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Runyu Ding

dblp:289/1652 · DBLP profile ↗
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8ranked-venue papers
4as first author
8since 2021 · last 2025
0009-0009-1582-5092ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 38% Segmentation and scene understanding · 23% Vision and language · 13%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
2.232024
Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2024
RegionPLC: Regional Point-Language Contrastive Learning for Open-World 3D Scene Understanding · CVPR 2024
PLA: Language-Driven Open-Vocabulary 3D Scene Understanding · CVPR 2023
Computer vision › Segmentation and scene understanding
3d segmentation
0.812024
Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent
0.812024
V-IRL: Grounding Virtual Intelligence in Real Life · ECCV (45) 2024
Computer vision › Segmentation and scene understanding › 3d point cloud segmentation
open-world 3d instance segmentation
0.812024
Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › Vision and language › multimodal representation
vision-language representation learning
0.812024
RegionPLC: Regional Point-Language Contrastive Learning for Open-World 3D Scene Understanding · CVPR 2024
Robotics › Robot navigation and mapping
visual navigation
0.812024
V-IRL: Grounding Virtual Intelligence in Real Life · ECCV (45) 2024
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d scene understanding
0.712023
PLA: Language-Driven Open-Vocabulary 3D Scene Understanding · CVPR 2023
Computer vision › Segmentation and scene understanding › semantic segmentation
open-vocabulary segmentation
0.712023
PLA: Language-Driven Open-Vocabulary 3D Scene Understanding · CVPR 2023
Computer vision › Vision and language
vision-language model distillation
0.712023
PLA: Language-Driven Open-Vocabulary 3D Scene Understanding · CVPR 2023
Computer vision › 3D vision
3d object detection
0.612022
Towards Efficient 3D Object Detection with Knowledge Distillation · NeurIPS 2022
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.612022
DODA: Data-Oriented Sim-to-Real Domain Adaptation for 3D Semantic Segmentation · ECCV (27) 2022
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.612022
Towards Efficient 3D Object Detection with Knowledge Distillation · NeurIPS 2022
Machine learning › Efficient and distributed learning
model compression
0.612022
Towards Efficient 3D Object Detection with Knowledge Distillation · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
synthetic-to-real domain adaptation
0.612022
DODA: Data-Oriented Sim-to-Real Domain Adaptation for 3D Semantic Segmentation · ECCV (27) 2022
Computer vision › 3D vision › point cloud analysis
point cloud classification and segmentation
0.512021
PAConv: Position Adaptive Convolution With Dynamic Kernel Assembling on Point Clouds · CVPR 2021
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud convolution
0.512021
PAConv: Position Adaptive Convolution With Dynamic Kernel Assembling on Point Clouds · CVPR 2021
Computer vision › 3D vision
point cloud processing
0.512021
PAConv: Position Adaptive Convolution With Dynamic Kernel Assembling on Point Clouds · CVPR 2021
Computer vision › Vision and language › vision-language model
vision-language foundation model
0.212024
Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Robotics › Autonomous driving
perception
0.212022
Towards Efficient 3D Object Detection with Knowledge Distillation · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

vision-language foundation model · 0.8virtual environment grounding · 0.8regional point-language contrastive learning · 0.8region-aware contrastive learning · 0.8pseudo supervision · 0.8hierarchical point-caption association · 0.83D-aware SFusion · 0.8multi-view captioning · 0.7knowledge distillation · 0.7contrastive learning · 0.7
YearPublicationVenuePosition
2025 Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation Learning
abstract
Teleoperation is a crucial tool for collecting human demonstrations, but controlling robots with bimanual dexterous hands remains a challenge. Existing teleoperation systems struggle to handle the complexity of coordinating two hands for intricate manipulations. We introduce Bunny-VisionPro, a real-time bimanual dexterous teleoperation system that leverages a VR headset. Unlike previous vision-based teleoperation systems, we design novel low-cost devices to provide haptic feedback to the operator, enhancing immersion. Our system prioritizes safety by incorporating collision and singularity avoidance while maintaining real-time performance through innovative designs. Bunny-VisionPro outperforms prior systems on a standard task suite, achieving higher success rates and reduced task completion times. Moreover, the high-quality teleoperation demonstrations improve downstream imitation learning performance, leading to better generalizability. Notably, Bunny-VisionPro enables imitation learning with challenging multi-stage, long-horizon dexterous manipulation tasks, which have rarely been addressed in previous work. Our system’s ability to handle bimanual manipulations while prioritizing safety and real-time performance makes it a powerful tool for advancing dexterous manipulation and imitation learning. Our web page is available at https://dingry.github.io/projects/bunny_visionpro.
