EDBT 2026 Demo / reviewers in the wild / expert
Rongshun Juan
dblp:290/1674
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0002-0840-2528ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FFL-DWA : A fuzzy and forward-looking DWA for underwater glider local path planning
Yang Li 0049, Rongshun Juan, Yatao Zhou, Leihao Du, Zhongke Gao |
Expert Syst. Appl. | 4 |
| 2026 | UUV autonomous control for terrain tracking problem through distributional reinforcement learning
Rongshun Juan, Yang Li 0049, Shoufu Liu, Tian Wang 0001, Zhongke Gao |
Neurocomputing | 1 |
| 2025 | AD-RRT*: An RRT*-based global path planning approach for underwater gliders with alpha shapes and DBSCAN
Yang Li 0049, Rongshun Juan, Yatao Zhou, Wei Guo 0026, Zhongke Gao |
Expert Syst. Appl. | 2 |
| 2023 | GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative FeedbackabstractGenerative adversarial imitation learning (GAIL) — a general model-free imitation learning method, allows robots to directly learn policies from expert trajectories in large environments. However, GAIL shares the limitation of other imitation learning methods that they can seldom surpass the performance of demonstrations. In this paper, to address the limit of GAIL, we propose GAN-based interactive reinforcement learning (GAIRL) from demonstrations and human evaluative feedback, by combining the advantages of GAIL and interactive reinforcement learning. We test GAIRL in six physics-based control tasks, ranging from simple low-dimensional control tasks — Cart Pole, Mountain Car and Lunar Lander, to difficult high-dimensional tasks — Inverted Double Pendulum, Hopper and HalfCheetah. Our results suggest that, the GAIRL agent can generally surpass the performance of demonstrations in both low-dimensional and high-dimensional tasks and get an optimal or close to optimal policy. Jiangshan Hao, Rongshun Juan, Randy Gomez, Keisuke Nakamura, Guangliang Li |
ICRA | 3 |
| 2023 | Sim-to-Real Policy and Reward Transfer with Adaptive Forward Dynamics ModelabstractDeep reinforcement learning has shown promise in learning robust skills for robot control, but typically requires a large amount of samples to achieve good performance. Sim-to-real transfer learning has been developed to solve this problem, but the policy trained in simulation usually has unsatisfactory performance in the real world because simulators inevitably model the dynamics of reality imperfectly. To enable sample-efficient learning in the real world, we proposed progressive policy transfer with adaptive dynamics model (PPTADM). PPTADM assumes the dynamics of simulation and real world do not match but the state space is the same, transfers policy from simulation via progressive neural network (PNN) and further improves the policy with a learned forward dynamics model in reality. In addition, for real-world tasks in which reward functions are difficult or even impossible to define and verify the effectiveness, PPTADM can learn in real world solely from a transferred reward function that is estimated from simulation even though their dynamics do not match. Our results in five simulated tasks and on a real robot arm show that with PPTADM, the robot's learning efficiency and performance in the real world can be significantly improved. Rongshun Juan, Hao Ju 0003, Randy Gomez, Keisuke Nakamura, Guangliang Li |
ICRA | 1 |
| 2023 | Model-based Adversarial Imitation Learning from Demonstrations and Human RewardabstractReinforcement learning (RL) can potentially be applied to real-world robot control in complex and uncertain environments. However, it is difficult or even unpractical to design an efficient reward function for various tasks, especially those large and high-dimensional environments. Generative adversarial imitation learning (GAIL) - a general model-free imitation learning method, allows robots to directly learn policies from expert trajectories in large and high-dimensional environments. However, GAIL is still sample inefficient in terms of environmental interaction. In this paper, to solve this problem, we propose a model-based adversarial imitation learning from demonstrations and human reward (MAILDH), a novel model-based interactive imitation framework combining the advantages of GAIL, interactive RL and model-based RL. We tested our method in eight physics-based discrete and continuous control tasks for RL. Our results show that MAILDH can greatly improve the sample efficiency and robustness compared to the original GAIL. Jiangshan Hao, Rongshun Juan, Randy Gomez, Keisuke Nakarnura, Guangliang Li |
IROS | 3 |
| 2021 | Shaping Progressive Net of Reinforcement Learning for Policy Transfer with Human Evaluative FeedbackabstractDeep reinforcement learning has achieved significant success in many fields, but will confront sampling efficiency and safety problems when applying to robot control in the real world. Sim-to-real transfer learning was proposed to make use of samples in the simulation and overcome the gap between simulation and real world. In this paper, we focus on improving Progressive Neural Network — an effective sim-to-real learning method, by proposing Interactive Progressive Network Learning (IPNL). IPNL integrates progressive network and interactive reinforcement learning (interactive RL) which learns from evaluative feedback provided by an observing human trainer. We test our method using five RL tasks with discrete or continuous actions in OpenAI Gym and a sinusoids curve following task with AUV simulator on the Gazebo platform. Our results suggest that while Progressive Network has good performance when transferring from tasks with low-dimensional state space to those with high-dimensional one but has little effect for transferring from high-dimensional tasks to low-dimensional ones, IPNL allows an agent to learn a more stable policy with better performance faster for both cases. More importantly, our further analysis indicate that there is a synergy between Progressive Network and interactive RL for improving the agent’s learning. Our results in the path following of AUV shed light on the potential of applying our method in the real world tasks. Rongshun Juan, Randy Gomez, Keisuke Nakamura, Qixin Sha, Bo He 0002, Guangliang Li |
IROS | 1 |