EDBT 2026 Demo / reviewers in the wild / expert
Bryan C. Russell
dblp:29/2277
· DBLP profile ↗
53ranked-venue papers
6as first author
17since 2021 · last 2025
0000-0001-8656-543XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 45 · 5 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 40 · 3 first-author · 15 since 2021Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Video-Guided Foley Sound Generation with Multimodal ControlsabstractGenerating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model designed for video-guided sound generation that supports multimodal conditioning through text, audio, and video. Given a silent video and a text prompt, MultiFoley allows users to create clean sounds (e.g., skateboard wheels spinning without wind noise) or more whimsical sounds (e.g., making a lion’s roar sound like a cat’s meow). MultiFoley also allows users to choose reference audio from sound effects (SFX) libraries or partial videos for conditioning. A key novelty of our model lies in its joint training on both internet video datasets with low-quality audio and professional SFX recordings, enabling high-quality, full-bandwidth (48kHz) audio generation. Through automated evaluations and human studies, we demonstrate that MultiFoley successfully generates synchronized high-quality sounds across varied conditional inputs and outperforms existing methods. Please see our project page for video results: https://ificl.github.io/MultiFoley/ Prem Seetharaman, Bryan C. Russell, Oriol Nieto, David Bourgin, Andrew Owens, Justin Salamon |
CVPR | 3 |
| 2025 | Improving Personalized Search with Regularized Low-Rank Parameter UpdatesabstractPersonalized vision-language retrieval seeks to recognize new concepts (e.g., “my dog Fido”) from only a few examples. This task is challenging because it requires not only learning a new concept from a few images, but also integrating the personal and general knowledge together to recognize the concept in different contexts. In this paper, we show how to effectively adapt the internal representation of a vision-language dual encoder model for personalized vision-language retrieval. We find that regularized low-rank adaption of a small set of parameters in the language encoder’s final layer serves as a highly effective alternative to textual inversion for recognizing the personal concept while preserving general knowledge. Additionally, we explore strategies for combining parameters of multiple learned personal concepts, finding that parameter addition is effective. To evaluate how well general knowledge is preserved in a finetuned representation, we introduce a metric that measures image retrieval accuracy based on captions generated by a vision language model (VLM). Our approach achieves state-of-the-art accuracy on two benchmarks for personalized image retrieval with natural language queries – DeepFashion2 and ConCon-Chi – outperforming the prior art by 4% − 22% on personal retrievals. Fiona Ryan, Josef Sivic, Fabian Caba Heilbron, Judy Hoffman, James M. Rehg, Bryan C. Russell |
CVPR | 6 |
| 2025 | Discovering Divergent Representations Between Text-To-Image Models
Lisa Dunlap, Joseph Gonzalez 0001, Trevor Darrell, Fabian Caba Heilbron, Josef Sivic, Bryan C. Russell |
ICCV | 6 |
| 2025 | ResidualViT for Efficient Temporally Dense Video EncodingabstractSeveral video understanding tasks, such as natural language temporal video grounding, temporal activity localization, and audio description generation, require "temporally dense" reasoning over frames sampled at high temporal resolution. However, computing frame-level features for these tasks is computationally expensive given the temporal resolution requirements. In this paper, we make three contributions to reduce the cost of computing features for temporally dense tasks. First, we introduce a vision transformer (ViT) architecture, dubbed ResidualViT, that leverages the large temporal redundancy in videos to efficiently compute temporally dense frame-level features. Our architecture incorporates (i) learnable residual connections that ensure temporal consistency across consecutive frames and (ii) a token reduction module that enhances processing speed by selectively discarding temporally redundant information while reusing weights of a pretrained foundation model. Second, we propose a lightweight distillation strategy to approximate the frame-level features of the original foundation model. Finally, we evaluate our approach across four tasks and five datasets, in both zero-shot and fully supervised settings, demonstrating significant reductions in computational cost (up to 60%) and improvements in inference speed (up to 2.5x faster), all while closely approximating the accuracy of the original foundation model. Mattia Soldan, Fabian Caba Heilbron, Bernard Ghanem, Josef Sivic, Bryan C. Russell |
ICCV | 5 |
| 2025 | FocalPose++: Focal Length and Object Pose Estimation via Render and CompareabstractWe introduce FocalPose++, a neural render-and-compare method for jointly estimating the camera-object 6D pose and camera focal length given a single RGB input image depicting a known object. The contributions of this work are threefold. First, we derive a focal length update rule that extends an existing state-of-the-art render-and-compare 6D pose estimator to address the joint estimation task. Second, we investigate several different loss functions for jointly estimating the object pose and focal length. We find that a combination of direct focal length regression with a reprojection loss disentangling the contribution of translation, rotation, and focal length leads to improved results. Third, we explore the effect of different synthetic training data on the performance of our method. Specifically, we investigate different distributions used for sampling object's 6D pose and camera's focal length when rendering the synthetic images, and show that parametric distribution fitted on real training data works the best. We show results on three challenging benchmark datasets that depict known 3D models in uncontrolled settings. We demonstrate that our focal length and 6D pose estimates have lower error than the existing state-of-the-art methods. Martin Cífka, Georgy Ponimatkin, Yann Labbé, Bryan C. Russell, Mathieu Aubry, Vladimír Petrík, Josef Sivic |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2024 | NewMove: Customizing Text-to-Video Models with Novel Motions
Joanna Materzynska, Josef Sivic, Eli Shechtman, Antonio Torralba 0001, Richard Zhang 0001, Bryan C. Russell |
ACCV (5) | 6 |
