Demo Data from EDBT 2026 / reviewers in the wild / expert
Hanwen Zhao
dblp:290/3776
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 45% Robot manipulation · 37% Image recognition and object detection · 18% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Fusionsense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction · ICRA 2025 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.9 | 1 | 2025 | Fusionsense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction · ICRA 2025 |
Computer vision › Image recognition and object detection
image classification |
0.8 | 1 | 2024 | LUWA Dataset: Learning Lithic Use-Wear Analysis on Microscopic Images · CVPR 2024 |
Robotics › Robot manipulation › robot sensing › perception for manipulation
shape sensing |
0.7 | 1 | 2023 | Toward Zero-Shot Sim-to-Real Transfer Learning for Pneumatic Soft Robot 3D Proprioceptive Sensing · ICRA 2023 |
Robotics › Robot manipulation › soft robotics
soft robot proprioception |
0.7 | 1 | 2023 | Toward Zero-Shot Sim-to-Real Transfer Learning for Pneumatic Soft Robot 3D Proprioceptive Sensing · ICRA 2023 |
Robotics › Robot manipulation
tactile sensing |
0.3 | 1 | 2025 | Fusionsense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction · ICRA 2025 |
Computational social science and digital humanities
archaeology |
0.2 | 1 | 2024 | LUWA Dataset: Learning Lithic Use-Wear Analysis on Microscopic Images · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
point cloud reconstruction |
0.2 | 1 | 2023 | Toward Zero-Shot Sim-to-Real Transfer Learning for Pneumatic Soft Robot 3D Proprioceptive Sensing · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
pretrained vision models · 1.5few-shot learning · 1.5hierarchical optimization · 0.9foundation model priors · 0.93d gaussian splatting · 0.9sim-to-real transfer · 0.7deep learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Fusionsense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View ReconstructionabstractHumans effortlessly integrate common-sense knowledge with sensory input from vision and touch to understand their surroundings. Emulating this capability, we introduce FusionSense, a novel 3D reconstruction framework that enables robots to fuse priors from foundation models with highly sparse observations from vision and tactile sensors. FusionSense addresses three key challenges: (i) How can robots efficiently acquire robust global shape information about the surrounding scene and objects? (ii) How can robots strategically select touch points on the object using geometric and commonsense priors? (iii) How can partial observations such as tactile signals improve the overall representation of the object? Our framework employs 3D Gaussian Splatting as a core representation and incorporates a hierarchical optimization strategy involving global structure construction, object visual hull pruning and local geometric constraints. This advancement results in fast and robust perception in environments with traditionally challenging objects that are transparent, reflective, or dark, enabling more downstream manipulation or navigation tasks. Experiments on real-world data suggest that our framework outperforms previously state-of-the-art sparse-view methods. All code and data are open-sourced on the project website. Irving Fang, Kairui Shi, Xujin He, Siqi Tan, Hanwen Zhao, Hung-Jui Huang, Wenzhen Yuan 0001, Chen Feng 0002 |
ICRA | 6 |
| 2025 | Building Proactive and Instant-Xu Wang 0016: More AI Assistance Reduces Cognitive Engagement: Examining the AI Assistance Dilemma in AI-Supported Note-TakingabstractAs AI tools become increasingly integrated into cognitively demanding tasks, like note-taking, questions remain about whether they enhance or compromise cognitive engagement. This paper examines the ''AI Assistance Dilemma'' in note-taking, investigating how varying levels of AI support affect user engagement and comprehension. In a within-subject experiment, we asked participants (N=30) to take notes during lecture videos under three conditions: Automated AI (high assistance with structured notes), Intermediate AI (moderate assistance with real-time summary, and Minimal AI (low assistance with transcript). Results reveal that Intermediate AI yields the highest post-test scores and Automated AI the lowest. Participants, however, preferred the automated setup due to its perceived ease of use and lower cognitive effort, suggesting a discrepancy between preferred convenience and cognitive benefits. Our study provides insights into designing AI assistance that preserves cognitive engagement, offering implications for designing moderate AI support in cognitive tasks. Zhehui Liao, Hanwen Zhao, Ayush Kulkarni, Shaan Singh Chattrath, Amy X. Zhang |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2025 | Building Proactive and Instant-Reactive