Demo Data from EDBT 2026 / reviewers in the wild / expert
Adharsh Babu
dblp:290/7090
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 44% Image and video coding · 44% Virtual and augmented reality · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience › video streaming
360-degree video streaming |
0.5 | 1 | 2021 | A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming · IEEE Trans. Vis. Comput. Graph. 2021 |
Image and video coding
video transcoding |
0.5 | 1 | 2021 | A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming · IEEE Trans. Vis. Comput. Graph. 2021 |
Virtual and augmented reality › immersive display
head-mounted display |
0.1 | 1 | 2021 | A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
summed-area table filtering · 0.5log-rectilinear transformation · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | A Log-Rectilinear Transformation for Foveated 360-degree Video StreamingabstractWith the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. Foveated video streaming can address this rising challenge in the context of eye-tracking-equipped virtual reality head-mounted displays. However, conventional log-polar foveated rendering suffers from a number of visual artifacts such as aliasing and flickering. In this paper, we introduce a new log-rectilinear transformation that incorporates summed-area table filtering and off-the-shelf video codecs to enable foveated streaming of 360° videos suitable for VR headsets with built-in eye-tracking. To validate our approach, we build a client-server system prototype for streaming 360° videos which leverages parallel algorithms over real-time video transcoding. We conduct quantitative experiments on an existing 360° video dataset and observe that the log-rectilinear transformation paired with summed-area table filtering heavily reduces flickering compared to log-polar subsampling while also yielding an additional 10% reduction in bandwidth usage. David Li 0001, Ruofei Du, Adharsh Babu, Camelia D. Brumar, Amitabh Varshney |
IEEE Trans. Vis. Comput. Graph. | 3 |