Runyu Ding, Yuzhe Qin, Jiyue Zhu, Chengzhe Jia, Ruihan Yang, Xiaolong Wang 0004
IROS1
2024 RegionPLC: Regional Point-Language Contrastive Learning for Open-World 3D Scene Understanding
abstract
We propose a lightweight and scalable Regional Point-Language Contrastive learning framework, namely RegionPLC, for open-world 3D scene understanding, aiming to identify and recognize open-set objects and categories. Specifically, based on our empirical studies, we introduce a 3D-aware SFusion strategy that fuses 3D vision-language pairs derived from multiple 2D foundation models, yielding high-quality, dense region-level language descriptions without human 3D annotations. Subsequently, we devise a region-aware point-discriminative contrastive learning objective to enable robust and effective 3D learning from dense regional language supervision. We carry out extensive experiments on ScanNet, ScanNet200, and nuScenes datasets, and our model outperforms prior 3D open-world scene understanding approaches by an average of 17.2% and 9.1% for semantic and instance segmentation, respectively, while maintaining greater scalability and lower resource demands. Furthermore, our method has the flexibility to be effortlessly integrated with language models to enable open-ended grounded 3D reasoning without extra task-specific training. Code will be released at github.
Jihan Yang, Runyu Ding, Weipeng Deng, Zhe Wang 0006, Xiaojuan Qi 0001
CVPR2
2024 V-IRL: Grounding Virtual Intelligence in Real Life
Jihan Yang, Runyu Ding, Ellis Brown, Xiaojuan Qi 0001, Saining Xie
ECCV (45)2
2024 Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding
abstract
Open-world instance-level scene understanding aims to locate and recognize unseen object categories that are not present in the annotated dataset. This task is challenging because the model needs to both localize novel 3D objects and infer their semantic categories. A key factor for the recent progress in 2D open-world perception is the availability of large-scale image-text pairs from the Internet, which cover a wide range of vocabulary concepts. However, this success is hard to replicate in 3D scenarios due to the scarcity of 3D-text pairs. To address this challenge, we propose to harness pre-trained vision-language (VL) foundation models that encode extensive knowledge from image-text pairs to generate captions for multi-view images of 3D scenes. This allows us to establish explicit associations between 3D shapes and semantic-rich captions. Moreover, to enhance the fine-grained visual-semantic representation learning from captions for object-level categorization, we design hierarchical point-caption association methods to learn semantic-aware embeddings that exploit the 3D geometry between 3D points and multi-view images. In addition, to tackle the localization challenge for novel classes in the open-world setting, we develop debiased instance localization, which involves training object grouping modules on unlabeled data using instance-level pseudo supervision. This significantly improves the generalization capabilities of instance grouping and, thus, the ability to accurately locate novel objects. We conduct extensive experiments on 3D semantic, instance, and panoptic segmentation tasks, covering indoor and outdoor scenes across three datasets. Our method outperforms baseline methods by a significant margin in semantic segmentation (e.g. 34.5% ∼ 65.3%), instance segmentation (e.g. 21.8% ∼ 54.0%), and panoptic segmentation (e.g. 14.7% ∼ 43.3%). Code will be available.
