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Brenda Ng

dblp:29/4553 · DBLP profile ↗
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6ranked-venue papers
4as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 87% Energy systems and smart grids · 13%
Artificial intelligence
3 papers
Multi-agent systems · 40% Planning, search and constraint satisfaction · 40% Motion planning and robot control · 10%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational science and engineering
computational fluid dynamics
0.612022
Latent Space Simulation for Carbon Capture Design Optimization · AAAI 2022
Computational science and engineering › scientific machine learning
surrogate modeling
0.612022
Latent Space Simulation for Carbon Capture Design Optimization · AAAI 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
bayes-adaptive planning
0.112012
Bayes-Adaptive Interactive POMDPs · AAAI 2012
Knowledge, reasoning and agents › Multi-agent systems › partially observable stochastic games
interactive POMDP
0.112012
Bayes-Adaptive Interactive POMDPs · AAAI 2012
Knowledge, reasoning and agents › Multi-agent systems
multi-agent decision making
0.112012
Bayes-Adaptive Interactive POMDPs · AAAI 2012
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.112012
Bayes-Adaptive Interactive POMDPs · AAAI 2012
Robotics › Motion planning and robot control
dynamic modeling
0.112007
Global/Local Dynamic Models · IJCAI 2007
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › sequential monte carlo
particle filtering
0.112005
Continuous Time Particle Filtering · IJCAI 2005
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
continuous-time inference
0.012005
Continuous Time Particle Filtering · IJCAI 2005

Methods — techniques the papers use, named apart from their topics

neural network surrogate · 0.6latent space simulation · 0.6deep fluids · 0.6interactive particle filter · 0.1approximate belief update · 0.1global/local modeling · 0.1
YearPublicationVenuePosition
2022 Latent Space Simulation for Carbon Capture Design Optimization
abstract
The CO2 capture efficiency in solvent-based carbon capture systems (CCSs) critically depends on the gas-solvent interfacial area (IA), making maximization of IA a foundational challenge in CCS design. While the IA associated with a particular CCS design can be estimated via a computational fluid dynamics (CFD) simulation, using CFD to derive the IAs associated with numerous CCS designs is prohibitively costly. Fortunately, previous works such as Deep Fluids (DF) (Kim et al., 2019) show that large simulation speedups are achievable by replacing CFD simulators with neural network (NN) surrogates that faithfully mimic the CFD simulation process. This raises the possibility of a fast, accurate replacement for a CFD simulator and therefore efficient approximation of the IAs required by CCS design optimization. Thus, here, we build on the DF approach to develop surrogates that can successfully be applied to our complex carbon-capture CFD simulations. Our optimized DF-style surrogates produce large speedups (4000x) while obtaining IA relative errors as low as 4% on unseen CCS configurations that lie within the range of training configurations. This hints at the promise of NN surrogates for our CCS design optimization problem. Nonetheless, DF has inherent limitations with respect to CCS design (e.g., limited transferability of trained models to new CCS packings). We conclude with ideas to address these challenges.
Brian R. Bartoldson, Yucheng Fu, David P. Widemann, Sam Nguyen, Zhijie Xu, Brenda Ng
AAAI8
2012 Bayes-Adaptive Interactive POMDPs
abstract
We introduce the Bayes-Adaptive Interactive Partially Observable Markov Decision Process (BA-IPOMDP), the first multiagent decision model that explicitly incorporates model learning. As in I-POMDPs, the BA-IPOMDP agent maintains beliefs over interactive states, which include the physical states as well as the other agents’ models. The BA-IPOMDP assumes that the state transition and observation probabilities are unknown, and augments the interactive states to include these parameters. Beliefs are maintained over this augmented interactive state space. This (necessary) state expansion exacerbates the curse of dimensionality, especially since each I-POMDP belief update is already a recursive procedure (because an agent invokes belief updates from other agents’ perspectives as part of its own belief update, in order to anticipate other agents’ actions). We extend the interactive particle filter to perform approximate belief update on BA-IPOMDPs. We present our findings on the multiagent Tiger problem.
Brenda Ng, Kofi Boakye, Carol Meyers
AAAI1
2010 Towards Applying Interactive POMDPs to Real-World Adversary Modeling
abstract
We examine the suitability of using decision processes to model real-world systems of intelligent adversaries. Decision processes have long been used to study cooperative multiagent interactions, but their practical applicability to adversarial problems has received minimal study. We address the pros and cons of applying sequential decision-making in this area, using the crime of money laundering as a specific example. Motivated by case studies, we abstract out a model of the money laundering process, using the framework of interactive partially observable Markov decision processes (I-POMDPs). We address why this framework is well suited for modeling adversarial interactions. Particle filtering and value iteration are used to solve the model, with the application of different pruning and look-ahead strategies to assess the tradeoffs between solution quality and algorithmic run time. Our results show that there is a large gap in the level of realism that can currently be achieved by such decision models, largely due to computational demands that limit the size of problems that can be solved. While these results represent solutions to a simplified model of money laundering, they illustrate nonetheless the kinds of agent interactions that cannot be captured by standard approaches such as anomaly detection. This implies that I-POMDP methods may be valuable in the future, when algorithmic capabilities have further evolved.
Brenda Ng, Carol Meyers, Kofi Boakye, John J. Nitao
IAAI1
2007 Global/Local Dynamic Models
Avi Pfeffer, David Lawless, Brenda Ng
IJCAI4
2005 Continuous Time Particle Filtering
Brenda Ng, Avi Pfeffer, Richard Dearden
IJCAI1
2002 Factored Particles for Scalable Monitoring
Brenda Ng, Leonid Peshkin, Avi Pfeffer
UAI1