| 2024 | Koala: Key Frame-Conditioned Long Video-LLMabstractLong video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However, despite being trained on millions of short seconds-long videos, vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation, we propose a lightweight and self-supervised approach, Key frame-conditioned long video-LLM (Koala), that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks, where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly, we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition. Reuben Tan, Ximeng Sun, Ping Hu 0001, Jui-Hsien Wang, Hanieh Deilamsalehy, Bryan A. Plummer, Bryan C. Russell, Kate Saenko |
CVPR | 7 |
| 2023 | Conditional Generation of Audio from Video via Foley AnalogiesabstractThe sound effects that designers add to videos are designed to convey a particular artistic effect and, thus, may be quite different from a scene's true sound. Inspired by the challenges of creating a soundtrack for a video that differs from its true sound, but that nonetheless matches the actions occurring on screen, we propose the problem of conditional Foley. We present the following contributions to address this problem. First, we propose a pretext task for training our model to predict sound for an input video clip using a conditional audio-visual clip sampled from another time within the same source video. Second, we propose a model for generating a soundtrack for a silent input video, given a user-supplied example that specifies what the video should “sound like”. We show through human studies and automated evaluation metrics that our model successfully generates sound from videos, while varying its output according to the content of a supplied example. Project site: https://xypb.github.io/CondFoleyGen. Yuexi Du, Justin Salamon, Bryan C. Russell, Andrew Owens |
CVPR | 4 |
| 2023 | Language-Guided Music Recommendation for Video via Prompt AnalogiesabstractWe propose a method to recommend music for an input video while allowing a user to guide music selection with free-form natural language. A key challenge of this problem setting is that existing music video datasets provide the needed (video, music) training pairs, but lack text descriptions of the music. This work addresses this challenge with the following three contributions. First, we propose a text-synthesis approach that relies on an analogy-based prompting procedure to generate natural language music descriptions from a large-scale language model (BLOOM-176B) given pre-trained music tagger outputs and a small number of human text descriptions. Second, we use these synthesized music descriptions to train a new trimodal model, which fuses text and video input representations to query music samples. For training, we introduce a text dropout regularization mechanism which we show is critical to model performance. Our model design allows for the re-trieved music audio to agree with the two input modalities by matching visual style depicted in the video and musical genre, mood, or instrumentation described in the natural language query. Third, to evaluate our approach, we collect a testing dataset for our problem by annotating a subset of 4k clips from the YT8M-Music Video dataset with natural language music descriptions which we make publicly available. We show that our approach can match or exceed the performance of prior methods on video-to-music retrieval while significantly improving retrieval accuracy when using text guidance. Daniel McKee, Justin Salamon, Josef Sivic, Bryan C. Russell |
CVPR | 4 |
| 2023 | Language-Guided Audio-Visual Source Separation via Trimodal ConsistencyabstractWe propose a self-supervised approach for learning to perform audio source separation in videos based on natu-ral language queries, using only unlabeled video and au-dio pairs as training data. A key challenge in this task is learning to associate the linguistic description of a sound-emitting object to its visual features and the corresponding components of the audio waveform, all without access to annotations during training. To overcome this challenge, we adapt off-the-shelf vision-language foundation models to provide pseudo-target supervision via two novel loss functions and encourage a stronger alignment between the audio, visual and natural language modalities. During inference, our approach can separate sounds given text, video and audio input, or given text and audio input alone. We demonstrate the effectiveness of our self-supervised approach on three audio-visual separation datasets, including MUSIC, SOLOS and AudioSet, where we outperform state-of-the-art strongly supervised approaches despite not using object detectors or text labels during training. Our project page including publicly available code can be found at https://cs-people.bu.edu/rxtan/projectsNAST. Reuben Tan, Arijit Ray, Andrea Burns, Bryan A. Plummer, Justin Salamon, Oriol Nieto, Bryan C. Russell, Kate Saenko |
CVPR | 7 |
| 2023 | Meta-Personalizing Vision-Language Models to Find Named Instances in VideoabstractLarge-scale vision-language models (VLM) have shown impressive results for language-guided search applications. While these models allow category-level queries, they currently struggle with personalized searches for moments in a video where a specific object instance such as “My dog Biscuit” appears. We present the following three contributions to address this problem. First, we describe a method to meta-personalize a pre-trained VLM, i.e., learning how to learn to personalize a VLM at test time to search in video. Our method extends the VLM's token vocabulary by learning novel word embeddings specific to each instance. To capture only instance-specific features, we represent each instance embedding as a combination of shared and learned global category features. Second, we propose to learn such personalization without explicit human supervision. Our approach automatically identifies moments of named visual instances in video using transcripts and vision-language similarity in the VLM's embedding space. Finally, we introduce This-Is-My, a personal video instance retrieval benchmark. We evaluate our approach on This-Is-My and Deep-Fashion2 and show that we obtain a 15% relative improvement over the state of the art on the latter dataset. Chun-Hsiao Yeh, Bryan C. Russell, Josef Sivic, Fabian Caba Heilbron, Simon Jenni |
CVPR | 2 |
| 2022 | Focal Length and Object Pose Estimation via Render and CompareabstractWe introduce FocalPose, a neural render-and-compare method for jointly estimating the camera-object 6D pose and camera focal length given a single RGB input image depicting a known object. The contributions of this work are twofold. First, we derive a focal length update rule that extends an existing state-of-the-art render-and-compare 6D pose estimator to address the joint estimation task. Second, we investigate several different loss functions for jointly estimating the object pose and focal length. We find that a combination of direct focal length regression with a reprojection loss disentangling the contribution of translation, rotation, and focal length leads to improved results. We show results on three challenging benchmark datasets that depict known 3D models in uncontrolled settings. We demonstrate that our focal length and 6D pose estimates have lower error than the existing state-of-the-art methods. Georgy Ponimatkin, Yann Labbé, Bryan C. Russell, Mathieu Aubry, Josef Sivic |
