EDBT 2026 Demo / reviewers in the wild / expert
Ashish Gurung
dblp:289/6124
· DBLP profile ↗
24ranked-venue papers
8as first author
24since 2021 · last 2026
0000-0001-7003-1476ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 24 · 8 first-author · 24 since 2021Human-computer interaction and ubiquitous computing · 13 · 4 first-author · 13 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 5 · 2 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Representation Learning to Study Temporal Dynamics in Tutorial Scaffolding
Conrad Borchers, Jiayi Zhang 0004, Ashish Gurung |
AIED (3) | 3 |
| 2026 | Cross-Subject Predictive Validity for Learning Outcomes of Delayed Start Behavior
Jordan Gutterman, Ashish Gurung, Lee G. Branstetter, Kenneth R. Koedinger, Vincent Aleven |
AIED | 2 |
| 2026 | Brief but Impactful: How Human Tutoring Interactions Shape Engagement in Online LearningabstractLearning analytics can guide human tutors to efficiently address motivational barriers to learning that AI systems struggle to support. Students become more engaged when they receive human attention. However, what occurs during short interventions, and when are they most effective? We align student–tutor dialogue transcripts with MATHia tutoring system log data to study brief human-tutor interactions on Zoom drawn from 2,075 hours of 191 middle school students’ classroom math practice. Mixed-effect models reveal that engagement, measured as successful solution steps per minute, is higher during a human-tutor visit and remains elevated afterward. Visit length exhibits diminishing returns: engagement rises during and shortly after visits, irrespective of visit length. Timing also matters: later visits yield larger immediate lifts than earlier ones, though an early visit remains important to counteract engagement decline. We create analytics that identify which tutor-student dialogues raise engagement the most. Qualitative analysis reveals that interactions with concrete, stepwise scaffolding with explicit work organization elevate engagement most strongly. We discuss implications for resource-constrained tutoring, prioritizing several brief, well-timed check-ins by a human tutor while ensuring at least one early contact. Our analytics can guide the prioritization of students for support and surface effective tutor moves in real-time. Conrad Borchers, Ashish Gurung, Qinyi Liu, Danielle R. Thomas, Mohammad Khalil, Kenneth R. Koedinger |
LAK | 2 |
| 2026 | Sticky Help, Bounded Effects: Session-by-Session Analytics of Teacher Interventions in K-12 ClassroomsabstractTeachers’ in-the-moment support is a limited resource in technology-supported classrooms, and teachers must decide whom to help and when during ongoing student work. However, less is known about how students’ prior help history (whether they were helped earlier) and their engagement states (e.g., idle, struggle) shape teachers’ decisions, and whether observed learning benefits associated with teacher help extend beyond the current class session. To address these questions, we first conducted interviews with nine K–12 mathematics teachers to identify candidate decision factors for teacher help. We then analyzed 1.4 million student–system interactions from 339 students across 14 classes in the MATHia intelligent tutoring system by linking teacher-logged help events with fine-grained engagement states. Mixed-effects models show that students who received help earlier were more likely to receive additional help later, even after accounting for current engagement state. Cross-lagged panel analyses further show that teacher help recurred across sessions, whereas idle behavior did not receive sustained attention over time. Finally, help coincided with immediate learning within sessions, but did not predict skill acquisition in later sessions, as estimated by additive factor modeling. These findings suggest that teacher help is “sticky” in that it recurs for previously supported students, while its measurable learning benefits in our data are largely session-bound. We discuss implications for designing real-time analytics that track attention coverage and highlight under-visited students to support a more equitable and effective allocation of teacher attention. Qiao Jin 0002, Conrad Borchers, Ashish Gurung, Sean Jackson, Sameeksha Agarwal, Yichen Andy Yu, Pragati Maheshwary, Vincent Aleven |
LAK | 3 |
| 2026 | Let Me Try Again: Examining Replay Behavior by Tracing Students' Latent Problem-Solving PathwaysabstractPrior research has shown that students’ problem-solving pathways in game-based learning environments reflect their conceptual understanding, procedural knowledge, and flexibility. Replay behaviors, in particular, may indicate productive struggle or broader exploration, which in turn foster deeper learning. However, little is known about how these pathways unfold sequentially across problems or how the timing of replays and other problem-solving strategies relates to proximal and distal learning outcomes. This study addresses these gaps using Markov Chains and Hidden Markov Models (HMMs) on log data from 777 seventh graders playing the game-based learning platform of From Here