EDBT 2026 Demo / reviewers in the wild / expert
Guangchi Fang
dblp:290/2113
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2026
0009-0001-2042-1182ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 41% Geometric modeling and processing · 32% Image and video coding · 22% | |
| Artificial intelligence
5 papers |
3D vision · 52% Deep learning architectures and training · 22% Segmentation and scene understanding · 14% |
Topics — the 16 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Geometric modeling and processing
3d scene modeling |
1.0 | 1 | 2026 | Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction |
1.0 | 1 | 2026 | Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.8 | 1 | 2024 | Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians · ECCV (77) 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | ACRF: Compressing Explicit Neural Radiance Fields via Attribute Compression · ICLR 2024 |
Rendering
gaussian splatting |
0.8 | 1 | 2024 | Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians · ECCV (77) 2024 |
Image and video coding › 3d scene compression
neural radiance field compression |
0.8 | 1 | 2024 | ACRF: Compressing Explicit Neural Radiance Fields via Attribute Compression · ICLR 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians · ECCV (77) 2024 |
Machine learning › Deep learning architectures and training
capsule network |
0.6 | 1 | 2022 | 3DPointCaps++: Learning 3D Representations with Capsule Networks · Int. J. Comput. Vis. 2022 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.6 | 1 | 2022 | 3DPointCaps++: Learning 3D Representations with Capsule Networks · Int. J. Comput. Vis. 2022 |
Machine learning › Deep learning architectures and training
entropy model |
0.6 | 1 | 2022 | 3DAC: Learning Attribute Compression for Point Clouds · CVPR 2022 |
Computer vision › 3D vision
object representation |
0.6 | 1 | 2022 | 3DPointCaps++: Learning 3D Representations with Capsule Networks · Int. J. Comput. Vis. 2022 |
Computer vision › 3D vision › point cloud segmentation
point cloud semantic segmentation |
0.6 | 1 | 2022 | SQN: Weakly-Supervised Semantic Segmentation of Large-Scale 3D Point Clouds · ECCV (27) 2022 |
Computer vision › Segmentation and scene understanding › semantic segmentation
weakly supervised semantic segmentation |
0.6 | 1 | 2022 | SQN: Weakly-Supervised Semantic Segmentation of Large-Scale 3D Point Clouds · ECCV (27) 2022 |
Image and video coding › point cloud compression
attribute compression |
0.6 | 1 | 2022 | 3DAC: Learning Attribute Compression for Point Clouds · CVPR 2022 |
Computer vision › Segmentation and scene understanding
part segmentation |
0.2 | 1 | 2022 | 3DPointCaps++: Learning 3D Representations with Capsule Networks · Int. J. Comput. Vis. 2022 |
Methods — techniques the papers use, named apart from their topics
gaussian splatting · 2.5importance-guided feature encoding · 1.5entropy coding · 1.5arithmetic coding · 1.5transform coding · 1.1entropy modeling · 1.1deep compression network · 1.1region-prioritized optimization · 1.0deconvolution · 0.6cluster loss · 0.6capsule network · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D GaussiansabstractReconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling process remains governed predominantly by photometric supervision. This reliance often leads to irregular spatial distribution and indiscriminate primitive adjustments that largely ignore underlying geometric context. In this work, we rethink Gaussian modeling from a geometric standpoint and introduce Mini-Splatting2, an efficient scene modeling framework that couples structure-aware distribution and region-prioritized optimization, driving 3DGS into a geometry-regulated paradigm. The structure-aware distribution enforces spatial regularity through structured reorganization and representation sparsity, ensuring balanced structural coverage for compact organization. The region-prioritized optimization improves training discrimination through geometric saliency and computational selectivity, fostering appropriate structural emergence for fast convergence. These mechanisms alleviate the long-standing tension among representation compactness, convergence acceleration, and rendering fidelity. Extensive experiments demonstrate that Mini-Splatting2 achieves up to 4× fewer Gaussians and 3× faster optimization while maintaining state-of-the-art visual quality, paving the way towards structured and efficient 3D Gaussian modeling. Guangchi Fang, Bing Wang 0013 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
Guangchi Fang, Bing Wang 0013 |
ECCV (77) | 1 |
| 2024 | ACRF: Compressing Explicit Neural Radiance Fields via Attribute CompressionabstractIn this work, we study the problem of explicit NeRF compression. Through analyzing recent explicit NeRF models, we reformulate the task of explicit NeRF compression as 3D data compression. We further introduce our NeRF compression framework, Attributed Compression of Radiance Field (ACRF), which focuses on the compression of the explicit neural 3D representation. The neural 3D structure is pruned and converted to points with features, which are further encoded using importance-guided feature encoding. Furthermore, we employ an importance-prioritized entropy model to estimate the probability distribution of transform coefficients, which are then entropy coded with an arithmetic coder using the predicted distribution. Within this framework, we present two models, ACRF and ACRF-F, to strike a balance between compression performance and encoding time budget. Our experiments, which include both synthetic and real-world datasets such as Synthetic-NeRF and Tanks&Temples, demonstrate the superior performance of our proposed algorithm. Guangchi Fang, Qingyong Hu, Longguang Wang, Yulan Guo |
ICLR | 1 |
| 2022 | 3DAC: Learning Attribute Compression for Point CloudsabstractWe study the problem of attribute compression for large-scale unstructured 3D point clouds. Through an in-depth exploration of the relationships between different encoding steps and different attribute channels, we introduce a deep compression network, termed 3DAC, to explicitly compress the attributes of 3D point clouds and reduce storage usage in this paper. Specifically, the point cloud attributes such as color and reflectance are firstly converted to transform coefficients. We then propose a deep entropy model to model the probabilities of these coefficients by considering information hidden in attribute transforms and previous encoded attributes. Finally, the estimated probabilities are used to further compress these transform coefficients to a final attributes bitstream. Extensive experiments conducted on both indoor and outdoor large-scale open point cloud datasets, including ScanNet and SemanticKITTI, demonstrated the superior compression rates and reconstruction quality of the proposed method. Guangchi Fang, Qingyong Hu, Hanyun Wang, Yiling Xu, Yulan Guo |
CVPR | 1 |
| 2022 | SQN: Weakly-Supervised Semantic Segmentation of Large-Scale 3D Point Clouds
Qingyong Hu, Bo Yang 0027, Guangchi Fang, Yulan Guo, Ales Leonardis, Agathoniki Trigoni, Andrew Markham |
ECCV (27) | 3 |
| 2022 | 3DPointCaps++: Learning 3D Representations with Capsule Networksabstractfor learning robust, flexible and generalizable 3D object representations without requiring heavy annotation efforts or supervision. Unlike conventional 3D generative models, our algorithm aims for building a structured latent space where certain factors of shape variations, such as object parts, can be disentangled into independent sub-spaces. Our novel decoder then acts on these individual latent sub-spaces (i.e. capsules) using deconvolution operators to reconstruct 3D points in a self-supervised manner. We further introduce a cluster loss ensuring that the points reconstructed by a single capsule remain local and do not spread across the object uncontrollably. These contributions allow our network to tackle the challenging tasks of part segmentation, part interpolation/replacement as well as correspondence estimation across rigid / non-rigid shape, and across / within category. Our extensive evaluations on ShapeNet objects and human scans demonstrate that our network can learn generic representations that are robust and useful in many applications. Guangchi Fang, Yulan Guo, Leonidas J. Guibas, Federico Tombari, Tolga Birdal |
Int. J. Comput. Vis. | 2 |