CVPR | 3 |
| 2022 | Neural Volumetric Object SelectionabstractWe introduce an approach for selecting objects in neural volumetric 3D representations, such as multi-plane images (MPI) and neural radiance fields (NeRF). Our approach takes a set of foreground and background 2D user scribbles in one view and automatically estimates a 3D segmentation of the desired object, which can be rendered into novel views. To achieve this result, we propose a novel voxel feature embedding that incorporates the neural volumetric 3D representation and multi-view image features from all input views. To evaluate our approach, we introduce a new dataset of human-provided segmentation masks for depicted objects in real-world multi-view scene captures. We show that our approach out-performs strong baselines, including 2D segmentation and 3D segmentation approaches adapted to our task. Zhongzheng Ren, Aseem Agarwala, Bryan C. Russell, Alexander G. Schwing, Oliver Wang |
CVPR | 3 |
| 2022 | It's Time for Artistic Correspondence in Music and VideoabstractWe present an approach for recommending a music track for a given video, and vice versa, based on both their temporal alignment and their correspondence at an artistic level. We propose a self-supervised approach that learns this correspondence directly from data, without any need of human annotations. In order to capture the high-level concepts that are required to solve the task, we propose modeling the long-term temporal context of both the video and the music signals, using Transformer networks for each modality. Experiments show that this approach strongly outperforms alternatives that do not exploit the temporal context. The combination of our contributions improve retrieval accuracy up to 10× over prior state of the art. This strong improvement allows us to introduce a wide range of analyses and applications. For instance, we can condition music retrieval based on visually defined attributes. Didac Suris, Carl Vondrick, Bryan C. Russell, Justin Salamon |
CVPR | 3 |
| 2021 | Weakly Supervised Human-Object Interaction Detection in Video via Contrastive Spatiotemporal RegionsabstractWe introduce the task of weakly supervised learning for detecting human and object interactions in videos. Our task poses unique challenges as a system does not know what types of human-object interactions are present in a video or the actual spatiotemporal location of the human and the object. To address these challenges, we introduce a contrastive weakly supervised training loss that aims to jointly associate spatiotemporal regions in a video with an action and object vocabulary and encourage temporal continuity of the visual appearance of moving objects as a form of self-supervision. To train our model, we introduce a dataset comprising over 6.5k videos with human-object interaction annotations that have been semi-automatically curated from sentence captions associated with the videos. We demonstrate improved performance over weakly supervised baselines adapted to our task on our video dataset. Shuang Li 0013, Yilun Du, Antonio Torralba 0001, Josef Sivic, Bryan C. Russell |
ICCV | 5 |
| 2021 | 3D Reconstruction By Parameterized Surface MappingabstractWe introduce an approach for computing a 3D mesh from one or more views of an object by establishing dense correspondences between pixels in the views and 3D locations on a learnable parameterized surface. We propose a multi-view shape encoder that can be jointly trained with the AtlasNet surface parameterization. The shape is further refined using a novel geometric cycle-consistency loss between the learnable parameterized surface and input views. We demonstrate the efficacy of our approach on the ShapeNet-COCO dataset. Pierre-Alain Langlois, Matthew Fisher, Oliver Wang, Vladimir G. Kim, Alexandre Boulch, Renaud Marlet, Bryan C. Russell |
ICIP | 7 |
| 2021 | Look at What I'm Doing: Self-Supervised Spatial Grounding of Narrations in Instructional VideosabstractWe introduce the task of spatially localizing narrated interactions in videos. Key to our approach is the ability to learn to spatially localize interactions with self-supervision on a large corpus of videos with accompanying transcribed narrations. To achieve this goal, we propose a multilayer cross-modal attention network that enables effective optimization of a contrastive loss during training. We introduce a divided strategy that alternates between computing inter- and intra-modal attention across the visual and natural language modalities, which allows effective training via directly contrasting the two modalities' representations. We demonstrate the effectiveness of our approach by self-training on the HowTo100M instructional video dataset and evaluating on a newly collected dataset of localized described interactions in the YouCook2 dataset. We show that our approach outperforms alternative baselines, including shallow co-attention and full cross-modal attention. We also apply our approach to grounding phrases in images with weak supervision on Flickr30K and show that stacking multiple attention layers is effective and, when combined with a word-to-region loss, achieves state of the art on recall-at-one and pointing hand accuracies. Reuben Tan, Bryan A. Plummer, Kate Saenko, Hailin Jin, Bryan C. Russell |
NeurIPS | 5 |
| 2020 | Telling Left From Right: Learning Spatial Correspondence of Sight and SoundabstractSelf-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the sensory streams. We propose a novel self-supervised task to leverage an orthogonal principle: matching spatial information in the audio stream to the positions of sound sources in the visual stream. Our approach is simple yet effective. We train a model to determine whether the left and right audio channels have been flipped, forcing it to reason about spatial localization across the visual and audio streams. To train and evaluate our method, we introduce a large-scale video dataset, YouTube-ASMR-300K, with spatial audio comprising over 900 hours of footage. We demonstrate that understanding spatial correspondence enables models to perform better on three audio-visual tasks, achieving quantitative gains over supervised and self-supervised baselines that do not leverage spatial audio cues. We also show how to extend our self-supervised approach to 360 degree videos with ambisonic audio. Karren Yang, Bryan C. Russell, Justin Salamon |
CVPR | 2 |
| 2020 | Contact and Human Dynamics from Monocular Video
Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann, Bryan C. Russell, Ruben Villegas, Jimei Yang |
ECCV (5) | 4 |