to There!. Results show that within problem sequences, students often persisted in states or engaged in immediate replay after successful completions, while across problems, strong self-transitions indicated stable strategic pathways. Four latent states emerged from HMMs: Incomplete-dominant, Optimal-ending, Replay, and Mixed. Regression analyses revealed that engagement in replay-dominant and optimal-ending states predicted higher conceptual knowledge, flexibility, and performance compared with the Incomplete-dominant state. Immediate replay consistently supported learning outcomes, whereas delayed replay was weakly or negatively associated in relation to Non-Replay. These findings suggest that replay in digital learning is not uniformly beneficial but depends on timing, with immediate replay supporting flexibility and more productive exploration. Shan Zhang 0003, Siddhartha Pradhan, Ashish Gurung, Anthony Botelho |
LAK | 4 |
| 2026 | Coasting Through Class: Learning Opportunity Loss from Practice Avoidance During Individual SeatworkabstractMeasures of disengagement provide insights into unproductive use of learning opportunities. Although measures of active disengagement, such as gaming the system and mind-wandering, are well studied, loss of practice time due to outright task avoidance remains relatively understudied. The current study addresses this gap by extending existing within-task measures (idle time) with two new session-level measures (delayed start and early stop) to capture loss of practice time due to task avoidance. We characterize the combined lost time as coasted time and the associated behavior as coasting behavior. Using ASSISTments logs (N = 1,425), we find that students dedicate only 40% of available classwork time to math practice and coast through the remaining 60%. Of the coasted time, 36% resulted from delayed starts, 2% from mid-practice idling, and 62% from stopping early. Delayed start and early stop showed moderate temporal stability (G = 0.73 and 0.71, respectively), suggesting that coasting is a consistent behavioral pattern. Even after excluding early stops attributable to assignment completion (i.e., early stop = 0), coasted time remained substantial at 32%. While we observe significant differences in coasting by gender and IEP status, we do not observe them by other demographic factors or school locale. Critically, students who continued working beyond the first assignment completion (''extra effort'') performed significantly better on standardized tests. For research, coasting offers a new lens on opportunity loss by combining session-level disengagement with within-task disengagement. For practitioners, our results highlight the need for platform affordances that support sustained engagement and more productive use of available practice time. Ashish Gurung, Jordan Gutterman, Danielle R. Thomas, Mingyu Feng, Vincent Aleven, Kenneth R. Koedinger |
L@S | 1 |
| 2026 | Students Who Choose to Challenge Themselves Perform BetterabstractThe motivational benefits of goal-setting and utility-value interventions are well established in digital learning platforms at scale. However, autonomy-supportive interventions grounded in self-determination theory remain relatively underexplored. This paper reports on three randomized controlled trials (N = 4,220) examining the impact of autonomy-supportive choices in mastery-based activities. Study 1 examines a pre-mastery decision: whether students' selected mastery threshold (3, 4, or 5 correct in a row) impacts performance on mastery-based activities and subsequent post-test. Studies 2 and 3 examine post-mastery decisions: how performance during mastery-based activities relates to students' choice of post-test difficulty (easy vs. challenging), and how that choice, in turn, predicts post-test performance. Across all three studies, control-condition students were randomly assigned to one of the options. In Study 1, we did not observe significant main effects of access to choice or specific mastery thresholds. However, students who chose higher thresholds of 4 and 5 performed better on the post-test (0.17 SD and 0.19 SD, respectively) than students randomly assigned the same thresholds. Notably, offering choice did not significantly impact student attrition or wheel-spinning on the mastery-based activity. In Studies 2 and 3, higher-performing students tended to choose the more challenging post-test compared to their lower-performing peers. Those who chose the challenging option achieved significantly greater post-test gains (0.20 SD, p < 0.05), even after controlling for prior performance and performance on the mastery-based activity. Overall, our findings suggest that students who voluntarily choose more challenging options outperform peers randomly assigned to the same options, even after accounting for prior performance and mastery efficiency. Importantly, these gains emerged from single-decision-point interventions, highlighting the practical feasibility of embedding learner choice into digital learning platforms at scale. Jiaqi Linna Niu, Ashish Gurung |
L@S | 2 |
| 2026 | A Large Scale Randomized Control Trial Showing LLM Generated Feedback Helps Low-Knowledge Middle School Math Students with Short-Term Learning
