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Pierre Yvernay

dblp:289/6519 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0004-9509-283XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
implicit surface
0.812024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Geometric modeling and processing
isosurface extraction
0.812024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Geometric modeling and processing › shape representation
mesh representation
0.812024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision
3d shape reconstruction
0.512021
Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021
Computer vision › 3D vision › 3d reconstruction › single-view 3d reconstruction
sketch-based 3d reconstruction
0.512021
Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021
Geometric modeling and processing › shape modeling › shape editing
mesh editing
0.512021
Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021
Computer vision › 3D vision
3d reconstruction
0.212024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.212024
DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024

Methods — techniques the papers use, named apart from their topics

marching cubes · 1.5differentiable rendering · 1.5deep implicit fields · 1.5latent parametrization · 1.0encoder-decoder · 1.0
YearPublicationVenuePosition
2024 DeepMesh: Differentiable Iso-Surface Extraction
abstract
Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Implicit Fields. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define DeepMesh - an end-to-end differentiable mesh representation that can vary its topology. We validate our theoretical insight through several applications: Single view 3D Reconstruction via Differentiable Rendering, Physically-Driven Shape Optimization, Full Scene 3D Reconstruction from Scans and End-to-End Training. In all cases our end-to-end differentiable parameterization gives us an edge over state-of-the-art algorithms.
Benoît Guillard, Edoardo Remelli, Artem Lukoianov, Pierre Yvernay, Stephan R. Richter, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches
abstract
Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be used for shape refinement given only single pen strokes.We compare our approach to state-of-the-art methods on sketches—both hand-drawn and synthesized—and demonstrate that we outperform them.
Benoît Guillard, Edoardo Remelli, Pierre Yvernay, Pascal Fua
ICCV3