| 2019 | B-Script: Transcript-based B-roll Video Editing with RecommendationsabstractIn video production, inserting B-roll is a widely used technique to enrich the story and make a video more engaging. However, determining the right content and positions of B-roll and actually inserting it within the main footage can be challenging, and novice producers often struggle to get both timing and content right. We present B-Script, a system that supports B-roll video editing via interactive transcripts. B-Script has a built-in recommendation system trained on expert-annotated data, recommending users B-roll position and content. To evaluate the system, we conducted a within-subject user study with 110 participants, and compared three interface variations: a timeline-based editor, a transcript-based editor, and a transcript-based editor with recommendations. Users found it easier and were faster to insert B-roll using the transcript-based interface, and they created more engaging videos when recommendations were provided. Bernd Huber, Hijung Shin, Bryan C. Russell, Oliver Wang, Gautham J. Mysore |
CHI | 3 |
| 2019 | Photometric Mesh Optimization for Video-Aligned 3D Object ReconstructionabstractIn this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view photometric consistency while constraining mesh deformations with a shape prior. We pose this as a piecewise image alignment problem for each mesh face projection. Our approach allows us to update shape parameters from the photometric error without any depth or mask information. Moreover, we show how to avoid a degeneracy of zero photometric gradients via rasterizing from a virtual viewpoint. We demonstrate 3D object mesh reconstruction results from both synthetic and real-world videos with our photometric mesh optimization, which is unachievable with either naive mesh generation networks or traditional pipelines of surface reconstruction without heavy manual post-processing. Chen-Hsuan Lin 0001, Oliver Wang, Bryan C. Russell, Eli Shechtman, Vladimir G. Kim, Matthew Fisher, Simon Lucey |
CVPR | 3 |
| 2019 | Neural Re-Simulation for Generating Bounces in Single ImagesabstractWe introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static input image, we learn to 'correct' this trajectory to a visually plausible one via a neural network. The neural network can then be seen as learning to `correct' traditional simulation output, generated with incomplete and imprecise world information, to obtain context-specific, visually plausible re-simulated output - a process we call neural re-simulation. We train our system on a set of 50k synthetic scenes where a virtual moving object (ball) has been physically simulated. We demonstrate our approach on both our synthetic dataset and a collection of real-life images depicting everyday scenes, obtaining consistent improvement over baseline alternatives throughout. Carlo Innamorati, Bryan C. Russell, Danny M. Kaufman, Niloy J. Mitra |
ICCV | 2 |
| 2019 | FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape From Single RGB ImagesabstractEstimating 3D hand pose from single RGB images is a highly ambiguous problem that relies on an unbiased training dataset. In this paper, we analyze cross-dataset generalization when training on existing datasets. We find that approaches perform well on the datasets they are trained on, but do not generalize to other datasets or in-the-wild scenarios. As a consequence, we introduce the first large-scale, multi-view hand dataset that is accompanied by both 3D hand pose and shape annotations. For annotating this real-world dataset, we propose an iterative, semi-automated `human-in-the-loop' approach, which includes hand fitting optimization to infer both the 3D pose and shape for each sample. We show that methods trained on our dataset consistently perform well when tested on other datasets. Moreover, the dataset allows us to train a network that predicts the full articulated hand shape from a single RGB image. The evaluation set can serve as a benchmark for articulated hand shape estimation. Christian Zimmermann 0001, Duygu Ceylan, Jimei Yang, Bryan C. Russell, Max Argus, Thomas Brox |
ICCV | 4 |
| 2019 | Bounce and Learn: Modeling Scene Dynamics with Real-World Bounces
Senthil Purushwalkam, Abhinav Gupta 0001, Danny M. Kaufman, Bryan C. Russell |
ICLR (Poster) | 4 |
| 2019 | Learning elementary structures for 3D shape generation and matchingabstractWe propose to represent shapes as the deformation and combination of learnt elementary 3D structures. We demonstrate this decomposition in learnt elementary 3D structures is highly interpretable and leads to clear improvements in 3D shape generation and matching. More precisely, we present two complementary approaches to learn elementary structures in a deep learning framework: (i) continuous surface deformation learning and (ii) 3D structure points learning. Both approaches can be extended to abstract structures of higher dimensions for improved results. We evaluate our method on two very different tasks: ShapeNet objects reconstruction and dense correspondences estimation between human scans. Qualitatively our approach provides interpretable and repeatable results. Quantitatively, we show an important 16% boost for 3D object generation via surface deformation, as well as a clear 6% improvement over state of the art correspondence results on the FAUST inter challenge. Theo Deprelle, Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan C. Russell, Mathieu Aubry |
NeurIPS | 5 |
| 2019 | Unsupervised cycle-consistent deformation for shape matchingabstractAbstract We propose a self‐supervised approach to deep surface deformation. Given a pair of shapes, our algorithm directly predicts a parametric transformation from one shape to the other respecting correspondences. Our insight is to use cycle‐consistency to define a notion of good correspondences in groups of objects and use it as a supervisory signal to train our network. Our method combines does not rely on a template, assume near isometric deformations or rely on point‐correspondence supervision. We demonstrate the efficacy of our approach by using it to transfer segmentation across shapes. We show, on Shapenet, that our approach is competitive with comparable state‐of‐the‐art methods when annotated training data is readily available, but outperforms them by a large margin in the few‐shot segmentation scenario. Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan C. Russell, Mathieu Aubry |
Comput. Graph. Forum | 4 |
