Vicente H. F. Batista

dblp:29/7216 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › triangulation
delaunay triangulation
0.112009
Parallel geometric algorithms for multi-core computers · SCG 2009
Computational geometry
parallel geometric algorithms
0.112009
Parallel geometric algorithms for multi-core computers · SCG 2009
Parallel and multicore computing › parallel computing › multiprocessing
shared-memory parallel computing
0.012009
Parallel geometric algorithms for multi-core computers · SCG 2009

Methods — techniques the papers use, named apart from their topics

multi-core parallelism · 0.2
YearPublicationVenuePosition
2010 Parallel geometric algorithms for multi-core computers
Vicente H. F. Batista, David L. Millman, Sylvain Pion, Johannes Singler
Comput. Geom.1
2009 Parallel geometric algorithms for multi-core computers
abstract
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we present several parallel geometric algorithms that specifically target this environment, with the goal of exploiting the additional computing power. The d-dimensional algorithms we describe are (a) spatial sorting of points, as is typically used for preprocessing before using incremental algorithms, (b) kd-tree construction, (c) axis-aligned box intersection computation, and finally (d) bulk insertion of points in Delaunay triangulations for mesh generation algorithms or simply computing Delaunay triangulations. We show experimental results for these algorithms in 3D, using our implementations based on the Computational Geometry Algorithms Library (CGAL, http://www.cgal.org/). This work is a step towards what we hope will become a parallel mode for CGAL, where algorithms automatically use the available parallel resources without requiring significant user intervention.
Vicente H. F. Batista, David L. Millman, Sylvain Pion, Johannes Singler
SCG1