EDBT 2026 Demo / reviewers in the wild / expert
Jie Wang 0137
dblp:29/5259-137
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0001-7413-4437ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Computer animation and physical simulation · 50% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian Derivation · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
head avatar reconstruction |
0.9 | 1 | 2025 | GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian Derivation · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision › 3d human reconstruction › 3d head avatar
neural head avatar |
0.9 | 1 | 2025 | GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian Derivation · IEEE Trans. Vis. Comput. Graph. 2025 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian Derivation · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation › facial animation
head avatar animation |
0.9 | 1 | 2025 | GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian Derivation · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision
novel view synthesis |
0.3 | 1 | 2025 | GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian Derivation · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
tri-plane representation · 1.7motion deformation field · 1.73d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian DerivationabstractCreating lifelike 3D head avatars and generating compelling animations for diverse subjects remain challenging in computer vision. This paper presents GaussianHead, which models the active head based on anisotropic 3D Gaussians. Our method integrates a motion deformation field and a single-resolution tri-plane to capture the head's intricate dynamics and detailed texture. Notably, we introduce a customized derivation scheme for each 3D Gaussian, facilitating the generation of multiple "doppelgangers" through learnable parameters for precise position transformation. This approach enables efficient representation of diverse Gaussian attributes and ensures their precision. Additionally, we propose an inherited derivation strategy for newly added Gaussians to expedite training. Extensive experiments demonstrate GaussianHead's efficacy, achieving high-fidelity visual results with a remarkably compact model size ($\approx 12$≈12 MB). Our method outperforms state-of-the-art alternatives in tasks such as reconstruction, cross-identity reenactment, and novel view synthesis. Jie Wang 0137, Jiucheng Xie, Xianyan Li, Feng Xu 0005, Chi-Man Pun, Hao Gao 0005 |
IEEE Trans. Vis. Comput. Graph. | 1 |