EDBT 2026 Demo / reviewers in the wild / expert
Xiaokun Pan
dblp:289/7053
· DBLP profile ↗
9ranked-venue papers
3as first author
9since 2021 · last 2025
0000-0002-7438-1665ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene UnderstandingabstractRecently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods cannot distinguish 3D instance-level information, which usually predicts a heatmap between the scene feature and text query. In this paper, we propose PanoGS, a novel and effective 3D panoptic open vocabulary scene understanding approach. Technically, to learn accurate 3D language features that can scale to large indoor scenarios, we adopt the pyramid tri-plane to model the latent continuous parametric feature space and use a 3D feature decoder to regress the multi-view fused 2D feature cloud. Besides, we propose language-guided graph cuts that synergistically leverage reconstructed geometry and learned language cues to group 3D Gaussian primitives into a set of super-primitives. To obtain 3D consistent instance, we perform graph clustering based segmentation with SAM-guided edge affinity computation between different super-primitives. Extensive experiments on widely used datasets show better or more competitive performance on 3D panoptic open vocabulary scene understanding. Project page: https://zju3dv.github.io/panogs. Hongjia Zhai, Zhenzhe Li, Xiaokun Pan, Yijia He, Guofeng Zhang 0001 |
CVPR | 4 |
| 2025 | Scalable Multi-Session Visual SLAM in Large-Scale Scenes with Subgraph OptimizationabstractMulti-session visual SLAM systems enable 6-DoF camera localization along with long-term maintenance and expansion of the global map, by utilizing image data from different sessions. However, in large-scale environments, these systems often suffer from severe scale drift. While modern SLAM systems attempt to maintain global map consistency through loop detection and correction, they still face challenges in terms of convergence and accuracy. In this paper, we propose a robust large-scale multi-session SLAM system for long-term localization and mapping that achieves global consistency. Furthermore, to address the backend optimization problem in large-scale environments, we introduce a hierarchical optimization strategy based on the graph structure. More specifically, a subgraph structure is introduced to reduce the size of problem while effectively propagating scale correction information. In addition, a hierarchical strategy enables coarse-to-fine updates of the graph states. Experimental results not only demonstrate that our method efficiently optimizes the pose graph and maintains map consistency in large-scale environments, but also highlight the effectiveness and scalability of the proposed approach. Xiaokun Pan, Zhenzhe Li, Tianxing Fan, Hongjia Zhai, Hujun Bao, Guofeng Zhang 0001 |
ICRA | 1 |
| 2025 | Neuraloc: Visual Localization in Neural Implicit Map With Dual Complementary FeaturesabstractRecently, neural radiance fields (NeRF) have gained significant attention in the field of visual localization. However, existing NeRF-based approaches either lack geometric constraints or require extensive storage for feature matching, limiting their practical applications. To address these challenges, we propose an efficient and novel visual localization approach based on the neural implicit map with complementary features. Specifically, to enforce geometric constraints and reduce storage requirements, we implicitly learn a 3D keypoint descriptor field, avoiding the need to explicitly store point-wise features. To further address the semantic ambiguity of descriptors, we introduce additional semantic contextual feature fields, which enhance the quality and reliability of 2D-3D correspondences. Besides, we propose descriptor similarity distribution alignment to minimize the domain gap between 2D and 3D feature spaces during matching. Finally, we construct the matching graph using both complementary descriptors and contextual features to establish accurate 2D3D correspondences for 6-DoF pose estimation. Compared with the recent NeRF-based approaches, our method achieves a$3 \times$faster training speed and a$45 \times$reduction in model storage. Extensive experiments on two widely used datasets demonstrate that our approach outperforms or is highly competitive with other state-of-the-art NeRF-based visual localization methods. Project page: https://zju3dv.github.io/neuraloc Hongjia Zhai, Boming Zhao, Xiaokun Pan, Yijia He, Zhaopeng Cui, Hujun Bao, Guofeng Zhang 0001 |
ICRA | 4 |
