EDBT 2026 Demo / reviewers in the wild / expert
Vicente H. F. Batista
dblp:29/7216
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Computational geometry · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry › triangulation
delaunay triangulation |
0.1 | 1 | 2009 | Parallel geometric algorithms for multi-core computers · SCG 2009 |
Computational geometry
parallel geometric algorithms |
0.1 | 1 | 2009 | Parallel geometric algorithms for multi-core computers · SCG 2009 |
Parallel and multicore computing › parallel computing › multiprocessing
shared-memory parallel computing |
0.0 | 1 | 2009 | Parallel geometric algorithms for multi-core computers · SCG 2009 |
Methods — techniques the papers use, named apart from their topics
multi-core parallelism · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Parallel geometric algorithms for multi-core computers
Vicente H. F. Batista, David L. Millman, Sylvain Pion, Johannes Singler |
Comput. Geom. | 1 |
| 2009 | Parallel geometric algorithms for multi-core computersabstractComputers with multiple processor cores using shared memory are now ubiquitous. In this paper, we present several parallel geometric algorithms that specifically target this environment, with the goal of exploiting the additional computing power. The d-dimensional algorithms we describe are (a) spatial sorting of points, as is typically used for preprocessing before using incremental algorithms, (b) kd-tree construction, (c) axis-aligned box intersection computation, and finally (d) bulk insertion of points in Delaunay triangulations for mesh generation algorithms or simply computing Delaunay triangulations. We show experimental results for these algorithms in 3D, using our implementations based on the Computational Geometry Algorithms Library (CGAL, http://www.cgal.org/). This work is a step towards what we hope will become a parallel mode for CGAL, where algorithms automatically use the available parallel resources without requiring significant user intervention. Vicente H. F. Batista, David L. Millman, Sylvain Pion, Johannes Singler |
SCG | 1 |