EDBT 2026 Demo / reviewers in the wild / expert
David Lloyd 0002
dblp:29/4384-2
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 67% User interface design and tools · 33% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › user-centered design
contextual inquiry |
0.1 | 1 | 2011 | Human-Centered Approaches in Geovisualization Design: Investigating Multiple Methods Through a Long-Term Case Study · IEEE Trans. Vis. Comput. Graph. 2011 |
User interface design and tools
prototyping |
0.1 | 1 | 2011 | Human-Centered Approaches in Geovisualization Design: Investigating Multiple Methods Through a Long-Term Case Study · IEEE Trans. Vis. Comput. Graph. 2011 |
Design research and methods
user-centered design |
0.1 | 1 | 2011 | Human-Centered Approaches in Geovisualization Design: Investigating Multiple Methods Through a Long-Term Case Study · IEEE Trans. Vis. Comput. Graph. 2011 |
Visualization and visual analytics
geospatial visualization |
0.0 | 1 | 2011 | Human-Centered Approaches in Geovisualization Design: Investigating Multiple Methods Through a Long-Term Case Study · IEEE Trans. Vis. Comput. Graph. 2011 |
Methods — techniques the papers use, named apart from their topics
scenario-based design · 0.2autoethnography · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Human-Centered Approaches in Geovisualization Design: Investigating Multiple Methods Through a Long-Term Case StudyabstractWorking with three domain specialists we investigate human-centered approaches to geovisualization following an ISO13407 taxonomy covering context of use, requirements and early stages of design. Our case study, undertaken over three years, draws attention to repeating trends: that generic approaches fail to elicit adequate requirements for geovis application design; that the use of real data is key to understanding needs and possibilities; that trust and knowledge must be built and developed with collaborators. These processes take time but modified human-centred approaches can be effective. A scenario developed through contextual inquiry but supplemented with domain data and graphics is useful to geovis designers. Wireframe, paper and digital prototypes enable successful communication between specialist and geovis domains when incorporating real and interesting data, prompting exploratory behaviour and eliciting previously unconsidered requirements. Paper prototypes are particularly successful at eliciting suggestions, especially for novel visualization. Enabling specialists to explore their data freely with a digital prototype is as effective as using a structured task protocol and is easier to administer. Autoethnography has potential for framing the design process. We conclude that a common understanding of context of use, domain data and visualization possibilities are essential to successful geovis design and develop as this progresses. HC approaches can make a significant contribution here. However, modified approaches, applied with flexibility, are most promising. We advise early, collaborative engagement with data – through simple, transient visual artefacts supported by data sketches and existing designs – before moving to successively more sophisticated data wireframes and data prototypes. David Lloyd 0002, Jason Dykes |
IEEE Trans. Vis. Comput. Graph. | 1 |