Eamon Worden, Luca Dang, Wen-Chiang Ivan Lim, Jiayi Zhang 0004, Aaron Haim, Adam Sales, Ashish Gurung, Neil T. Heffernan |
L@S | 8 |
| 2025 | Human Tutoring Improves the Impact of AI Tutor Use on Learning Outcomes
Ashish Gurung, Jionghao Lin, Jordan Gutterman, Danielle R. Thomas, Alex Houk, Shivang Gupta, Emma Brunskill, Lee G. Branstetter, Vincent Aleven, Kenneth R. Koedinger |
AIED (4) | 1 |
| 2025 | Starting Seatwork Earlier as a Valid Measure of Student Engagement
Ashish Gurung, Jionghao Lin, Zhongtian Huang, Conrad Borchers, Ryan Baker 0001, Vincent Aleven, Kenneth R. Koedinger |
EDM | 1 |
| 2024 | Automated Assessment in Math Education: A Comparative Analysis of LLMs for Open-Ended Responses
Sami Baral, Eamon Worden, Wen-Chiang Lim, Zhuang Luo, Christopher Santorelli, Ashish Gurung |
EDM | 6 |
| 2024 | How Can I Improve? Using GPT to Highlight the Desired and Undesired Parts of Open-ended Responses
Jionghao Lin, Eason Chen, Zifei FeiFei Han, Ashish Gurung, Danielle R. Thomas, Ngoc Dang Nguyen, Kenneth R. Koedinger |
EDM | 4 |
| 2024 | Multiple Choice vs. Fill-In Problems: The Trade-off Between Scalability and LearningabstractLearning experience designers consistently balance the trade-off between open and close-ended activities. The growth and scalability of Computer Based Learning Platforms (CBLPs) have only magnified the importance of these design trade-offs. CBLPs often utilize close-ended activities (i.e. Multiple-Choice Questions [MCQs]) due to feasibility constraints associated with the use of open-ended activities. MCQs offer certain affordances, such as immediate grading and the use of distractors, setting them apart from open-ended activities. Our current study examines the effectiveness of Fill-In problems as an alternative to MCQs for middle school mathematics. We report on a randomized study conducted from 2017 to 2022, with a total of 6,768 students from middle schools across the US. We observe that, on average, Fill-In problems lead to better post-test performance than MCQs; albeit deeper explorations indicate differences between the two design paradigms to be more nuanced. We find evidence that students with higher math knowledge benefit more from Fill-In problems than those with lower math knowledge. Ashish Gurung, Kirk Vanacore, Andrew A. McReynolds, Korinn S. Ostrow, Eamon Worden, Adam Sales, Neil T. Heffernan |
LAK | 1 |
| 2024 | Gamification and Deadending: Unpacking Performance Impacts in Algebraic LearningabstractThis study explores the effects of varying problem-solving strategies on students’ future performance within the gamified algebraic learning platform From Here To There! (FH2T). The study focuses on the procedural pathways students adopted, transitioning from a start state to a goal state in solving algebraic problems. By dissecting the nature of these pathways—optimal, sub-optimal, incomplete, and dead-end—we sought correlations with post-test outcomes. A striking observation was that students who frequently engaged in what we term ‘regular dead-ending behavior’, were significantly correlated with higher post-test performance. This finding underscores the potential of exploratory learner behavior within a low-stakes gamified framework in bolstering algebraic comprehension. The implications of our findings are twofold: they accentuate the significance of tailoring gamified platforms to student behaviors and highlight the potential benefits of fostering an environment that promotes exploration without retribution. Moreover, our insights hint at the notion that fostering exploratory behavior could be instrumental in cultivating mathematical flexibility. Siddhartha Pradhan, Ashish Gurung, Erin Ottmar |
LAK | 2 |
| 2024 | Improving Student Learning with Hybrid Human-AI Tutoring: A Three-Study Quasi-Experimental InvestigationabstractArtificial intelligence (AI) applications to support human tutoring have potential to significantly improve learning outcomes, but engagement issues persist, especially among students from low-income backgrounds. We introduce an AI-assisted tutoring model that combines human and AI tutoring and hypothesize this synergy will have positive impacts on learning processes. To investigate this hypothesis, we conduct a three-study quasi-experiment across three urban and low-income middle schools: 1) 125 students in a Pennsylvania school; 2) 385 students (50% Latinx) in a California school, and 3) 75 students (100% Black) in a Pennsylvania charter school, all implementing analogous tutoring models. We compare learning analytics of students engaged in human-AI tutoring compared to students using math software only. We find human-AI tutoring has positive effects, particularly in student’s proficiency and usage, with evidence suggesting lower achieving students may benefit more compared to higher achieving students. We illustrate the use of quasi-experimental methods adapted to the particulars of different schools and data-availability contexts so as to achieve the rapid data-driven iteration needed to guide an inspired creation into effective innovation. Future work focuses on improving the tutor dashboard and optimizing tutor-student ratios, while maintaining annual costs per student of approximately $700 annually. Danielle R. Thomas, Jionghao Lin, Erin Gatz, Ashish Gurung, Shivang Gupta, Kole Norberg, Stephen Fancsali, Vincent Aleven, Lee G. Branstetter, Emma Brunskill, Kenneth R. Koedinger |
