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George Legrady

dblp:29/5748 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2017
0000-0002-9177-257XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 86% Computational photography and imaging · 14%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 64% Immersive interaction · 36%
Artificial intelligence
1 paper
Multi-agent systems · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › collective behavior
swarm behavior
0.212013
SwarmVision: autonomous aesthetic multi-camera interaction · ACM Multimedia 2013
Visualization and visual analytics › scientific visualization
astronomical visualization
0.112009
The "we are stardust" installation · ACM Multimedia 2009
Visualization and visual analytics
scientific visualization
0.112009
The "we are stardust" installation · ACM Multimedia 2009
Immersive interaction › artistic expression
interactive installation
0.112009
The "we are stardust" installation · ACM Multimedia 2009
Computational photography and imaging › multi-perspective imaging
multi-camera systems
0.012013
SwarmVision: autonomous aesthetic multi-camera interaction · ACM Multimedia 2013
Computational science and engineering
astronomy
0.012009
The "we are stardust" installation · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

negotiation · 0.5computer vision · 0.5autonomous control · 0.5projection mapping · 0.3infrared imaging · 0.3timing graph · 0.1scene graph · 0.1data graph · 0.1
YearPublicationVenuePosition
2017 Anamorphic fluid: exploring spatial organization and movements of images in a simulated fluid environment
abstract
In this paper, we propose a method to generate a simulated physical virtual environment in which a collection of images projected on a large screen are continuously moved around in response to spectators' movements and actions captured by a sensing device. The innovative feature of the project is the application of forces generated by a fluid physical model to spatially reposition each image in the virtual environment according to their position in relation to the source of the sensed forces.
Jieliang Luo, Donghao Ren, George Legrady
VINCI3
2014 Generation of Engineering Research Directions Through Artistic Process
Marco Pinter, Angus G. Forbes, Danny Bazo, George Legrady
ArtsIT4
2013 SwarmVision: autonomous aesthetic multi-camera interaction
abstract
A platform of exploratory networked robotic cameras was created, utilizing an aesthetic approach to experimentation. Initiated by research in autonomous swarm robotic camera behavior, SwarmVision is an installation consisting of multiple Pan-Tilt-Zoom cameras on rails positioned above spectators in an exhibition space, where each camera behaves autonomously based on its own rules of computer vision and control. Each of the cameras is programmed to detect visual information of interest based on a different algorithm, and each negotiates with the other two, influencing what subject matter to study in a collective way. The emergent behaviors of the system illustrate an ongoing process of scene
George Legrady, Danny Bazo, Marco Pinter
ACM Multimedia1
2011 Generating Time-Coherent Animations from Video Data
Javier Villegas, George Legrady
ArtsIT2
2010 "behaviorism": a framework for dynamic data visualization
abstract
While a number of information visualization software frameworks exist, creating new visualizations, especially those that involve novel visualization metaphors, interaction techniques, data analysis strategies, and specialized rendering algorithms, is still often a difficult process. To facilitate the creation of novel visualizations we present a new software framework, behaviorism, which provides a wide range of flexibility when working with dynamic information on visual, temporal, and ontological levels, but at the same time providing appropriate abstractions which allow developers to create prototypes quickly which can then easily be turned into robust systems. The core of the framework is a set of three interconnected graphs, each with associated operators: a scene graph for high-performance 3D rendering, a data graph for different layers of semantically linked heterogeneous data, and a timing graph for sophisticated control of scheduling, interaction, and animation. In particular, the timing graph provides a unified system to add behaviors to both data and visual elements, as well as to the behaviors themselves. To evaluate the framework we look briefly at three different projects all of which required novel visualizations in different domains, and all of which worked with dynamic data in different ways: an interactive ecological simulation, an information art installation, and an information visualization technique.
Angus G. Forbes, Tobias Höllerer, George Legrady
IEEE Trans. Vis. Comput. Graph.3
2009 The "we are stardust" installation
abstract
"We Are Stardust"" is a digital media interactive installation consisting of two large projected visualizations and a ceiling mounted full rotational FLIR systems infrared imaging camera. Both projections in the installation map the sequence and locations of sky observations by the Spitzer Space Telescope, an infrared temperature sensing instrument managed by the NASA Spitzer Science Center. The intent of the project is to visually map the schedule of scientific observations: What celestial bodies were looked at, when, for how long, and by whom. This document describes the installation and depicts the engineering work behind the design and construction of the experience.
George Legrady, Javier Villegas, Andrés E. Burbano Valdes
ACM Multimedia1
1995 Interactive multimedia: a new creative frontier or just a new commodity? (panel session)
abstract
No abstract available.
Ruth E. Iskin, Mikki Halpin, Michael Nash, George Legrady, Rodney Alan Greenblat
SIGGRAPH4