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Stéphane Gouache

dblp:29/5746 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 52% Cloud and datacenter computing · 48%
Software engineering, system software, and programming languages
1 paper
Operating systems · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Operating systems › network stack
kernel networking
0.112018
Don't share, Don't lock: Large-scale Software Connection Tracking with Krononat · USENIX ATC 2018
YearPublicationVenuePosition
2018 Don't share, Don't lock: Large-scale Software Connection Tracking with Krononat
Fabien André, Stéphane Gouache, Nicolas Le Scouarnec, Antoine Monsifrot
USENIX ATC2
2012 Shaping HTTP adaptive streams for a better user experience
abstract
With increasing audio/video service consumption through unmanaged IP networks, HTTP adaptive streaming techniques have emerged to handle bandwidth limitations and variations. But while it is becoming common to serve multiple clients in one home network, these solutions do not adequately address fine tuned quality arbitration between the multiple streams. While clients compete for bandwidth, the video suffers unstable conditions and/or inappropriate bit-rate levels.
Rémi Houdaille, Stéphane Gouache
MMSys2
2011 Distributed & adaptive HTTP streaming
abstract
Adaptive streaming with HTTP has become popular in recent years, enabling continuous delivery of live and VOD content without the need for guaranteed bandwidth. It remains however challenging to maintain a smooth quality of experience under tough network conditions especially for bandwidth eater content like High Definition or 3D. In this paper we show that it is possible to both greatly improve the average quality and attenuate the quality variations for a better user experience by leveraging multipath communication requiring no extra bandwidth. We exploit concurrently multiple paths using a CDN compliant distributed streaming infrastructure and standard HTTP range requests and present the results of several network configurations.
Stéphane Gouache, Guillaume Bichot, Amine Bsila, Christopher Howson
ICME1
2000 Coupling of Industrial Simulation Codes using CORBA
Stéphane Gouache, Thierry Priol
HPDC1