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Lei Shi 0018

dblp:29/563-18 · DBLP profile ↗
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10ranked-venue papers
8as first author
2since 2021 · last 2022
0000-0002-2013-4159ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 7 first-author · 1 since 2021Artificial intelligence and machine learning · 7 · 5 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Video understanding and tracking · 54% Graph learning · 34% Efficient and distributed learning · 7%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
2.152021
AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition · ICCV 2021
Skeleton-Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks · IEEE Trans. Image Process. 2020
Decoupling GCN with DropGraph Module for Skeleton-Based Action Recognition · ECCV (24) 2020
Computer vision › Video understanding and tracking
action recognition
1.742021
AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition · ICCV 2021
Skeleton-Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks · IEEE Trans. Image Process. 2020
Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition · CVPR 2019
Machine learning › Graph learning › graph neural network
graph convolutional network
0.922020
Skeleton-Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks · IEEE Trans. Image Process. 2020
Decoupling GCN with DropGraph Module for Skeleton-Based Action Recognition · ECCV (24) 2020
Machine learning › Graph learning
graph neural network
0.822019
Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition · CVPR 2019
Skeleton-Based Action Recognition With Directed Graph Neural Networks · CVPR 2019
Machine learning › Efficient and distributed learning › adaptive computation
adaptive inference
0.512021
AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition · ICCV 2021
Machine learning › Graph learning › graph structure learning
adaptive graph construction
0.412020
Skeleton-Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks · IEEE Trans. Image Process. 2020
Machine learning › Graph learning › graph neural network
directed graph neural network
0.412019
Skeleton-Based Action Recognition With Directed Graph Neural Networks · CVPR 2019
Machine learning › Deep learning architectures and training
two-stream network
0.222019
Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition · CVPR 2019
Skeleton-Based Action Recognition With Directed Graph Neural Networks · CVPR 2019
Machine learning › Deep learning architectures and training
attention mechanism
0.112020
Skeleton-Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks · IEEE Trans. Image Process. 2020

