Muzhi Han

dblp:289/0369 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
0000-0002-2649-4577ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Systems, architecture and hardware · 6 · 1 first-author · 6 since 2021
YearPublicationVenuePosition
2025 Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V
abstract
Autonomous robot navigation and manipulation in open environments require reasoning and replanning with closed-loop feedback. In this work, we present COME-robot, the first closed-loop robotic system utilizing the GPT-4V vision-language foundation model for open-ended reasoning and adaptive planning in real-world scenarios. COME-robot incorporates two key innovative modules: (i) a multi-level open-vocabulary perception and situated reasoning module that enables effective exploration of the 3D environment and target object identification using commonsense knowledge and situated information, and (ii) an iterative closed-loop feedback and restoration mechanism that verifies task feasibility, monitors execution success, and traces failure causes across different modules for robust failure recovery. Through comprehensive experiments involving 8 challenging real-world mobile and tabletop manipulation tasks, COME-robot demonstrates a significant improvement in task success rate ($\sim 35 \%$) compared to state-of-the-art methods. We further conduct comprehensive analyses to elucidate how COME-robot's design facilitates failure recovery, free-form instruction following, and long-horizon task planning.
Peiyuan Zhi, Muzhi Han, Zeyu Zhang 0001, Zhitian Li, Ziyuan Jiao, Baoxiong Jia, Siyuan Huang 0001
ICRA4
2024 Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations
abstract
Autonomous robotic systems capable of learning novel manipulation tasks are poised to transform industries from manufacturing to service automation. However, current methods (e.g., VIP and R3M) still face significant hurdles, notably the domain gap among robotic embodiments and the sparsity of successful task executions within specific action spaces, resulting in misaligned and ambiguous task representations. We introduce Ag2Manip (Agent-Agnostic representations for Manipulation), a framework aimed at addressing these challenges through two key innovations: (1) an agent-agnostic visual representation derived from human manipulation videos, with the specifics of embodiments obscured to enhance generalizability; and (2) an agent-agnostic action representation abstracting a robot’s kinematics to a universal agent proxy, emphasizing crucial interactions between end-effector and object. Ag2Manip has been empirically validated across simulated benchmarks, showing a 325% performance increase without relying on domain-specific demonstrations. Ablation studies further underline the essential contributions of the agent-agnostic visual and action representations to this success. Extending our evaluations to the real world, Ag2Manip significantly improves imitation learning success rates from 50% to 77.5%, demonstrating its effectiveness and generalizability across both simulated and real environments.
Puhao Li, Tengyu Liu, Muzhi Han, Shu Wang 0002, Yixin Zhu 0001, Song-Chun Zhu, Siyuan Huang 0001
IROS4
2024 LLM3: Large Language Model-based Task and Motion Planning with Motion Failure Reasoning
abstract
Conventional Task and Motion Planning (TAMP) approaches rely on manually designed interfaces connecting symbolic task planning with continuous motion generation. These domain-specific and labor-intensive modules are limited in addressing emerging tasks in real-world settings. Here, we present LLM3, a novel Large Language Model (LLM)-based TAMP framework featuring a domain-independent interface. Specifically, we leverage the powerful reasoning and planning capabilities of pre-trained LLMs to propose symbolic action sequences and select continuous action parameters for motion planning. Crucially, LLM3incorporates motion planning feedback through prompting, allowing the LLM to iteratively refine its proposals by reasoning about motion failure. Consequently, LLM3interfaces between task planning and motion planning, alleviating the intricate design process of handling domain-specific messages between them. Through a series of simulations in a box-packing domain, we quantitatively demonstrate the effectiveness of LLM3in solving TAMP problems and the efficiency in selecting action parameters. Ablation studies underscore the significant contribution of motion failure reasoning to the success of LLM3. Furthermore, we conduct qualitative experiments on a physical manipulator, demonstrating the practical applicability of our approach in real-world settings.
Shu Wang 0002, Muzhi Han, Ziyuan Jiao, Zeyu Zhang 0001, Ying Nian Wu, Song-Chun Zhu, Hangxin Liu
IROS2
2023 Learning a Causal Transition Model for Object Cutting
abstract
Cutting objects into desired fragments is challenging for robots due to the spatially unstructured nature of fragments and the complex one-to-many object fragmentation caused by actions. We present a novel approach to model object fragmentation using an attributed stochastic grammar. This grammar abstracts fragment states as node variables and captures causal transitions in object fragmentation through production rules. We devise a probabilistic framework to learn this grammar from human demonstrations. The planning process for object cutting involves inferring an optimal parse tree of desired fragments using the learned grammar, with parse tree productions corresponding to cutting actions. We employ Monte Carlo Tree Search (MCTS) to efficiently approximate the optimal parse tree and generate a sequence of executable cutting actions. The experiments demonstrate the efficacy in planning for object-cutting tasks, both in simulation and on a physical robot. The proposed approach outperforms several baselines by demonstrating superior generalization to novel setups, thanks to the compositionality of the grammar model.
Zeyu Zhang 0001, Muzhi Han, Baoxiong Jia, Ziyuan Jiao, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu
IROS2
2023 Part-level Scene Reconstruction Affords Robot Interaction
abstract
Existing methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed scenes. To address this issue, our work introduces a part-level reconstruction approach that reassembles objects using primitive shapes. This enables us to precisely replicate the observed physical scenes and simulate robot interactions with both rigid and articulated objects. By segmenting reconstructed objects into semantic parts and aligning primitive shapes to these parts, we assemble them as CAD models while estimating kinematic relations, including parent-child contact relations, joint types, and parameters. Specifically, we derive the optimal primitive alignment by solving a series of optimization problems, and estimate kinematic relations based on part semantics and geometry. Our experiments demonstrate that part-level scene reconstruction outperforms object-level reconstruction by accurately capturing finer details and improving precision. These reconstructed part-level interactive scenes provide valuable kinematic information for various robotic applications; we showcase the feasibility of certifying mobile manipulation planning in these interactive scenes before executing tasks in the physical world.
Zeyu Zhang 0001, Lexing Zhang, Zaijin Wang, Ziyuan Jiao, Muzhi Han, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu
IROS5
2022 Scene Reconstruction with Functional Objects for Robot Autonomy
Muzhi Han, Zeyu Zhang 0001, Ziyuan Jiao, Xu Xie 0001, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu
Int. J. Comput. Vis.1
2021 Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignments
abstract
In this paper, we rethink the problem of scene reconstruction from an embodied agent’s perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such that the reconstructed scenes provide actionable information for simulating interactions with agents. Here, we address this challenging problem by reconstructing an interactive scene using RGB-D data stream, which captures (i) the semantics and geometry of objects and layouts by a 3D volumetric panoptic mapping module, and (ii) object affordance and contextual relations by reasoning over physical common sense among objects, organized by a graph-based scene representation. Crucially, this reconstructed scene replaces the object meshes in the dense panoptic map with part-based articulated CAD models for finer-grained robot interactions. In the experiments, we demonstrate that (i) our panoptic mapping module outperforms previous state-of-the-art methods, (ii) a high-performant physical reasoning procedure that matches, aligns, and replaces objects’ meshes with best-fitted CAD models, and (iii) reconstructed scenes are physically plausible and naturally afford actionable interactions; without any manual labeling, they are seamlessly imported to ROS-based simulators and virtual environments for complex robot task executions.1
Muzhi Han, Zeyu Zhang 0001, Ziyuan Jiao, Xu Xie 0001, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu
ICRA1