Safety Designs to Address Harassment in Social Virtual RealityabstractSocial Virtual Reality (VR) games offer immersive socialization experiences but pose significant challenges of harassment. Common solutions, such as reporting and moderation, address harassment after it happens but fail to prevent or stop harassment in the moment. In this study, we explore and design proactive and instant-reactive safety designs to mitigate harassment in social VR. Proactive designs prevent harassment from occurring, while instant-reactive designs minimize harm during incidents. We explore three directions for design: user-initiated personal bubbles, clarifying social norms, and encouraging bystander intervention. Through an iterative process, we first conducted a formative interview study to determine design goals for making these features effective, fit user needs, and robust to manipulation. We then implemented Puffer, an integrated safety system that includes a suite of proactive and instant-reactive features, as a social VR prototype. From an evaluation using simulated scenarios with participants, we find evidence that Puffer can help protect players during emergencies, foster prosocial norms, and create more positive social interactions. We conclude by discussing how system safety features can be designed to complement existing proactive and instant-reactive strategies, particularly for people with marginalized identities. Zhehui Liao, Hanwen Zhao, Ayush Kulkarni, Shaan Singh Chattrath, Amy X. Zhang |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2024 | LUWA Dataset: Learning Lithic Use-Wear Analysis on Microscopic ImagesabstractLithic Use-Wear Analysis (LUWA) using microscopic images is an underexplored vision-for-science research area. It seeks to distinguish the worked material, which is critical for understanding archaeological artifacts, material interactions, tool functionalities, and dental records. However, this challenging task goes beyond the well-studied image classification problem for common objects. It is affected by many confounders owing to the complex wear mechanism and microscopic imaging, which makes it difficult even for human experts to identify the worked material successfully. In this paper, we investigate the following three questions on this unique vision task for the first time:(i) How well can state-of-the-art pre-trained models (like DINOv2) generalize to the rarely seen domain? (ii) How can few-shot learning be exploited for scarce microscopic images? (iii) How do the ambiguous magnification and sensing modality influence the classification accuracy? To study these, we collaborated with archaeologists and built the first open-source and the largest LUWA dataset containing 23,130 microscopic images with different magnifications and sensing modalities. Extensive experiments show that existing pretrained models notably outperform human experts but still leave a large gap for improvements. Most importantly, the LUWA dataset provides an underexplored opportunity for vision and learning communities and complements existing image classification problems on common objects. Irving Fang, Akshat Kaushik, Alice Rodriguez, Hanwen Zhao, Juexiao Zhang, Zhuo Zheng, Radu Iovita, Chen Feng 0002 |
CVPR | 6 |
| 2023 | Toward Zero-Shot Sim-to-Real Transfer Learning for Pneumatic Soft Robot 3D Proprioceptive SensingabstractPneumatic soft robots present many advantages in manipulation tasks. Notably, their inherent compliance makes them safe and reliable in unstructured and fragile environments. However, full-body shape sensing for pneumatic soft robots is challenging because of their high degrees of freedom and complex deformation behaviors. Vision-based proprioception sensing methods relying on embedded cameras and deep learning provide a good solution to proprioception sensing by extracting the full-body shape information from the high-dimensional sensing data. But the current training data collection process makes it difficult for many applications. To address this challenge, we propose and demonstrate a robust sim-to-real pipeline that allows the collection of the soft robot's shape information in high-fidelity point cloud representation. The model trained on simulated data was evaluated with real internal camera images. The results show that the model performed with averaged Chamfer distance of 8.85 mm and tip position error of 10.12 mm even with external perturbation for a pneumatic soft robot with a length of 100.0 mm. We also demonstrated the sim-to-real pipeline's potential for exploring different configurations of visual patterns to improve vision-based reconstruction results. The code and dataset are available at https://github.com/DeepSoRo/DeepSoRoSim2Real. Uksang Yoo, Hanwen Zhao, Alvaro Altamirano, Wenzhen Yuan 0001, Chen Feng 0002 |
ICRA | 2 |