Demo Data from EDBT 2026 / reviewers in the wild / expert
Andrew Z. Hou
dblp:289/6521
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 71% Computational photography and imaging · 29% | |
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
shadow rendering |
1.1 | 2 | 2022 | Face Relighting with Geometrically Consistent Shadows · CVPR 2022 Towards High Fidelity Face Relighting With Realistic Shadows · CVPR 2021 |
Computer vision › Face, body and person analysis › face manipulation
face relighting |
0.6 | 1 | 2022 | Face Relighting with Geometrically Consistent Shadows · CVPR 2022 |
Computational photography and imaging › image relighting
face relighting |
0.5 | 1 | 2021 | Towards High Fidelity Face Relighting With Realistic Shadows · CVPR 2021 |
Rendering
differentiable rendering |
0.2 | 1 | 2022 | Face Relighting with Geometrically Consistent Shadows · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
ray tracing · 1.1differentiable shadow modeling · 1.1shadow mask estimation · 0.5quotient image prediction · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Blind Removal of Facial Foreign Shadows
Yaojie Liu, Andrew Z. Hou, Xinyu Huang 0001, Liu Ren 0001, Xiaoming Liu 0002 |
BMVC | 2 |
| 2022 | Face Relighting with Geometrically Consistent ShadowsabstractMost face relighting methods are able to handle diffuse shadows, but struggle to handle hard shadows, such as those cast by the nose. Methods that propose techniques for handling hard shadows often do not produce geometrically consistent shadows since they do not directly leverage the estimated face geometry while synthesizing them. We propose a novel differentiable algorithm for synthesizing hard shadows based on ray tracing, which we incorporate into training our face relighting model. Our proposed algorithm directly utilizes the estimated face geometry to synthesize geometrically consistent hard shadows. We demonstrate through quantitative and qualitative experiments on Multi-PIE and FFHQ that our method produces more geometrically consistent shadows than previous face relighting methods while also achieving state-of-the-art face relighting performance under directional lighting. In addition, we demonstrate that our differentiable hard shadow modeling improves the quality of the estimated face geometry over diffuse shading models. Andrew Z. Hou, Michel Sarkis, Ning Bi, Yiying Tong, Xiaoming Liu 0002 |
CVPR | 1 |
| 2021 | Towards High Fidelity Face Relighting With Realistic ShadowsabstractExisting face relighting methods often struggle with two problems: maintaining the local facial details of the subject and accurately removing and synthesizing shadows in the relit image, especially hard shadows. We propose a novel deep face relighting method that addresses both problems. Our method learns to predict the ratio (quotient) image between a source image and the target image with the desired lighting, allowing us to relight the image while maintaining the local facial details. During training, our model also learns to accurately modify shadows by using estimated shadow masks to emphasize on the high-contrast shadow borders. Furthermore, we introduce a method to use the shadow mask to estimate the ambient light intensity in an image, and are thus able to leverage multiple datasets during training with different global lighting intensities. With quantitative and qualitative evaluations on the Multi-PIE and FFHQ datasets, we demonstrate that our proposed method faithfully maintains the local facial details of the subject and can accurately handle hard shadows while achieving state-of-the-art face relighting performance. Andrew Z. Hou, Michel Sarkis, Ning Bi, Yiying Tong, Xiaoming Liu 0002 |
CVPR | 1 |