Demo Data from EDBT 2026 / reviewers in the wild / expert
Pierre Yvernay
dblp:289/6519
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0004-9509-283XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
implicit surface |
0.8 | 1 | 2024 | DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Geometric modeling and processing
isosurface extraction |
0.8 | 1 | 2024 | DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Geometric modeling and processing › shape representation
mesh representation |
0.8 | 1 | 2024 | DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision
3d shape reconstruction |
0.5 | 1 | 2021 | Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021 |
Computer vision › 3D vision › 3d reconstruction › single-view 3d reconstruction
sketch-based 3d reconstruction |
0.5 | 1 | 2021 | Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021 |
Geometric modeling and processing › shape modeling › shape editing
mesh editing |
0.5 | 1 | 2021 | Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches · ICCV 2021 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2024 | DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.2 | 1 | 2024 | DeepMesh: Differentiable Iso-Surface Extraction · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Methods — techniques the papers use, named apart from their topics
marching cubes · 1.5differentiable rendering · 1.5deep implicit fields · 1.5latent parametrization · 1.0encoder-decoder · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | DeepMesh: Differentiable Iso-Surface ExtractionabstractGeometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D euclidean grid, resulting in a learnable parameterization that is unlimited in resolution. Unfortunately, these methods are often unsuitable for applications that require an explicit mesh-based surface representation because converting an implicit field to such a representation relies on the Marching Cubes algorithm, which cannot be differentiated with respect to the underlying implicit field. In this work, we remove this limitation and introduce a differentiable way to produce explicit surface mesh representations from Deep Implicit Fields. Our key insight is that by reasoning on how implicit field perturbations impact local surface geometry, one can ultimately differentiate the 3D location of surface samples with respect to the underlying deep implicit field. We exploit this to define DeepMesh - an end-to-end differentiable mesh representation that can vary its topology. We validate our theoretical insight through several applications: Single view 3D Reconstruction via Differentiable Rendering, Physically-Driven Shape Optimization, Full Scene 3D Reconstruction from Scans and End-to-End Training. In all cases our end-to-end differentiable parameterization gives us an edge over state-of-the-art algorithms. Benoît Guillard, Edoardo Remelli, Artem Lukoianov, Pierre Yvernay, Stephan R. Richter, Timur M. Bagautdinov, Pierre Baqué, Pascal Fua |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2021 | Sketch2Mesh: Reconstructing and Editing 3D Shapes from SketchesabstractReconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When integrated into a user interface that provides camera parameters for the sketches, this enables us to leverage its latent parametrization to represent and refine a 3D mesh so that its projections match the external contours outlined in the sketch. We will show that this approach is easy to deploy, robust to style changes, and effective. Furthermore, it can be used for shape refinement given only single pen strokes.We compare our approach to state-of-the-art methods on sketches—both hand-drawn and synthesized—and demonstrate that we outperform them. Benoît Guillard, Edoardo Remelli, Pierre Yvernay, Pascal Fua |
ICCV | 3 |