Demo Data from EDBT 2026 / reviewers in the wild / expert
Eddy Hudson
dblp:290/1202
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Motion planning and robot control · 38% Reinforcement learning · 38% Legged, aerial and field robots · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
0.6 | 1 | 2022 | Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch · ICRA 2022 |
Robotics › Motion planning and robot control
robot learning |
0.6 | 1 | 2022 | Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch · ICRA 2022 |
Robotics › Legged, aerial and field robots › humanoid robot
humanoid walking |
0.2 | 1 | 2022 | Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch · ICRA 2022 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.2 | 1 | 2022 | Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
imitation learning · 0.6affine transform · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Skeletal Feature Compensation for Imitation Learning with Embodiment MismatchabstractLearning from demonstrations in the wild (e.g. YouTube videos) is a tantalizing goal in imitation learning. However, for this goal to be achieved, imitation learning algorithms must deal with the fact that the demonstrators and learners may have bodies that differ from one another. This condition — “embodiment mismatch” — is ignored by many recent imitation learning algorithms. Our proposed imitation learning technique, SILEM (Skeletal feature compensation for Imitation Learning with Embodiment Mismatch), addresses a particular type of embodiment mismatch by introducing a learned affine transform to compensate for differences in the skeletal features obtained from the learner and expert. We create toy domains based on PyBullet's HalfCheetah and Ant to assess SILEM's benefits for this type of embodiment mismatch. We also provide qualitative and quantitative results on more realistic problems — teaching simulated humanoid agents, including Atlas from Boston Dynamics, to walk by observing human demonstrations. Eddy Hudson, Garrett Warnell, Faraz Torabi, Peter Stone 0001 |
ICRA | 1 |