Methods — techniques the papers use, named apart from their topics

graph convolutional network · 0.8adaptive model size · 0.5adaptive joint selection · 0.5spatial-temporal-channel attention · 0.4multi-stream fusion · 0.4dropgraph · 0.4second-order bone information · 0.4directed acyclic graph · 0.4adaptive topology · 0.4
YearPublicationVenuePosition
2022 Action recognition via pose-based graph convolutional networks with intermediate dense supervision
Lei Shi 0018, Yifan Zhang 0001, Jian Cheng 0001, Hanqing Lu
Pattern Recognit.1
2021 AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition
abstract
Existing methods for skeleton-based action recognition mainly focus on improving the recognition accuracy, whereas the efficiency of the model is rarely considered. Recently, there are some works trying to speed up the skeleton modeling by designing light-weight modules. However, in addition to the model size, the amount of the data involved in the calculation is also an important factor for the running speed, especially for the skeleton data where most of the joints are redundant or non-informative to identify a specific skeleton. Besides, previous works usually employ one fix-sized model for all the samples regardless of the difficulty of recognition, which wastes computations for easy samples. To address these limitations, a novel approach, called AdaSGN, is proposed in this paper, which can reduce the computational cost of the inference process by adaptively controlling the input number of the joints of the skeleton on-the-fly. Moreover, it can also adaptively select the optimal model size for each sample to achieve a better trade-off between the accuracy and the efficiency. We conduct extensive experiments on three challenging datasets, namely, NTU-60, NTU-120 and SHREC, to verify the superiority of the proposed approach, where AdaSGN achieves comparable or even higher performance with much lower GFLOPs compared with the baseline method.
Lei Shi 0018, Yifan Zhang 0001, Jian Cheng 0001, Hanqing Lu
ICCV1
2020 Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action-Gesture Recognition
Lei Shi 0018, Yifan Zhang 0001, Jian Cheng 0001, Hanqing Lu
ACCV (5)1
2020 Decoupling GCN with DropGraph Module for Skeleton-Based Action Recognition
Ke Cheng 0002, Yifan Zhang 0001, Congqi Cao, Lei Shi 0018, Jian Cheng 0001, Hanqing Lu
ECCV (24)4
2020 Rethinking The Pid Optimizer For Stochastic Optimization Of Deep Networks
abstract
Stochastic gradient descent with momentum (SGD-Momentum) always causes the overshoot problem due to the integral action of the momentum term. Recently, an ID optimizer is proposed to solve the overshoot problem with the help of derivative information. However, the derivative term suffers from the interference of the high-frequency noise, especially for the stochastic gradient descent method that uses minibatch data in each update step. In this work, we propose a complete PID optimizer, which weakens the effect of the D term and adds a P term to more stably alleviate the overshoot problem. To further reduce the interference of the high-frequency noise, two effective and efficient methods are proposed to stabilize the training process. Extensive experiments on three widely used benchmark datasets with different scales, i.e., MNIST, Cifar10 and TinyImageNet, demonstrate the superiority of our proposed PID optimizer on various popular deep neural networks.
Lei Shi 0018, Yifan Zhang 0001, Wanguo Wang, Jian Cheng 0001, Hanqing Lu
ICME1
2020 Gesture recognition based on deep deformable 3D convolutional neural networks
Yifan Zhang 0001, Lei Shi 0018, Yi Wu 0001, Ke Cheng 0002, Jian Cheng 0001, Hanqing Lu
Pattern Recognit.2
2020 Skeleton-Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks
abstract
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous GCN-based models. First, the topology of the graph is set heuristically and fixed over all the model layers and input data. This may not be suitable for the hierarchy of the GCN model and the diversity of the data in action recognition tasks. Second, the second-order information of the skeleton data, i.e., the length and orientation of the bones, is rarely investigated, which is naturally more informative and discriminative for the human action recognition. In this work, we propose a novel multi-stream attention-enhanced adaptive graph convolutional neural network (MS-AAGCN) for skeleton-based action recognition. The graph topology in our model can be either uniformly or individually learned based on the input data in an end-to-end manner. This data-driven approach increases the flexibility of the model for graph construction and brings more generality to adapt to various data samples. Besides, the proposed adaptive graph convolutional layer is further enhanced by a spatial-temporal-channel attention module, which helps the model pay more attention to important joints, frames and features. Moreover, the information of both the joints and bones, together with their motion information, are simultaneously modeled in a multi-stream framework, which shows notable improvement for the recognition accuracy. Extensive experiments on the two large-scale datasets, NTU-RGBD and Kinetics-Skeleton, demonstrate that the performance of our model exceeds the state-of-the-art with a significant margin.
Lei Shi 0018, Yifan Zhang 0001, Jian Cheng 0001, Hanqing Lu
IEEE Trans. Image Process.1
2019 Skeleton-Based Action Recognition With Directed Graph Neural Networks
abstract
The skeleton data have been widely used for the action recognition tasks since they can robustly accommodate dynamic circumstances and complex backgrounds. In existing methods, both the joint and bone information in skeleton data have been proved to be of great help for action recognition tasks. However, how to incorporate these two types of data to best take advantage of the relationship between joints and bones remains a problem to be solved. In this work, we represent the skeleton data as a directed acyclic graph based on the kinematic dependency between the joints and bones in the natural human body. A novel directed graph neural network is designed specially to extract the information of joints, bones and their relations and make prediction based on the extracted features. In addition, to better fit the action recognition task, the topological structure of the graph is made adaptive based on the training process, which brings notable improvement. Moreover, the motion information of the skeleton sequence is exploited and combined with the spatial information to further enhance the performance in a two-stream framework. Our final model is tested on two large-scale datasets, NTU-RGBD and Skeleton-Kinetics, and exceeds state-of-the-art performance on both of them.
Lei Shi 0018, Yifan Zhang 0001, Jian Cheng 0001, Hanqing Lu
CVPR1
2019 Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition
abstract
In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the topology of the graph is set manually, and it is fixed over all layers and input samples. This may not be optimal for the hierarchical GCN and diverse samples in action recognition tasks. In addition, the second-order information (the lengths and directions of bones) of the skeleton data, which is naturally more informative and discriminative for action recognition, is rarely investigated in existing methods. In this work, we propose a novel two-stream adaptive graph convolutional network (2s-AGCN) for skeleton-based action recognition. The topology of the graph in our model can be either uniformly or individually learned by the BP algorithm in an end-to-end manner. This data-driven method increases the flexibility of the model for graph construction and brings more generality to adapt to various data samples. Moreover, a two-stream framework is proposed to model both the first-order and the second-order information simultaneously, which shows notable improvement for the recognition accuracy. Extensive experiments on the two large-scale datasets, NTU-RGBD and Kinetics-Skeleton, demonstrate that the performance of our model exceeds the state-of-the-art with a significant margin.
Lei Shi 0018, Yifan Zhang 0001, Jian Cheng 0001, Hanqing Lu
CVPR1
2019 Gesture Recognition Using Spatiotemporal Deformable Convolutional Representation
abstract
Dynamic gesture recognition, which plays an essential role in human-computer interaction, has been widely investigated but not yet addressed. The interference of the varied and complex background makes the classifier easily be misguided due to the relatively smaller size of the hands and arms compared with the full scenes. In this paper, we address the problem by proposing a novel spatiotemporal deformable convolutional neural network for end-to-end learning. To eliminate the background interference, a light-weight spatiotemporal deformable convolution module is specially designed to augment the spatiotemporal sampling locations of 3D convolution by learning additional offsets according to the preceding feature map. The proposed method is evaluated on two challenging datasets, EgoGesture and Jester, and achieves the state-of-the-art performance on both of the two datasets. The code and trained models will be released for better communication and future work.
Lei Shi 0018, Yifan Zhang 0001, Jian Cheng 0001, Hanqing Lu
ICIP1