LAK | 4 |
| 2024 | The Effect of Assistance on Gamers: Assessing The Impact of On-Demand Hints & Feedback Availability on Learning for Students Who Game the SystemabstractGaming the system, characterized by attempting to progress through a learning activity without engaging in essential learning behaviors, remains a persistent problem in computer-based learning platforms. This paper examines a simple intervention to mitigate the harmful effects of gaming the system by evaluating the impact of immediate feedback on students prone to gaming the system. Using a randomized controlled trial comparing two conditions - one with immediate hints and feedback and another with delayed access to such resources - this study employs a Fully Latent Principal Stratification model to determine whether students inclined to game the system would benefit more from the delayed hints and feedback. The results suggest differential effects on learning, indicating that students prone to gaming the system may benefit from restricted or delayed access to on-demand support. However, removing immediate hints and feedback did not fully alleviate the learning disadvantage associated with gaming the system. Additionally, this paper highlights the utility of combining detection methods and causal models to comprehend and effectively respond to students’ behaviors. Overall, these findings contribute to our understanding of effective intervention design that addresses gaming the system behaviors, consequently enhancing learning outcomes in computer-based learning platforms. Kirk Vanacore, Ashish Gurung, Adam Sales, Neil T. Heffernan |
LAK | 2 |
| 2024 | MuFIN: A Framework for Automating Multimodal Feedback Generation using Generative Artificial IntelligenceabstractWritten feedback has long been a cornerstone in educational and professional settings, essential for enhancing learning outcomes. However, multimodal feedback-integrating textual, auditory, and visual cues-promises a more engaging and effective learning experience. By leveraging multiple sensory channels, multimodal feedback better accommodates diverse learning preferences and aids in deeper information retention. Despite its potential, creating multimodal feedback poses challenges, including the need for increased time and resources. Recent advancements in generative artificial intelligence (GenAI) offer solutions to automate the feedback process, predominantly focusing on textual feedback. Yet, the application of GenAI in generating multimodal feedback remains largely unexplored. Our study investigates the use of GenAI techniques to generate multimodal feedback, aiming to provide this feedback for large cohorts of learners, thereby enhancing learning experience and engagement. By exploring the potential of GenAI for this purpose, we propose a framework for automating the generation of multimodal feedback, which we name MuFIN. Jionghao Lin, Eason Chen, Ashish Gurung, Kenneth R. Koedinger |
L@S | 3 |
| 2023 | Auto-scoring Student Responses with Images in Mathematics
Sami Baral, Anthony Botelho, Abhishek Santhanam, Ashish Gurung, Neil T. Heffernan |
EDM | 4 |
| 2023 | Knowledge Tracing Over Time: A Longitudinal Analysis
Morgan P. Lee, Ethan A. Croteau, Ashish Gurung, Anthony Botelho, Neil T. Heffernan |
EDM | 3 |
| 2023 | Identification, Exploration, and Remediation: Can Teachers Predict Common Wrong Answers?abstractPrior work analyzing tutoring sessions provided evidence that highly effective tutors, through their interaction with students and their experience, can perceptively recognize incorrect processes or “bugs” when students incorrectly answer problems. Researchers have studied these tutoring interactions examining instructional approaches to address incorrect processes and observed that the format of the feedback can influence learning outcomes. In this work, we recognize the incorrect answers caused by these buggy processes as Common Wrong Answers (CWAs). We examine the ability of teachers and instructional designers to identify CWAs proactively. As teachers and instructional designers deeply understand the common approaches and mistakes students make when solving mathematical problems, we examine the feasibility of proactively identifying CWAs and generating Common Wrong Answer Feedback (CWAFs) as a formative feedback intervention for addressing student learning needs. As such, we analyze CWAFs in three sets of analyses. We first report on the accuracy of the CWAs predicted by the teachers and instructional designers on the problems across two activities. We then measure the effectiveness of the CWAFs using an intent-to-treat analysis. Finally, we explore the existence of personalization effects of the CWAFs for the students working on the two mathematics activities. Ashish Gurung, Sami Baral, Kirk Vanacore, Andrew A. McReynolds, Hilary Kreisberg, Anthony Botelho, Stacy T. Shaw, Neil T. Heffernan |
