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Richard E. L. Higgins

dblp:289/1410 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Video understanding and tracking · 43% 3D vision · 37% Segmentation and scene understanding · 16%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
hand-object interaction
1.932023
Towards A Richer 2D Understanding of Hands at Scale · NeurIPS 2023
MOVES: Manipulated Objects in Video Enable Segmentation · CVPR 2023
EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations · NeurIPS 2022
Computer vision › Video understanding and tracking
video object segmentation
1.732023
MOVES: Manipulated Objects in Video Enable Segmentation · CVPR 2023
EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations · NeurIPS 2022
COHESIV: Contrastive Object and Hand Embedding Segmentation In Video · NeurIPS 2021
Computer vision › Segmentation and scene understanding › object segmentation
hand segmentation
0.712023
Towards A Richer 2D Understanding of Hands at Scale · NeurIPS 2023
Computer vision › Video understanding and tracking
motion segmentation
0.512021
COHESIV: Contrastive Object and Hand Embedding Segmentation In Video · NeurIPS 2021
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.212023
Towards A Richer 2D Understanding of Hands at Scale · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

pseudo-labeling · 0.7pixel embedding · 0.7optical flow · 0.7object detection · 0.7epipolar geometry · 0.7annotation · 0.7mask interpolation · 0.6annotation pipeline · 0.6contrastive learning · 0.5attention · 0.5
YearPublicationVenuePosition
2023 MOVES: Manipulated Objects in Video Enable Segmentation
abstract
Our method uses manipulation in video to learn to understand held-objects and hand-object contact. We train a system that takes a single RGB image and produces a pixel-embedding that can be used to answer grouping questions (do these two pixels go together) as well as hand-association questions (is this hand holding that pixel). Rather than painstakingly annotate segmentation masks, we observe people in realistic video data. We show that pairing epipolar geometry with modern optical flow produces simple and effective pseudo-labels for grouping. Given people segmentations, we can further associate pixels with hands to understand contact. Our system achieves competitive results on hand and hand-held object tasks.
Richard E. L. Higgins, David F. Fouhey
CVPR1
2023 Towards A Richer 2D Understanding of Hands at Scale
abstract
As humans, we learn a lot about how to interact with the world by observing others interacting with their hands. To help AI systems obtain a better understanding of hand interactions, we introduce a new model that produces a rich understanding of hand interaction. Our system produces a richer output than past systems at a larger scale. Our outputs include boxes and segments for hands, in-contact objects, and second objects touched by tools as well as contact and grasp type. Supporting this method are annotations of 257K images, 401K hands, 288K objects, and 19K second objects spanning four datasets. We show that our method provides rich information and performs and generalizes well.
Tianyi Cheng, Dandan Shan, Ayda Hassen, Richard E. L. Higgins, David F. Fouhey
NeurIPS4
2022 EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations
abstract
We introduce VISOR, a new dataset of pixel annotations and a benchmark suite for segmenting hands and active objects in egocentric video. VISOR annotates videos from EPIC-KITCHENS, which comes with a new set of challenges not encountered in current video segmentation datasets. Specifically, we need to ensure both short- and long-term consistency of pixel-level annotations as objects undergo transformative interactions, e.g. an onion is peeled, diced and cooked - where we aim to obtain accurate pixel-level annotations of the peel, onion pieces, chopping board, knife, pan, as well as the acting hands. VISOR introduces an annotation pipeline, AI-powered in parts, for scalability and quality. In total, we publicly release 272K manual semantic masks of 257 object classes, 9.9M interpolated dense masks, 67K hand-object relations, covering 36 hours of 179 untrimmed videos. Along with the annotations, we introduce three challenges in video object segmentation, interaction understanding and long-term reasoning.For data, code and leaderboards: http://epic-kitchens.github.io/VISOR
Ahmad Darkhalil, Dandan Shan, Bin Zhu 0006, Amlan Kar, Richard E. L. Higgins, Sanja Fidler, David F. Fouhey, Dima Damen
NeurIPS6
2021 COHESIV: Contrastive Object and Hand Embedding Segmentation In Video
abstract
In this paper we learn to segment hands and hand-held objects from motion. Our system takes a single RGB image and hand location as input to segment the hand and hand-held object. For learning, we generate responsibility maps that show how well a hand's motion explains other pixels' motion in video. We use these responsibility maps as pseudo-labels to train a weakly-supervised neural network using an attention-based similarity loss and contrastive loss. Our system outperforms alternate methods, achieving good performance on the 100DOH, EPIC-KITCHENS, and HO3D datasets.
Dandan Shan, Richard E. L. Higgins, David F. Fouhey
NeurIPS2