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Hsin-Hung Tsai

dblp:290/5161 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-2262-6317ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Indexing and storage engines · 67% Query processing and optimization · 33%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Indexing and storage engines
multidimensional indexing
0.812024
Parallel Computation of Dominance Scores for Multidimensional Datasets on GPUs · IEEE Trans. Parallel Distributed Syst. 2024
Indexing and storage engines › spatial index
r-tree
0.812024
Parallel Computation of Dominance Scores for Multidimensional Datasets on GPUs · IEEE Trans. Parallel Distributed Syst. 2024
Query processing and optimization › preference query
skyline query
0.812024
Parallel Computation of Dominance Scores for Multidimensional Datasets on GPUs · IEEE Trans. Parallel Distributed Syst. 2024
GPUs and heterogeneous computing
GPU computing
0.512021
Accelerating the Bron-Kerbosch Algorithm for Maximal Clique Enumeration Using GPUs · IEEE Trans. Parallel Distributed Syst. 2021
Graph algorithms and graph theory › graph algorithms › subgraph enumeration › clique enumeration
maximal clique enumeration
0.512021
Accelerating the Bron-Kerbosch Algorithm for Maximal Clique Enumeration Using GPUs · IEEE Trans. Parallel Distributed Syst. 2021
Graph algorithms and graph theory
graph algorithms
0.112021
Accelerating the Bron-Kerbosch Algorithm for Maximal Clique Enumeration Using GPUs · IEEE Trans. Parallel Distributed Syst. 2021

Methods — techniques the papers use, named apart from their topics

warp reduction · 1.0parallelization · 1.0coalesced memory access · 1.0parallel GPU computation · 0.8depth-first traversal · 0.8breadth-first traversal · 0.8
YearPublicationVenuePosition
2024 Parallel Computation of Dominance Scores for Multidimensional Datasets on GPUs
abstract
The dominance scoring problem in a multidimensional dataset is to return the number of points dominated by a given point, which is a common metric for evaluating the quality of a data point. Dominance scoring is an elementary operator for variations of the skyline operator, including top-$k$dominating and$k$-skyband queries. This study proposes query processing for dominance scores that operates primarily on the graphics processing unit (GPU) to fully utilize its massive processing resources and restricted memory space while reducing the transfer overhead between the central processing unit (CPU) and GPU. We introduce a heap-based multidimensional data structure with complete and well-balanced characteristics. Using our preprocessed data, we can construct a complete R-tree with the non-overlapping property, ensuring that the bounding boxes of internal nodes of the same level do not overlap, thereby reducing redundant operations. In addition, we propose two algorithms based on depth-first and breadth-first traversals to accumulate the dominance score on GPUs in parallel. Both take full advantage of the GPU's computing resources and memory space supported by the non-overlapping tree structures. Experiments on synthetic and real-world datasets demonstrate that the proposed algorithms implemented on GPUs dramatically improve the efficiency of dominance scoring.
Wei-Mei Chen, Hsin-Hung Tsai, Joon Fong Ling
IEEE Trans. Parallel Distributed Syst.2
2021 Accelerating the Bron-Kerbosch Algorithm for Maximal Clique Enumeration Using GPUs
abstract
Maximal clique enumeration (MCE) is a classic problem in graph theory to identify all complete subgraphs in a graph. In prior MCE work, the Bron-Kerbosch algorithm is one of the most popular solutions, and there are several improved algorithms proposed on CPU platforms. However, while few studies have focused on the related issue of parallel implementation, recently, there have been numerous explorations of the acceleration of general purpose applications using a graphics processing unit (GPU) to reduce the computing power consumption. In this article, we develop a GPU-based Bron-Kerbosch algorithm that efficiently solves the MCE problem in parallel by optimizing the process of subproblem decomposition and computing resource usage. To speed up the computations, we use coalesced memory accesses and warp reductions to increase bandwidth and reduce memory latency. Our experimental results show that the proposed algorithm can fully exploit the resources of GPU architectures, allowing for the vast acceleration of operations to solve the MCE problem.
Yi-Wen Wei, Wei-Mei Chen, Hsin-Hung Tsai
IEEE Trans. Parallel Distributed Syst.3