EDBT 2026 Demo / reviewers in the wild / expert
Dipam Chakraborty
dblp:289/1102
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 51% Representation and self-supervised learning · 32% Video understanding and tracking · 16% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games |
0.8 | 1 | 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 1 | 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning › representation learning
behavior representation learning |
0.7 | 1 | 2023 | MABe22: A Multi-Species Multi-Task Benchmark for Learned Representations of Behavior · ICML 2023 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.7 | 1 | 2023 | MABe22: A Multi-Species Multi-Task Benchmark for Learned Representations of Behavior · ICML 2023 |
Computer vision › Video understanding and tracking
video representation learning |
0.7 | 1 | 2023 | MABe22: A Multi-Species Multi-Task Benchmark for Learned Representations of Behavior · ICML 2023 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.6 | 1 | 2022 | CleanRL: High-quality Single-file Implementations of Deep Reinforcement Learning Algorithms · J. Mach. Learn. Res. 2022 |
Bioinformatics and computational biology › behavioral analysis
animal behavior analysis |
0.2 | 1 | 2023 | MABe22: A Multi-Species Multi-Task Benchmark for Learned Representations of Behavior · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 1.3pose tracking · 1.3multi-agent reinforcement learning · 0.8deep reinforcement learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative IntelligenceabstractMulti-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research. Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo |
NeurIPS | 6 |
| 2023 | MABe22: A Multi-Species Multi-Task Benchmark for Learned Representations of BehaviorabstractWe introduce MABe22, a large-scale, multi-agent video and trajectory benchmark to assess the quality of learned behavior representations. This dataset is collected from a variety of biology experiments, and includes triplets of interacting mice (4.7 million frames video+pose tracking data, 10 million frames pose only), symbiotic beetle-ant interactions (10 million frames video data), and groups of interacting flies (4.4 million frames of pose tracking data). Accompanying these data, we introduce a panel of real-life downstream analysis tasks to assess the quality of learned representations by evaluating how well they preserve information about the experimental conditions (e.g. strain, time of day, optogenetic stimulation) and animal behavior. We test multiple state-of-the-art self-supervised video and trajectory representation learning methods to demonstrate the use of our benchmark, revealing that methods developed using human action datasets do not fully translate to animal datasets. We hope that our benchmark and dataset encourage a broader exploration of behavior representation learning methods across species and settings. Jennifer J. Sun, Markus Marks, Andrew Ulmer, Dipam Chakraborty, Brian Geuther, Edward Hayes, Heng Jia, Sebastian Oleszko, Zachary Partridge, Milan Peelman, Alice Robie, Catherine E. Schretter, Keith Sheppard, Param Uttarwar, Julian Morgan Wagner, Erik Werner, Joseph Parker, Pietro Perona, Yisong Yue, Kristin Branson, Ann Kennedy |
ICML | 4 |
| 2022 | CleanRL: High-quality Single-file Implementations of Deep Reinforcement Learning AlgorithmsabstractCleanRL is an open-source library that provides high-quality single-file implementations of Deep Reinforcement Learning (DRL) algorithms. These single-file implementations are self-contained algorithm variant files such as dqn.py, ppo.py, and ppo_atari.py that individually include all algorithm variant's implementation details. Such a paradigm significantly reduces the complexity and the lines of code (LOC) in each implemented variant, which makes them quicker and easier to understand. This paradigm gives the researchers the most fine-grained control over all aspects of the algorithm in a single file, allowing them to prototype novel features quickly. Despite having succinct implementations, CleanRL's codebase is thoroughly documented and benchmarked to ensure performance is on par with reputable sources. As a result, CleanRL produces a repository tailor-fit for two purposes: 1) understanding all implementation details of DRL algorithms and 2) quickly prototyping novel features. CleanRL's source code can be found at https://github.com/vwxyzjn/cleanrl. Shengyi Huang, Rousslan Fernand Julien Dossa, Chang Ye, Jeff Braga, Dipam Chakraborty, Kinal Mehta, João G. M. Araújo |
J. Mach. Learn. Res. | 5 |