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Eliot Laidlaw

dblp:289/6103 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 83% Segmentation and scene understanding · 17%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › video segmentation
dynamic scene decomposition
0.712023
Semantic Attention Flow Fields for Monocular Dynamic Scene Decomposition · ICCV 2023
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.712023
Semantic Attention Flow Fields for Monocular Dynamic Scene Decomposition · ICCV 2023
Computer vision › 3D vision › 3d scene understanding
scene decomposition
0.712023
Semantic Attention Flow Fields for Monocular Dynamic Scene Decomposition · ICCV 2023
Computer vision › 3D vision
scene flow estimation
0.712023
Semantic Attention Flow Fields for Monocular Dynamic Scene Decomposition · ICCV 2023
Computer vision › 3D vision
3d scene reconstruction
0.512021
TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis · NeurIPS 2021
Computer vision › 3D vision › novel view synthesis
dynamic scene view synthesis
0.512021
TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis · NeurIPS 2021
Computational photography and imaging
time-of-flight imaging
0.512021
TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis · NeurIPS 2021
Computer vision › 3D vision
neural radiance field
0.112021
TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

neural representation · 1.0image formation model · 1.0saliency-aware clustering · 0.7neural radiance field · 0.7
YearPublicationVenuePosition
2023 Semantic Attention Flow Fields for Monocular Dynamic Scene Decomposition
abstract
From video, we reconstruct a neural volume that captures time-varying color, density, scene flow, semantics, and attention information. The semantics and attention let us identify salient foreground objects separately from the background across spacetime. To mitigate low resolution semantic and attention features, we compute pyramids that trade detail with whole-image context. After optimization, we perform a saliency-aware clustering to decompose the scene. To evaluate real-world scenes, we annotate object masks in the NVIDIA Dynamic Scene and DyCheck datasets. We demonstrate that this method can decompose dynamic scenes in an unsupervised way with competitive performance to a supervised method, and that it improves foreground/background segmentation over recent static/dynamic split methods. Project webpage: https://visual.cs.brown.edu/saff
Yiqing Liang, Eliot Laidlaw, Alexander Meyerowitz, Srinath Sridhar 0002, James Tompkin 0001
ICCV2
2021 TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis
abstract
Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so methods rely on data-driven priors for reconstructing dynamic content. We replace these priors with measurements from a time-of-flight (ToF) camera, and introduce a neural representation based on an image formation model for continuous-wave ToF cameras. Instead of working with processed depth maps, we model the raw ToF sensor measurements to improve reconstruction quality and avoid issues with low reflectance regions, multi-path interference, and a sensor's limited unambiguous depth range. We show that this approach improves robustness of dynamic scene reconstruction to erroneous calibration and large motions, and discuss the benefits and limitations of integrating RGB+ToF sensors now available on modern smartphones.
Benjamin Attal, Eliot Laidlaw, Aaron Gokaslan, Changil Kim 0001, Christian Richardt, James Tompkin 0001, Matthew O'Toole
NeurIPS2