Demo Data from EDBT 2026 / reviewers in the wild / expert
Sabrina Musatian
dblp:289/7427
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Graph learning · 50% Segmentation and scene understanding · 50% | |
| Databases, data mining, and information retrieval
1 paper |
Knowledge graphs · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph generation |
0.5 | 1 | 2021 | Unconditional Scene Graph Generation · ICCV 2021 |
Computer vision › Segmentation and scene understanding
scene graph generation |
0.5 | 1 | 2021 | Unconditional Scene Graph Generation · ICCV 2021 |
Knowledge graphs
scene graph |
0.5 | 1 | 2021 | Unconditional Scene Graph Generation · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
hierarchical recurrent architecture · 1.0autoregressive model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | MIGS: Meta Image Generation from Scene Graphs
Azade Farshad, Sabrina Musatian, Helisa Dhamo, Nassir Navab |
BMVC | 2 |
| 2021 | Unconditional Scene Graph GenerationabstractDespite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and directed-edges as relationships among objects, offer an alternative representation of a scene that is more semantically grounded than images. We hypothesize that a generative model for scene graphs might be able to learn the underlying semantic structure of real-world scenes more effectively than images, and hence, generate realistic novel scenes in the form of scene graphs. In this work, we explore a new task for the unconditional generation of semantic scene graphs. We develop a deep auto-regressive model called SceneGraphGen which can directly learn the probability distribution over labelled and directed graphs using a hierarchical recurrent architecture. The model takes a seed object as input and generates a scene graph in a sequence of steps, each step generating an object node, followed by a sequence of relationship edges connecting to the previous nodes. We show that the scene graphs generated by SceneGraphGen are diverse and follow the semantic patterns of real-world scenes. Additionally, we demonstrate the application of the generated graphs in image synthesis, anomaly detection and scene graph completion. Sarthak Garg, Helisa Dhamo, Azade Farshad, Sabrina Musatian, Nassir Navab, Federico Tombari |
ICCV | 4 |
| 2021 | Towards Semantic Interpretation of Thoracic Disease and COVID-19 Diagnosis Models
Ashkan Khakzar, Sabrina Musatian, Jonas Buchberger, Icxel Valeriano Quiroz, Nikolaus Pinger, Soroosh Baselizadeh, Seong Tae Kim 0001, Nassir Navab |
MICCAI (3) | 2 |