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Yong Min Kim 0001

dblp:29/10852-1 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0003-4796-490XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 56% Interaction techniques and input · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality locomotion
0.512021
Evaluation of locomotion methods in virtual reality navigation environments: An involuntary position shift and task performance · Int. J. Hum. Comput. Stud. 2021
Interaction techniques and input › spatial interaction › navigation
virtual reality navigation
0.512021
Evaluation of locomotion methods in virtual reality navigation environments: An involuntary position shift and task performance · Int. J. Hum. Comput. Stud. 2021
Immersive interaction
unintended positional drift
0.112021
Evaluation of locomotion methods in virtual reality navigation environments: An involuntary position shift and task performance · Int. J. Hum. Comput. Stud. 2021
YearPublicationVenuePosition
2024 Effects of Autonomous Driving Context and Anthropomorphism of in-Vehicle Voice Agents on Intimacy, Trust, and Intention to Use
abstract
Recently, the intelligent in-vehicle voice agent (IVVA) using natural language processing (NLP) and capable of having a conversation have been introduced in autonomous vehicles (AVs). The IVVA is expanding its role not only to provide driving information and vehicle condition updates to ensure safety, but also to communicate and empathize with drivers like a friend in order to provide a more enjoyable driving experience. Accordingly, various anthropomorphic techniques have been applied to IVVAs and their effects evaluated. There is a tendency to focus on identifying whether anthropomorphic techniques are effective or not, but consideration of the autonomous driving contexts (ADCs) has been insufficient. Therefore, this study compares and evaluates the effects of the ADC (e.g., emergency stop, navigation, and casual conversations) on the interaction experience (specifically, intimacy, trust, and intention to use) from human-IVVA conversations by analyzing two IVVAs with different levels of anthropomorphism. As a result, the IVVA with the higher level of anthropomorphism encouraged greater intimacy. An interaction effect was confirmed based on the ADC and the level of anthropomorphism. In addition, regarding trust and intention to use, the IVVA with greater anthropomorphism was evaluated with a higher trust level and a stronger intention to use in an emergency stop situation. But the IVVAs did not always provide a positive experience in other driving contexts. The results of this study suggest that when designing an IVVA for AVs, it is necessary to use a conversation strategy appropriate to the situation by recognizing the ADC, rather than simply considering an increase in anthropomorphism.
Donggun Park 0001, Yushin Lee 0001, Yong Min Kim 0001
Int. J. Hum. Comput. Interact.3
2021 Evaluation of locomotion methods in virtual reality navigation environments: An involuntary position shift and task performance
Yong Min Kim 0001, Yushin Lee 0001, Ilsun Rhiu, Myung Hwan Yun
Int. J. Hum. Comput. Stud.1
2020 A Systematic Review of a Virtual Reality System from the Perspective of User Experience
abstract
Virtual reality (VR) is receiving attention enough to be considered as its revival age in both industrial and academic field. Since VR systems have various types of interaction with users and new types of interaction are constantly being developed, various studies investigating user experience (UX) of VR systems are continuously needed. However, there is still a lack of research on the taxonomy that can recognize the main characteristics of VR system at a glance by reflecting the influencing factors of UX. Therefore, we collected and reviewed the research related to the UX evaluation of the VR system in order to identify the current research status and to suggest future research direction. To achieve this, a systematic review was conducted on UX studies for VR, and taxonomies of VR system including influencing factors of UX were proposed. A total of 393 unique articles were collected, and 65 articles were selected to be reviewed via Systematic Reviews and Meta-Analyses methodology. The selected articles were analyzed according to predefined taxonomies. As a result, current status of research can be identified base on the proposed taxonomies. Besides, issues related to VR devices and technology, and research method for future research directions can be suggested.
Yong Min Kim 0001, Ilsun Rhiu, Myung Hwan Yun
Int. J. Hum. Comput. Interact.1