| 2018 | A Papier-Mâché Approach to Learning 3D Surface GenerationabstractWe introduce a method for learning to generate the surface of 3D shapes. Our approach represents a 3D shape as a collection of parametric surface elements and, in contrast to methods generating voxel grids or point clouds, naturally infers a surface representation of the shape. Beyond its novelty, our new shape generation framework, AtlasNet, comes with significant advantages, such as improved precision and generalization capabilities, and the possibility to generate a shape of arbitrary resolution without memory issues. We demonstrate these benefits and compare to strong baselines on the ShapeNet benchmark for two applications: (i) autoencoding shapes, and (ii) single-view reconstruction from a still image. We also provide results showing its potential for other applications, such as morphing, parametrization, super-resolution, matching, and co-segmentation. Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan C. Russell, Mathieu Aubry |
CVPR | 4 |
| 2018 | 3D-CODED: 3D Correspondences by Deep Deformation
Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan C. Russell, Mathieu Aubry |
ECCV (2) | 4 |
| 2018 | BodyNet: Volumetric Inference of 3D Human Body Shapes
Gül Varol, Duygu Ceylan, Bryan C. Russell, Jimei Yang, Ersin Yumer, Ivan Laptev, Cordelia Schmid |
ECCV (7) | 3 |
| 2018 | Localizing Moments in Video with Temporal LanguageabstractLocalizing moments in a longer video via natural language queries is a new, challenging task at the intersection of language and video understanding.Though moment localization with natural language is similar to other language and vision tasks like natural language object retrieval in images, moment localization offers an interesting opportunity to model temporal dependencies and reasoning in text.We propose a new model that explicitly reasons about different temporal segments in a video, and shows that temporal context is important for localizing phrases which include temporal language.To benchmark whether our model, and other recent video localization models, can effectively reason about temporal language, we collect the novel TEMPOral reasoning in video and language (TEMPO) dataset.Our dataset consists of two parts: a dataset with real videos and template sentences (TEMPO -Template Language) which allows for controlled studies on temporal language, and a human language dataset which consists of temporal sentences annotated by humans (TEMPO -Human Language). Lisa Anne Hendricks, Oliver Wang, Eli Shechtman, Josef Sivic, Trevor Darrell, Bryan C. Russell |
EMNLP | 6 |
| 2017 | ActionVLAD: Learning Spatio-Temporal Aggregation for Action ClassificationabstractIn this work, we introduce a new video representation for action classification that aggregates local convolutional features across the entire spatio-temporal extent of the video. We do so by integrating state-of-the-art two-stream networks [42] with learnable spatio-temporal feature aggregation [6]. The resulting architecture is end-to-end trainable for whole-video classification. We investigate different strategies for pooling across space and time and combining signals from the different streams. We find that: (i) it is important to pool jointly across space and time, but (ii) appearance and motion streams are best aggregated into their own separate representations. Finally, we show that our representation outperforms the two-stream base architecture by a large margin (13% relative) as well as outperforms other baselines with comparable base architectures on HMDB51, UCF101, and Charades video classification benchmarks. Rohit Girdhar, Deva Ramanan, Abhinav Gupta 0001, Josef Sivic, Bryan C. Russell |
CVPR | 5 |
| 2017 | Localizing Moments in Video with Natural LanguageabstractWe consider retrieving a specific temporal segment, or moment, from a video given a natural language text description. Methods designed to retrieve whole video clips with natural language determine what occurs in a video but not when. To address this issue, we propose the Moment Context Network (MCN) which effectively localizes natural language queries in videos by integrating local and global video features over time. A key obstacle to training our MCN model is that current video datasets do not include pairs of localized video segments and referring expressions, or text descriptions which uniquely identify a corresponding moment. Therefore, we collect the Distinct Describable Moments (DiDeMo) dataset which consists of over 10,000 unedited, personal videos in diverse visual settings with pairs of localized video segments and referring expressions. We demonstrate that MCN outperforms several baseline methods and believe that our initial results together with the release of DiDeMo will inspire further research on localizing video moments with natural language. Lisa Anne Hendricks, Oliver Wang, Eli Shechtman, Josef Sivic, Trevor Darrell, Bryan C. Russell |
ICCV | 6 |
| 2017 | Learning Visual Importance for Graphic Designs and Data VisualizationsabstractKnowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective summarization or to facilitate retrieval from a database. We present automated models that predict the relative importance of different elements in data visualizations and graphic designs. Our models are neural networks trained on human clicks and importance annotations on hundreds of designs. We collected a new dataset of crowdsourced importance, and analyzed the predictions of our models with respect to ground truth importance and human eye movements. We demonstrate how such predictions of importance can be used for automatic design retargeting and thumbnailing. User studies with hundreds of MTurk participants validate that, with limited post-processing, our importance-driven applications are on par with, or outperform, current state-of-the-art methods, including natural image saliency. We also provide a demonstration of how our importance predictions can be built into interactive design tools to offer immediate feedback during the design process. Zoya Bylinskii, Peter O'Donovan, Sami Alsheikh, Spandan Madan, Hanspeter Pfister, Frédo Durand, Bryan C. Russell, Aaron Hertzmann |
UIST | 8 |
| 2017 | Transferring image-based edits for multi-channel compositingabstractA common way to generate high-quality product images is to start with a physically-based render of a 3D scene, apply image-based edits on individual render channels, and then composite the edited channels together (in some cases, on top of a background photograph). This workflow requires users to manually select the right render channels, prescribe channel-specific masks, and set appropriate edit parameters. Unfortunately, such edits cannot be easily reused for global variations of the original scene, such as a rigid-body transformation of the 3D objects or a modified viewpoint, which discourages iterative refinement of both global scene changes and image-based edits. We propose a method to automatically transfer such user edits across variations of object geometry, illumination, and viewpoint. This transfer problem is challenging since many edits may be visually plausible but non-physical, with a successful transfer dependent on an unknown set of scene attributes that may include both photometric and non-photometric features. To address this challenge, we present a transfer algorithm that extends the image analogies formulation to include an augmented set of photometric and non-photometric guidance channels and, more importantly, adaptively estimate weights for the various candidate channels in a way that matches the characteristics of each individual edit. We demonstrate our algorithm on a variety of complex edit-transfer scenarios for creating high-quality product images. James W. Hennessey, Wilmot Li, Bryan C. Russell, Eli Shechtman, Niloy J. Mitra |
