Interactive Graph Search: A Scalable and Practical ApproachabstractInteractive graph search (IGS) has emerged as a powerful paradigm for information retrieval across diverse applications. The goal of IGS is to identify the most appropriate (i.e., deepest) node within a hierarchy for an unknown object, typically leveraging human intelligence such as crowdsourcing as the oracle. Existing IGS algorithms usually rely on reachability queries, such as "is the target node reachable from node x ?", and assume that correct answers are always available. However, in practice, answering such queries is challenging due to the requirement for domain-specific knowledge, resulting in frequent errors in the oracle's responses. As a consequence, the reachability-query-based approaches would perform poorly. In this paper, we propose a practical solution to the IGS problem, leveraging the power of large language models (LLMs) to tackle the issue of reachability queries. Specifically, we formally analyze the inherent properties of real-world hierarchies with the notion of ambiguous nodes and overlapping nodes to debunk the difficulty of reachability queries. In addition, we develop a practical oracle based on LLMs that can answer reachability queries on (near) leaf nodes accurately. Building on the LLM oracle, we propose a similarity-based upward search algorithm, namely SuS, to address the IGS problem. We further enhance SuS with layer-wise search and fast initialization techniques. We evaluate SuS on two real-world datasets against four baseline methods, and the experimental results clearly demonstrate the superiority of our solution. Han Linghu, Qianhao Cong, Yuming Huang 0002, Shangqi Lu, Liang Feng 0001, Jing Tang 0004 |
Proc. ACM Manag. Data | 2 |
| 2022 | Cost-Effective Algorithms for Average-Case Interactive Graph SearchabstractInteractive graph search (IGS) uses human intelligence to locate the target node in hierarchy, which can be applied for image classification, product categorization and searching a database. Specifically, IGS aims to categorize an object from a given category hierarchy via several rounds of interactive queries. In each round of query, the search algorithm picks a category and receives a boolean answer on whether the object is under the chosen category. The main efficiency goal asks for the minimum number of queries to identify the correct hierarchical category for the object. In this paper, we study the average-case interactive graph search (AIGS) problem that aims to minimize the expected number of queries when the objects follow a probability distribution. We propose a greedy search policy that splits the candidate categories as evenly as possible with respect to the probability weights, which offers an approximation guarantee of$O(\log n)$for AIGS given the category hierarchy is a directed acyclic graph (DAG), where$n$is the total number of categories. Meanwhile, if the input hierarchy is a tree, we show that a constant approximation factor of$(1+\sqrt{5})/2$can be achieved. Furthermore, we present efficient implementations of the greedy policy, namely GreedyTree and GreedyDAG, that can quickly categorize the object in practice. Extensive experiments in real-world scenarios are carried out to demonstrate the superiority of our proposed methods. Qianhao Cong, Jing Tang 0004, Yuming Huang 0002, Lei Chen 0002, Yeow Meng Chee |
ICDE | 1 |
| 2022 | Noisy Interactive Graph SearchabstractThe interactive graph search (IGS) problem aims to locate an initially unknown target node leveraging human intelligence. In IGS, we can gradually find the target node by sequentially asking humans some reachability queries like "is the target node reachable from a given node x?". However, human workers may make mistakes when answering these queries. Motivated by this concern, in this paper, we study a noisy version of the IGS problem. Our objective in this problem is to minimize the query complexity while ensuring accuracy. We propose a method to select the query node such that we can push the search process as much as possible and an online method to infer which node is the target after collecting a new answer. By rigorous theoretical analysis, we show that the query complexity of our approach is near-optimal up to a constant factor. The extensive experiments on two real datasets also demonstrate the superiorities of our approach. Qianhao Cong, Jing Tang 0004, Kai Han 0003, Yuming Huang 0002, Lei Chen 0002, Yeow Meng Chee |
KDD | 1 |
| 2021 | Do the Rich Get Richer? Fairness Analysis for Blockchain IncentivesabstractProof-of-Work (PoW) is the most widely adopted incentive model in current blockchain systems, which unfortunately is energy inefficient. Proof-of-Stake (PoS) is then proposed to tackle the energy issue. The rich-get-richer concern of PoS has been heavily debated in the blockchain community. The debate is centered around the argument that whether rich miners possessing more stakes will obtain higher staking rewards and further increase their potential income in the future. In this paper, we define two types of fairness, i.e., expectational fairness and robust fairness, that are useful for answering this question. In particular, expectational fairness illustrates that the expected income of a miner is proportional to her initial investment, indicating that the expected return on investment is a constant. To better capture the uncertainty of mining outcomes, robust fairness is proposed to characterize whether the return on investment concentrates to a constant with high probability as time evolves. Our analysis shows that the classical PoW mechanism can always preserve both types of fairness as long as the mining game runs for a sufficiently long time. Furthermore, we observe that current PoS blockchains implement various incentive models and discuss three representatives, namely ML-PoS, SL-PoS and C-PoS. We find that (i) ML-PoS (e.g., Qtum and Blackcoin) preserves expectational fairness but may not achieve robust fairness, (ii) SL-PoS (e.g., NXT) does not protect any type of fairness, and (iii) C-PoS (e.g., Ethereum 2.0) outperforms ML-PoS in terms of robust fairness while still maintaining expectational fairness. Finally, massive experiments on real blockchain systems and extensive numerical simulations are performed to validate our analysis. Yuming Huang 0002, Jing Tang 0004, Qianhao Cong, Andrew Lim 0001, Jianliang Xu |
SIGMOD Conference | 3 |