| 2025 | DW-VIO: Deep Weighted Visual-Inertial OdometryabstractVisual-inertial odometry (VIO) has made significant progress in various applications. However, one of the key challenges in VIO is the efficient and robust fusion of visual and inertial measurements, particularly while mitigating the impact of sensor failures. To address this challenge, we propose a new learning-based VIO system, i.e., DW-VIO, which is able to integrate multiple sensors and provide robust state estimations. To this end, we design a novel deep learning-based data-fusion approach that dynamically associates information from multiple sensors to predict sensor weights for optimization. Moreover, in order to improve the efficiency, we present several real-time optimization techniques including a fast patch graph constructor and an efficient GPU-accelerated multi-factor bundle adjustment layer. Experimental results show that DW-VIO outperforms most state-of-the-art (SOTA) methods on the EuRoC MAV, ETH3D-SLAM, and KITTI-360 benchmarks across various challenging sequences. Additionally, it maintains a minimum of 20 frames per second (FPS) on a single RTX 3060 GPU with high-resolution input, highlighting its efficiency. Guyuan Chen, Xiyue Guo, Xiaokun Pan, Yujun Shen, Guofeng Zhang 0001, Hujun Bao, Zhaopeng Cui |
IROS | 3 |
| 2025 | Real-Time Consistent Monocular Depth Recovery System for Dynamic EnvironmentsabstractMonocular depth estimation is essential for applications such as autonomous navigation and 3D reconstruction. However, achieving accurate and temporally consistent depth estimation in dynamic environments remains challenging due to scale ambiguity, sensitivity to dynamic objects, and inconsistent depth predictions. Traditional SLAM-based methods ensure global consistency but perform poorly in dynamic scenes, while deep learning-based approaches suffer from the absence of absolute scale and temporal stability. To address these issues, we propose a Real-Time Consistent Monocular Depth Recovery System that combines ORB-SLAM3 for sparse depth initialization, a ViT-based depth completion network, and a motion segmentation module to improve robustness in dynamic environments. Additionally, we introduce a dual-weight fusion module that adaptively balances RGB semantic features and geometric depth priors, ensuring high accuracy and consistency. Our system jointly optimizes both static and dynamic regions to produce globally scale-consistent dense depth maps with improved temporal stability. Extensive experiments on benchmark datasets demonstrate that our approach outperforms existing methods in terms of depth accuracy, temporal consistency, and robustness in dynamic scenes, while maintaining real-time performance. Xiaokun Pan, Hengxu Lin, Guofeng Zhang 0001 |
IROS | 2 |
| 2025 | EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the FlyabstractReal-time 3D reconstruction is a fundamental task in computer graphics. Recently, differentiable-rendering-based SLAM system has demonstrated significant potential, enabling photorealistic scene rendering through learnable scene representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Current differentiable rendering methods face dual challenges in real-time computation and sensor noise sensitivity, leading to degraded geometric fidelity in scene reconstruction and limited practicality. To address these challenges, we propose a novel real-time system EGG-Fusion, featuring robust sparse-to-dense camera tracking and a geometry-aware Gaussian surfel mapping module, introducing an information filter-based fusion method that explicitly accounts for sensor noise to achieve high-precision surface reconstruction. The proposed differentiable Gaussian surfel mapping effectively models multi-view consistent surfaces while enabling efficient parameter optimization. Extensive experimental results demonstrate that the proposed system achieves a surface reconstruction error of 0.6cm on standardized benchmark datasets including Replica and ScanNet++, representing over 20% improvement in accuracy compared to state-of-the-art (SOTA) GS-based methods. Notably, the system maintains real-time processing capabilities at 24 FPS, establishing it as one of the most accurate differentiable-rendering-based real-time reconstruction systems. Project Page: https://zju3dv.github.io/eggfusion/. Xiaokun Pan, Zhenzhe Li, Zhichao Ye, Hongjia Zhai, Guofeng Zhang 0001 |
SIGGRAPH Asia | 1 |