LAK | 1 |
| 2023 | Impact of Non-Cognitive Interventions on Student Learning Behaviors and Outcomes: An analysis of seven large-scale experimental inventionsabstractAs evidence grows supporting the importance of non-cognitive factors in learning, computer-assisted learning platforms increasingly incorporate non-academic interventions to influence student learning and learning related-behaviors. Non-cognitive interventions often attempt to influence students’ mindset, motivation, or metacognitive reflection to impact learning behaviors and outcomes. In the current paper, we analyze data from five experiments, involving seven treatment conditions embedded in mastery-based learning activities hosted on a computer-assisted learning platform focused on middle school mathematics. Each treatment condition embodied a specific non-cognitive theoretical perspective. Over seven school years, 20,472 students participated in the experiments. We estimated the effects of each treatment condition on students’ response time, hint usage, likelihood of mastering knowledge components, learning efficiency, and post-tests performance. Our analyses reveal a mix of both positive and negative treatment effects on student learning behaviors and performance. Few interventions impacted learning as assessed by the post-tests. These findings highlight the difficulty in positively influencing student learning behaviors and outcomes using non-cognitive interventions. Kirk Vanacore, Ashish Gurung, Andrew A. McReynolds, Allison S. Liu, Stacy T. Shaw, Neil T. Heffernan |
LAK | 2 |
| 2023 | How Common are Common Wrong Answers? Crowdsourcing Remediation at ScaleabstractSolving mathematical problems is cognitively complex, involving strategy formulation, solution development, and the application of learned concepts. However, gaps in students' knowledge or weakly grasped concepts can lead to errors. Teachers play a crucial role in predicting and addressing these difficulties, which directly influence learning outcomes. However, preemptively identifying misconceptions leading to errors can be challenging. This study leverages historical data to assist teachers in recognizing common errors and addressing gaps in knowledge through feedback. We present a longitudinal analysis of incorrect answers from the 2015-2020 academic years on two curricula, Illustrative Math and EngageNY, for grades 6, 7, and 8. We find consistent errors across 5 years despite varying student and teacher populations. Based on these Common Wrong Answers (CWAs), we designed a crowdsourcing platform for teachers to provide Common Wrong Answer Feedback (CWAF). This paper reports on an in vivo randomized study testing the effectiveness of CWAFs in two scenarios: next-problem-correctness within-skill and next-problem-correctness within-assignment, regardless of the skill. We find that receiving CWAF leads to a significant increase in correctness for consecutive problems within-skill. However, the effect was not significant for all consecutive problems within-assignment, irrespective of the associated skill. This paper investigates the potential of scalable approaches in identifying Common Wrong Answers (CWAs) and how the use of crowdsourced CWAFs can enhance student learning through remediation. Ashish Gurung, Sami Baral, Morgan P. Lee, Adam Sales, Aaron Haim, Kirk Vanacore, Andrew A. McReynolds, Hilary Kreisberg, Cristina Heffernan, Neil T. Heffernan |
L@S | 1 |
| 2022 | Considerate, Unfair, or Just Fatigued? Examining Factors that Impact Teacher
Ashish Gurung, Anthony Botelho, Russell Thompson, Adam Sales, Sami Baral, Neil T. Heffernan |
ICCE | 1 |
| 2021 | Examining Student Effort on Help through Response Time DecompositionabstractMany teachers have come to rely on the affordances that computer-based learning platforms offer in regard to aiding in student assessment, supplementing instruction, and providing immediate feedback and help to students as they work through assigned content. Similarly, researchers commonly utilize the large datasets of clickstream logs describing students’ interactions with the platform to study learning. For the teachers that use this information to monitor student progress, as well as for researchers, this data provides limited insights into the learning process; this is particularly the case as it pertains to observing and understanding the effort that students are applying to their work. From the perspective of teachers, it is important for them to know which students are attending to and using computer-provided aid and which are taking advantage of the system to complete work without effectively learning the material. In this paper, we conduct a series of analyses based on response time decomposition (RTD) to explore student help-seeking behavior in the context of on-demand hints within a computer-based learning platform with particular focus on examining which students appear to be exhibiting effort to learn while engaging with the system. Our findings are then leveraged to examine how our measure of student effort correlates with later student performance measures. Ashish Gurung, Anthony Botelho, Neil T. Heffernan |
LAK | 1 |