Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniel Bündgens
dblp:29/9399
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › input sensing › tracking
optical tracking |
0.1 | 1 | 2006 | Automatic Multi-Camera Setup Optimization for Optical Tracking · VR 2006 |
Performance modeling and evaluation › simulation
simulation optimization |
0.1 | 1 | 2006 | Automatic Multi-Camera Setup Optimization for Optical Tracking · VR 2006 |
Methods — techniques the papers use, named apart from their topics
simulated annealing · 0.1nonlinear equation solving · 0.1GPU-accelerated visibility test · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Camera Setup Optimization for Optical Tracking in Virtual Environments
Philippe Cerfontaine, Marc Schirski, Daniel Bündgens, Torsten W. Kuhlen |
EGVE | 3 |
| 2006 | Automatic Multi-Camera Setup Optimization for Optical TrackingabstractWe propose a method to determine the optimal camera alignment for a tracking system with multiple cameras by specifying the volume to be tracked and an initial camera setup. We use optimization strategies based on methods usually employed for solving nonlinear systems of equations. All approaches are fully automatic and take advantage of modern graphics hardware since we also implement a GPU-based, accelerated visibility test. The algorithm automatically optimizes the whole setup by adjusting the given set of camera parameters. We can steer the optimization towards different goals depending on the desired application, e.g. the widest possible volume coverage or maximum camera visibility to overcome heavy occlusion problems during the tracking process. We also consider parameter constraints that the user may specify according to restrictions in the local environment where the cameras have to be mounted. This allows for a convenient definition of higher level constraints for the camera setup. Philippe Cerfontaine, Marc Schirski, Daniel Bündgens, Torsten W. Kuhlen |
VR | 3 |