Giovanna Melideo

dblp:29/2397 · DBLP profile ↗
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22ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-3208-8938ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 10Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021Systems, architecture and hardware · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 3Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 86% Computational complexity · 11% Distributed computing theory · 3%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
pareto optimality
0.612022
On Pareto optimality in social distance games · Artif. Intell. 2022
Algorithmic game theory and mechanism design › coalition formation
coalition formation game
0.312017
Nash Stability in Social Distance Games · AAAI 2017
Algorithmic game theory and mechanism design › equilibrium analysis
nash stability
0.312017
Nash Stability in Social Distance Games · AAAI 2017
Algorithmic game theory and mechanism design › network games
social distance game
0.312017
Nash Stability in Social Distance Games · AAAI 2017
Algorithmic game theory and mechanism design › cooperative game theory
solution concepts
0.312017
Nash Stability in Social Distance Games · AAAI 2017
Distributed computing theory
timestamping
0.012003
Efficient Causality-Tracking Timestamping · IEEE Trans. Knowl. Data Eng. 2003
Distributed computing theory › logical clocks
vector clocks
0.012003
Efficient Causality-Tracking Timestamping · IEEE Trans. Knowl. Data Eng. 2003
Distributed systems
distributed coordination
0.012003
Efficient Causality-Tracking Timestamping · IEEE Trans. Knowl. Data Eng. 2003