| 2024 | RD-VIO: Robust Visual-Inertial Odometry for Mobile Augmented Reality in Dynamic EnvironmentsabstractIt is typically challenging for visual or visual-inertial odometry systems to handle the problems of dynamic scenes and pure rotation. In this work, we design a novel visual-inertial odometry (VIO) system called RD-VIO to handle both of these two problems. First, we propose an IMU-PARSAC algorithm which can robustly detect and match keypoints in a two-stage process. In the first state, landmarks are matched with new keypoints using visual and IMU measurements. We collect statistical information from the matching and then guide the intra-keypoint matching in the second stage. Second, to handle the problem of pure rotation, we detect the motion type and adapt the deferred-triangulation technique during the data-association process. We make the pure-rotational frames into the special subframes. When solving the visual-inertial bundle adjustment, they provide additional constraints to the pure-rotational motion. We evaluate the proposed VIO system on public datasets and online comparison. Experiments show the proposed RD-VIO has obvious advantages over other methods in dynamic environments. Jinyu Li 0002, Xiaokun Pan, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Robust Collaborative Visual-Inertial SLAM for Mobile Augmented RealityabstractAchieving precise real-time localization and ensuring robustness are critical challenges in multi-user mobile AR applications. Leveraging collaborative information to augment tracking accuracy on lightweight devices and fortify overall system robustness emerges as a crucial necessity. In this paper, we propose a robust centralized collaborative rnulti-agent VI-SLAM system for mobile AR interaction and server-side efficient consistent mapping. The system deploys a lightweight VIO frontend on mobile devices for real-time tracking, and a backend running on a remote server to update multiple submaps. When overlapping areas between submaps across agents are detected, the system performs submap fusion to establish a globally consistent map. Additionally, we propose a map registration and fusion strategy based on covisibility areas for online registration and fusion in multi-agent scenarios. To improve the tracking accuracy of the frontend on agent, we introduce a strategy for updating the global map to the local map at a moderate frequency between the camera-rate pose estimation of the frontend VIO and the low-frequency global map optimization, using a tightly coupled strategy to achieve consistency of the multi-agent frontend poses estimation in the global map. The effectiveness of the proposed method is further confirmed by executing backend mapping on the server and deploying VIO frontends on multiple mobile devices for AR demostration. Additionally, we discuss the scalability of the proposed system by analyzing network traffic, synchronization frequency, and other factors at both the agent and server ends. Xiaokun Pan, Jinyu Li 0002, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | NeuralMarker: A Framework for Learning General Marker CorrespondenceabstractWe tackle the problem of estimating correspondences from a general marker, such as a movie poster, to an image that captures such a marker. Conventionally, this problem is addressed by fitting a homography model based on sparse feature matching. However, they are only able to handle plane-like markers and the sparse features do not sufficiently utilize appearance information. In this paper, we propose a novel framework NeuralMarker, training a neural network estimating dense marker correspondences under various challenging conditions, such as marker deformation, harsh lighting, etc. Deep learning has presented an excellent performance in correspondence learning once provided with sufficient training data. However, annotating pixel-wise dense correspondence for training marker correspondence is too expensive. We observe that the challenges of marker correspondence estimation come from two individual aspects: geometry variation and appearance variation. We, therefore, design two components addressing these two challenges in NeuralMarker. First, we create a synthetic dataset FlyingMarkers containing marker-image pairs with ground truth dense correspondences. By training with FlyingMarkers, the neural network is encouraged to capture various marker motions. Second, we propose the novel Symmetric Epipolar Distance (SED) loss, which enables learning dense correspondence from posed images. Learning with the SED loss and the cross-lighting posed images collected by Structure-from-Motion (SfM), NeuralMarker is remarkably robust in harsh lighting environments and avoids synthetic image bias. Besides, we also propose a novel marker correspondence evaluation method circumstancing annotations on real marker-image pairs and create a new benchmark. We show that NeuralMarker significantly outperforms previous methods and enables new interesting applications, including Augmented Reality (AR) and video editing. Xiaokun Pan, Weihong Pan, Weikang Bian, Ka Chun Cheung, Guofeng Zhang 0001, Hongsheng Li 0001 |
ACM Trans. Graph. | 2 |