Runyu Ding, Jihan Yang, Chuhui Xue, Song Bai 0001, Xiaojuan Qi 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 PLA: Language-Driven Open-Vocabulary 3D Scene Understanding
abstract
Open-vocabulary scene understanding aims to localize and recognize unseen categories beyond the annotated label space. The recent breakthrough of 2D open-vocabulary perception is largely driven by Internet-scale paired image-text data with rich vocabulary concepts. However, this success cannot be directly transferred to 3D scenarios due to the inaccessibility of large-scale 3D-text pairs. To this end, we propose to distill knowledge encoded in pretrained vision-language (VL) foundation models through captioning multi-view images from 3D, which allows explicitly associating 3D and semantic-rich captions. Further, to foster coarse-to-fine visual-semantic representation learning from captions, we design hierarchical 3D-caption pairs, leveraging geometric constraints between 3D scenes and multi-view images. Finally, by employing contrastive learning, the model learns language-aware embeddings that connect 3D and text for open-vocabulary tasks. Our method not only remarkably outperforms baseline methods by 25.8% ~ 44.7% hIoU and 14.5% ~ 50.4% hAP50in open-vocabulary semantic and instance segmentation, but also shows robust transferability on challenging zero-shot domain transfer tasks. See the project website at https://dingry.github.io/projects/PLA.
Runyu Ding, Jihan Yang, Chuhui Xue, Song Bai 0001, Xiaojuan Qi 0001
CVPR1
2022 DODA: Data-Oriented Sim-to-Real Domain Adaptation for 3D Semantic Segmentation
Runyu Ding, Jihan Yang, Li Jiang 0009, Xiaojuan Qi 0001
ECCV (27)1
2022 Towards Efficient 3D Object Detection with Knowledge Distillation
abstract
Despite substantial progress in 3D object detection, advanced 3D detectors often suffer from heavy computation overheads. To this end, we explore the potential of knowledge distillation (KD) for developing efficient 3D object detectors, focusing on popular pillar- and voxel-based detectors. In the absence of well-developed teacher-student pairs, we first study how to obtain student models with good trade offs between accuracy and efficiency from the perspectives of model compression and input resolution reduction. Then, we build a benchmark to assess existing KD methods developed in the 2D domain for 3D object detection upon six well-constructed teacher-student pairs. Further, we propose an improved KD pipeline incorporating an enhanced logit KD method that performs KD on only a few pivotal positions determined by teacher classification response and a teacher-guided student model initialization to facilitate transferring teacher model's feature extraction ability to students through weight inheritance. Finally, we conduct extensive experiments on the Waymo dataset. Our best performing model achieves $65.75\%$ LEVEL 2 mAPH surpassing its teacher model and requiring only $44\%$ of teacher flops. Our most efficient model runs 51 FPS on an NVIDIA A100, which is $2.2\times$ faster than PointPillar with even higher accuracy. Code will be available.
Jihan Yang, Shaoshuai Shi, Runyu Ding, Zhe Wang 0006, Xiaojuan Qi 0001
NeurIPS3
2021 PAConv: Position Adaptive Convolution With Dynamic Kernel Assembling on Point Clouds
abstract
We introduce Position Adaptive Convolution (PAConv), a generic convolution operation for 3D point cloud processing. The key of PAConv is to construct the convolution kernel by dynamically assembling basic weight matrices stored in Weight Bank, where the coefficients of these weight matrices are self-adaptively learned from point positions through ScoreNet. In this way, the kernel is built in a data-driven manner, endowing PAConv with more flexibility than 2D convolutions to better handle the irregular and unordered point cloud data. Besides, the complexity of the learning process is reduced by combining weight matrices instead of brutally predicting kernels from point positions.Furthermore, different from the existing point convolution operators whose network architectures are often heavily engineered, we integrate our PAConv into classical MLP-based point cloud pipelines without changing network configurations. Even built on simple networks, our method still approaches or even surpasses the state-of-the-art models, and significantly improves baseline performance on both classification and segmentation tasks, yet with decent efficiency. Thorough ablation studies and visualizations are provided to understand PAConv. Code is released on https://github.com/CVMI-Lab/PAConv.
Mutian Xu, Runyu Ding, Hengshuang Zhao, Xiaojuan Qi 0001
CVPR2