Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Adharsh Babu

dblp:290/7090 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 44% Image and video coding · 44% Virtual and augmented reality · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › video streaming
360-degree video streaming
0.512021
A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming · IEEE Trans. Vis. Comput. Graph. 2021
Image and video coding
video transcoding
0.512021
A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality › immersive display
head-mounted display
0.112021
A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

summed-area table filtering · 0.5log-rectilinear transformation · 0.5
YearPublicationVenuePosition
2021 A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming
abstract
With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. Foveated video streaming can address this rising challenge in the context of eye-tracking-equipped virtual reality head-mounted displays. However, conventional log-polar foveated rendering suffers from a number of visual artifacts such as aliasing and flickering. In this paper, we introduce a new log-rectilinear transformation that incorporates summed-area table filtering and off-the-shelf video codecs to enable foveated streaming of 360° videos suitable for VR headsets with built-in eye-tracking. To validate our approach, we build a client-server system prototype for streaming 360° videos which leverages parallel algorithms over real-time video transcoding. We conduct quantitative experiments on an existing 360° video dataset and observe that the log-rectilinear transformation paired with summed-area table filtering heavily reduces flickering compared to log-polar subsampling while also yielding an additional 10% reduction in bandwidth usage.
David Li 0001, Ruofei Du, Adharsh Babu, Camelia D. Brumar, Amitabh Varshney
IEEE Trans. Vis. Comput. Graph.3