ACM Trans. Graph. | 3 |
| 2016 | Marr Revisited: 2D-3D Alignment via Surface Normal PredictionabstractWe introduce an approach that leverages surface normal predictions, along with appearance cues, to retrieve 3D models for objects depicted in 2D still images from a large CAD object library. Critical to the success of our approach is the ability to recover accurate surface normals for objects in the depicted scene. We introduce a skip-network model built on the pre-trained Oxford VGG convolutional neural network (CNN) for surface normal prediction. Our model achieves state-of-the-art accuracy on the NYUv2 RGB-D dataset for surface normal prediction, and recovers fine object detail compared to previous methods. Furthermore, we develop a two-stream network over the input image and predicted surface normals that jointly learns pose and style for CAD model retrieval. When using the predicted surface normals, our two-stream network matches prior work using surface normals computed from RGB-D images on the task of pose prediction, and achieves state of the art when using RGB-D input. Finally, our two-stream network allows us to retrieve CAD models that better match the style and pose of a depicted object compared with baseline approaches. Aayush Bansal, Bryan C. Russell, Abhinav Gupta 0001 |
CVPR | 2 |
| 2016 | Deep Exemplar 2D-3D Detection by Adapting from Real to Rendered ViewsabstractThis paper presents an end-to-end convolutional neural network (CNN) for 2D-3D exemplar detection. We demonstrate that the ability to adapt the features of natural images to better align with those of CAD rendered views is critical to the success of our technique. We show that the adaptation can be learned by compositing rendered views of textured object models on natural images. Our approach can be naturally incorporated into a CNN detection pipeline and extends the accuracy and speed benefits from recent advances in deep learning to 2D-3D exemplar detection. We applied our method to two tasks: instance detection, where we evaluated on the IKEA dataset [36], and object category detection, where we out-perform Aubry et al. [3] for "chair" detection on a subset of the Pascal VOC dataset. Francisco Massa, Bryan C. Russell, Mathieu Aubry |
CVPR | 2 |
| 2016 | SURGE: Surface Regularized Geometry Estimation from a Single ImageabstractThis paper introduces an approach to regularize 2.5D surface normal and depth predictions at each pixel given a single input image. The approach infers and reasons about the underlying 3D planar surfaces depicted in the image to snap predicted normals and depths to inferred planar surfaces, all while maintaining fine detail within objects. Our approach comprises two components: (i) a fourstream convolutional neural network (CNN) where depths, surface normals, and likelihoods of planar region and planar boundary are predicted at each pixel, followed by (ii) a dense conditional random field (DCRF) that integrates the four predictions such that the normals and depths are compatible with each other and regularized by the planar region and planar boundary information. The DCRF is formulated such that gradients can be passed to the surface normal and depth CNNs via backpropagation. In addition, we propose new planar wise metrics to evaluate geometry consistency within planar surfaces, which are more tightly related to dependent 3D editing applications. We show that our regularization yields a 30% relative improvement in planar consistency on the NYU v2 dataset. Peng Wang 0001, Xiaohui Shen, Bryan C. Russell, Scott Cohen, Brian L. Price, Alan L. Yuille |
NIPS | 3 |
| 2015 | Understanding Deep Features with Computer-Generated ImageryabstractWe introduce an approach for analyzing the variation of features generated by convolutional neural networks (CNNs) trained on large image datasets with respect to scene factors that occur in natural images. Such factors may include object style, 3D viewpoint, color, and scene lighting configuration. Our approach analyzes CNN feature responses with respect to different scene factors by controlling for them via rendering using a large database of 3D CAD models. The rendered images are presented to a trained CNN and responses for different layers are studied with respect to the input scene factors. We perform a linear decomposition of the responses based on knowledge of the input scene factors and analyze the resulting components. In particular, we quantify their relative importance in the CNN responses and visualize them using principal component analysis. We show qualitative and quantitative results of our study on three trained CNNs: AlexNet [18], Places [43], and Oxford VGG [8]. We observe important differences across the different networks and CNN layers with respect to different scene factors and object categories. Finally, we demonstrate that our analysis based on computer-generated imagery translates to the network representation of natural images. Mathieu Aubry, Bryan C. Russell |
ICCV | 2 |
| 2014 | Seeing 3D Chairs: Exemplar Part-Based 2D-3D Alignment Using a Large Dataset of CAD ModelsabstractThis paper poses object category detection in images as a type of 2D-to-3D alignment problem, utilizing the large quantities of 3D CAD models that have been made publicly available online. Using the "chair" class as a running example, we propose an exemplar-based 3D category representation, which can explicitly model chairs of different styles as well as the large variation in viewpoint. We develop an approach to establish part-based correspondences between 3D CAD models and real photographs. This is achieved by (i) representing each 3D model using a set of view-dependent mid-level visual elements learned from synthesized views in a discriminative fashion, (ii) carefully calibrating the individual element detectors on a common dataset of negative images, and (iii) matching visual elements to the test image allowing for small mutual deformations but preserving the viewpoint and style constraints. We demonstrate the ability of our system to align 3D models with 2D objects in the challenging PASCAL VOC images, which depict a wide variety of chairs in complex scenes. Mathieu Aubry, Daniel Maturana, Alexei A. Efros, Bryan C. Russell, Josef Sivic |