Methods — techniques the papers use, named apart from their topics

social distance games · 0.6game theory · 0.6price of stability · 0.3price of anarchy · 0.3vector clocks · 0.1adaptive timestamping · 0.1
YearPublicationVenuePosition
2026 An Instructional Model to Enhance Programming Education through Near-Peer Teaching and Algorithmic Problem Solving
Guglielmo Abbruzzese, Graziano Battisti, Samuel Finocchio, Luca Forlizzi, Giovanna Melideo
CSEDU (3)5
2023 Learning Iteration for Grades 2-3: Puzzles vs. UMC in Code.org
abstract
In a project partially supported by research grant PANN20_00690 to Italy's CINI National Lab "Informatica e Scuola", we compared the effectiveness of two alternative instructional methods applied to scaffold the learning of iterations for children at grades 2-3. Eight university groups across the Country collaboratively run the project in two successive rounds throughout the year 2022. Teachers' feedback collected across the two rounds helped fine-tune the deployment of the interventions. The experiment results show that the two alternative interventions have measurable outcome differences in the short term.
Enrico Nardelli, Francesco Lacchia, Renzo Davoli, Michael Lodi, Marco Sbaraglia, Veronica Rossano, Enrica Gentile, Violetta Lonati, Mattia Monga, Anna Morpurgo, Luca Forlizzi, Giovanna Melideo, Sara Capecchi, Ilenia Fronza, Tullio Vardanega
SIGCSE (2)12
2022 On Pareto optimality in social distance games
Alkida Balliu, Michele Flammini, Giovanna Melideo, Dennis Olivetti
Artif. Intell.3
2019 On Non-Cooperativeness in Social Distance Games
abstract
We consider Social Distance Games (SDGs), that is cluster formation games in which the utility of each agent only depends on the composition of the cluster she belongs to, proportionally to her harmonic centrality, i.e., to the average inverse distance from the other agents in the cluster. Under a non-cooperative perspective, we adopt Nash stable outcomes, in which no agent can improve her utility by unilaterally changing her coalition, as the target solution concept. Although a Nash equilibrium for a SDG can always be computed in polynomial time, we obtain a negative result concerning the game convergence and we prove that computing a Nash equilibrium that maximizes the social welfare is NP-hard by a polynomial time reduction from the NP-complete Restricted Exact Cover by 3-Sets problem. We then focus on the performance of Nash equilibria and provide matching upper bound and lower bounds on the price of anarchy of Θ(n), where n is the number of nodes of the underlying graph. Moreover, we show that there exists a class of SDGs having a lower bound on the price of stability of 6/5 − ε, for any ε > 0. Finally, we characterize the price of stability 5 of SDGs for graphs with girth 4 and girth at least 5, the girth being the length of the shortest cycle in the graph.
Alkida Balliu, Michele Flammini, Giovanna Melideo, Dennis Olivetti
J. Artif. Intell. Res.3
2018 On Colorful Bin Packing Games
Vittorio Bilò, Francesco Cellinese, Giovanna Melideo, Gianpiero Monaco
COCOON3
2017 Nash Stability in Social Distance Games
abstract
We consider Social Distance Games (SDGs), that is cluster formation games in which agent utilities are proportional to their harmonic centralities in the respective coalitions, i.e., to the average inverse distance from the other agents. We adopt Nash stable outcomes, that is states in which no agent can improve her utility by unilaterally changing her coalition, as the target solution concept. Although SDGs always admit a Nash equilibrium, we prove that it is NP-hard to find a social welfare maximizing one and obtain a negative result concerning the game convergence. We then focus on the performance of Nash equilibria and provide matching upper bound and lower bounds on the price of anarchy of Θ(n), where n is the number of nodes of the underlying graph, and a lower bound on the price of stability of 6/5 - ε. Finally, we characterize the price of stability of SDGs for graphs with girth 4 and girth at least 5.
Alkida Balliu, Michele Flammini, Giovanna Melideo, Dennis Olivetti
AAAI3
2017 Network Movement Games
Michele Flammini, Vasco Gallotti, Giovanna Melideo, Gianpiero Monaco, Luca Moscardelli
Theor. Comput. Sci.3
2012 Mobile Network Creation Games
Michele Flammini, Vasco Gallotti, Giovanna Melideo, Gianpiero Monaco, Luca Moscardelli
SIROCCO3
2010 Designing Fast Converging Cost Sharing Methods for Multicast Transmissions
Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Giovanna Melideo, Luca Moscardelli
Theory Comput. Syst.4
2008 On Nash equilibria for multicast transmissions in ad-hoc wireless networks
Vittorio Bilò, Michele Flammini, Giovanna Melideo, Luca Moscardelli
Wirel. Networks3
2006 Multicast Transmissions in Non-cooperative Networks with a Limited Number of Selfish Moves
Angelo Fanelli 0001, Michele Flammini, Giovanna Melideo, Luca Moscardelli
MFCS3
2006 Sharing the cost of multicast transmissions in wireless networks
Vittorio Bilò, Michele Flammini, Giovanna Melideo, Luca Moscardelli, Alfredo Navarra
Theor. Comput. Sci.3
2004 An Improved Approximation Algorithm for the Minimum Energy Consumption Broadcast Subgraph
Vittorio Bilò, Giovanna Melideo
Euro-Par2
2004 On Nash Equilibria for Multicast Transmissions in Ad-Hoc Wireless Networks
Vittorio Bilò, Michele Flammini, Giovanna Melideo, Luca Moscardelli
ISAAC3
2004 Sharing the cost of multicast transmissions in wireless networks
abstract
In this paper we consider the problem of sharing the costs of multicast transmissions in ad hoc wireless networks. Assuming that the receiving users are selfish, we provide strategy- proof mechanisms that are either optimally budget balanced or efficient for the case in which the distance-power gradient α =1 or the stations belong to a ne-dimensional Euclidean space.Then, by extending to multicasting previous results on wireless broadcasting,we show the existence of efficiently computable 2(3 d.1)-approximate budget balance mechanisms in any d -dimensional space for every α ≥ d.
Vittorio Bilò, Chiara Di Francescomarino, Michele Flammini, Giovanna Melideo
SPAA4
2003 Efficient Causality-Tracking Timestamping
abstract
Vector clocks are the appropriate mechanism used to track causality among the events produced by a distributed computation. Traditional implementations of vector clocks require application messages to piggyback a vector of n integers (where n is the number of processes). This paper investigates the tracking of the causality relation on a subset of events (namely, the events that are defined as "relevant" from the application point of view) in a context where communication channels are not required to be FIFO, and where there is no a priori information on the connectivity of the communication graph or the communication pattern. More specifically, the paper proposes a suite of simple and efficient implementations of vector clocks that address the reduction of the size of message timestamps, i.e., they do their best to have message timestamps whose size is less than n. The relevance of such a suite of protocols is twofold. From a practical side, it constitutes the core of an adaptive timestamping software layer that can used by underlying applications. From a theoretical side, it provides a comprehensive view that helps better understand distributed causality-tracking mechanisms.
Jean-Michel Hélary, Michel Raynal, Giovanna Melideo, Roberto Baldoni
IEEE Trans. Knowl. Data Eng.3
2002 A Reference Architecture for the Certification of E-Services in a Digital Government Infrastructure
Franco Arcieri, Giovanna Melideo, Enrico Nardelli, Maurizio Talamo
Distributed Parallel Databases2
2002 On the minimal information to encode timestamps in distributed computations
Roberto Baldoni, Giovanna Melideo
Inf. Process. Lett.2
2000 Timestamping Algorithms: A Characterization and a Few Properties
Giovanna Melideo, Marco Mechelli, Roberto Baldoni, Alberto Marchetti-Spaccamela
Euro-Par1
2000 Tracking causality in distributed systems: a suite of efficient protocols
Jean-Michel Hélary, Giovanna Melideo, Michel Raynal
SIROCCO2
2000 Minimal Size of Piggybacked Information for Tracking Causality: A Graph-Based Characterization
Jean-Michel Hélary, Giovanna Melideo
WG2
1998 Learning Unary Output Two-Tape Automata from Multiplicity and Equivalence Queries
Giovanna Melideo, Stefano Varricchio
ALT1