CVPR | 4 |
| 2014 | The 3D Jigsaw Puzzle: Mapping Large Indoor Spaces
Ricardo Martin-Brualla, Yanling He, Bryan C. Russell, Steven M. Seitz |
ECCV (3) | 3 |
| 2014 | Painting-to-3D model alignment via discriminative visual elementsabstractThis article describes a technique that can reliably align arbitrary 2D depictions of an architectural site, including drawings, paintings, and historical photographs, with a 3D model of the site. This is a tremendously difficult task, as the appearance and scene structure in the 2D depictions can be very different from the appearance and geometry of the 3D model, for example, due to the specific rendering style, drawing error, age, lighting, or change of seasons. In addition, we face a hard search problem: the number of possible alignments of the painting to a large 3D model, such as a partial reconstruction of a city, is huge. To address these issues, we develop a new compact representation of complex 3D scenes. The 3D model of the scene is represented by a small set of discriminative visual elements that are automatically learned from rendered views. Similar to object detection, the set of visual elements, as well as the weights of individual features for each element, are learned in a discriminative fashion. We show that the learned visual elements are reliably matched in 2D depictions of the scene despite large variations in rendering style (e.g., watercolor, sketch, historical photograph) and structural changes (e.g., missing scene parts, large occluders) of the scene. We demonstrate an application of the proposed approach to automatic rephotography to find an approximate viewpoint of historical paintings and photographs with respect to a 3D model of the site. The proposed alignment procedure is validated via a human user study on a new database of paintings and sketches spanning several sites. The results demonstrate that our algorithm produces significantly better alignments than several baseline methods. Mathieu Aubry, Bryan C. Russell, Josef Sivic |
ACM Trans. Graph. | 2 |
| 2013 | 3D Wikipedia: using online text to automatically label and navigate reconstructed geometryabstractWe introduce an approach for analyzing Wikipedia and other text, together with online photos, to produce annotated 3D models of famous tourist sites. The approach is completely automated, and leverages online text and photo co-occurrences via Google Image Search. It enables a number of new interactions, which we demonstrate in a new 3D visualization tool. Text can be selected to move the camera to the corresponding objects, 3D bounding boxes provide anchors back to the text describing them, and the overall narrative of the text provides a temporal guide for automatically flying through the scene to visualize the world as you read about it. We show compelling results on several major tourist sites. Bryan C. Russell, Ricardo Martin-Brualla, Daniel J. Butler, Steven M. Seitz, Luke Zettlemoyer |
ACM Trans. Graph. | 1 |
| 2012 | Localizing 3D cuboids in single-view imagesabstractIn this paper we seek to detect rectangular cuboids and localize their corners in uncalibrated single-view images depicting everyday scenes. In contrast to recent approaches that rely on detecting vanishing points of the scene and grouping line segments to form cuboids, we build a discriminative parts-based detector that models the appearance of the cuboid corners and internal edges while enforcing consistency to a 3D cuboid model. Our model is invariant to the different 3D viewpoints and aspect ratios and is able to detect cuboids across many different object categories. We introduce a database of images with cuboid annotations that spans a variety of indoor and outdoor scenes and show qualitative and quantitative results on our collected database. Our model out-performs baseline detectors that use 2D constraints alone on the task of localizing cuboid corners. Jianxiong Xiao, Bryan C. Russell, Antonio Torralba 0001 |
NIPS | 2 |
| 2010 | LabelMe: Online Image Annotation and ApplicationsabstractCentral to the development of computer vision systems is the collection and use of annotated images spanning our visual world. Annotations may include information about the identity, spatial extent, and viewpoint of the objects present in a depicted scene. Such a database is useful for the training and evaluation of computer vision systems. Motivated by the availability of images on the Internet, we introduced a web-based annotation tool that allows online users to label objects and their spatial extent in images. To date, we have collected over 400 000 annotations that span a variety of different scene and object classes. In this paper, we show the contents of the database, its growth over time, and statistics of its usage. In addition, we explore and survey applications of the database in the areas of computer vision and computer graphics. Particularly, we show how to extract the real-world 3-D coordinates of images in a variety of scenes using only the user-provided object annotations. The output 3-D information is comparable to the quality produced by a laser range scanner. We also characterize the space of the images in the database by analyzing 1) statistics of the co-occurrence of large objects in the images and 2) the spatial layout of the labeled images. Antonio Torralba 0001, Bryan C. Russell, Jenny Yuen |
Proc. IEEE | 2 |
| 2009 | Building a database of 3D scenes from user annotationsabstractIn this paper, we wish to build a high quality database of images depicting scenes, along with their real-world three-dimensional (3D) coordinates. Such a database is useful for a variety of applications, including training systems for object detection and validation of 3D output. We build such a database from images that have been annotated with only the identity of objects and their spatial extent in images. Important for this task is the recovery of geometric information that is implicit in the object labels, such as qualitative relationships between objects (attachment, support, occlusion) and quantitative ones (inferring camera parameters). We describe a model that integrates cues extracted from the object labels to infer the implicit geometric information. We show that we are able to obtain high quality 3D information by evaluating the proposed approach on a database obtained with a laser range scanner. Finally, given the database of 3D scenes, we show how it can find better scene matches for an unlabeled image by expanding the database through viewpoint interpolation to unseen views. Bryan C. Russell, Antonio Torralba 0001 |
CVPR | 1 |
| 2009 | LabelMe video: Building a video database with human annotationsabstractCurrently, video analysis algorithms suffer from lack of information regarding the objects present, their interactions, as well as from missing comprehensive annotated video databases for benchmarking. We designed an online and openly accessible video annotation system that allows anyone with a browser and internet access to efficiently annotate object category, shape, motion, and activity information in real-world videos. The annotations are also complemented with knowledge from static image databases to infer occlusion and depth information. Using this system, we have built a scalable video database composed of diverse video samples and paired with human-guided annotations. We complement this paper demonstrating potential uses of this database by studying motion statistics as well as cause-effect motion relationships between objects. Jenny Yuen, Bryan C. Russell, Ce Liu 0001, Antonio Torralba 0001 |
ICCV | 2 |
| 2009 | Segmenting Scenes by Matching Image CompositesabstractIn this paper, we investigate how similar images sharing the same global description can help with unsupervised scene segmentation in an image. In contrast to recent work in semantic alignment of scenes, we allow an input image to be explained by partial matches of similar scenes. This allows for a better explanation of the input scenes. We perform MRF-based segmentation that optimizes over matches, while respecting boundary information. The recovered segments are then used to re-query a large database of images to retrieve better matches for the target region. We show improved performance in detecting occluding boundaries over previous methods on data gathered from the LabelMe database. Bryan C. Russell, Alexei A. Efros, Josef Sivic, William T. Freeman, Andrew Zisserman |
NIPS | 1 |
| 2008 | Unsupervised discovery of visual object class hierarchiesabstractObjects in the world can be arranged into a hierarchy based on their semantic meaning (e.g. organism - animal - feline - cat). What about defining a hierarchy based on the visual appearance of objects? This paper investigates ways to automatically discover a hierarchical structure for the visual world from a collection of unlabeled images. Previous approaches for unsupervised object and scene discovery focused on partitioning the visual data into a set of non-overlapping classes of equal granularity. In this work, we propose to group visual objects using a multi-layer hierarchy tree that is based on common visual elements. This is achieved by adapting to the visual domain the generative hierarchical latent Dirichlet allocation (hLDA) model previously used for unsupervised discovery of topic hierarchies in text. Images are modeled using quantized local image regions as analogues to words in text. Employing the multiple segmentation framework of Russell et al. [22], we show that meaningful object hierarchies, together with object segmentations, can be automatically learned from unlabeled and unsegmented image collections without supervision. We demonstrate improved object classification and localization performance using hLDA over the previous non-hierarchical method on the MSRC dataset [33]. Josef Sivic, Bryan C. Russell, Andrew Zisserman, William T. Freeman, Alexei A. Efros |
CVPR | 2 |
| 2008 | LabelMe: A Database and Web-Based Tool for Image Annotation
Bryan C. Russell, Antonio Torralba 0001, Kevin Murphy 0002, William T. Freeman |
Int. J. Comput. Vis. | 1 |
| 2007 | Object Recognition by Scene AlignmentabstractCurrent object recognition systems can only recognize a limited number of object categories; scaling up to many categories is the next challenge. We seek to build a system to recognize and localize many different object categories in complex scenes. We achieve this through a simple approach: by matching the input im- age, in an appropriate representation, to images in a large training set of labeled images. Due to regularities in object identities across similar scenes, the retrieved matches provide hypotheses for object identities and locations. We build a prob- abilistic model to transfer the labels from the retrieval set to the input image. We demonstrate the effectiveness of this approach and study algorithm component contributions using held-out test sets from the LabelMe database. Bryan C. Russell, Antonio Torralba 0001, Ce Liu 0001, Rob Fergus, William T. Freeman |
NIPS | 1 |
| 2006 | Using Multiple Segmentations to Discover Objects and their Extent in Image CollectionsabstractGiven a large dataset of images, we seek to automatically determine the visually similar object and scene classes together with their image segmentation. To achieve this we combine two ideas: (i) that a set of segmented objects can be partitioned into visual object classes using topic discovery models from statistical text analysis; and (ii) that visual object classes can be used to assess the accuracy of a segmentation. To tie these ideas together we compute multiple segmentations of each image and then: (i) learn the object classes; and (ii) choose the correct segmentations. We demonstrate that such an algorithm succeeds in automatically discovering many familiar objects in a variety of image datasets, including those from Caltech, MSRC and LabelMe. Bryan C. Russell, William T. Freeman, Alexei A. Efros, Josef Sivic, Andrew Zisserman |
CVPR (2) | 1 |
| 2005 | Discovering Objects and their Localization in ImagesabstractWe seek to discover the object categories depicted in a set of unlabelled images. We achieve this using a model developed in the statistical text literature: probabilistic latent semantic analysis (pLSA). In text analysis, this is used to discover topics in a corpus using the bag-of-words document representation. Here we treat object categories as topics, so that an image containing instances of several categories is modeled as a mixture of topics. The model is applied to images by using a visual analogue of a word, formed by vector quantizing SIFT-like region descriptors. The topic discovery approach successfully translates to the visual domain: for a small set of objects, we show that both the object categories and their approximate spatial layout are found without supervision. Performance of this unsupervised method is compared to the supervised approach of Fergus et al. (2003) on a set of unseen images containing only one object per image. We also extend the bag-of-words vocabulary to include 'doublets' which encode spatially local co-occurring regions. It is demonstrated that this extended vocabulary gives a cleaner image segmentation. Finally, the classification and segmentation methods are applied to a set of images containing multiple objects per image. These results demonstrate that we can successfully build object class models from an unsupervised analysis of images. Josef Sivic, Bryan C. Russell, Alexei A. Efros, Andrew Zisserman, William T. Freeman |
ICCV | 2 |
| 2004 | Efficient Graphical Models for Processing Images
Marshall F. Tappen, Bryan C. Russell, William T. Freeman |
CVPR (2) | 2 |