Demo Data from EDBT 2026 / reviewers in the wild / expert
Deniz Arsan
dblp:290/7514
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0004-3260-0171ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Vision and language · 44% Robot navigation and mapping · 44% Question answering and dialogue systems · 12% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › social navigation › human-aware navigation
interactive navigation |
0.6 | 1 | 2022 | A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility · ECCV (8) 2022 |
Computer vision › Vision and language
vision-and-language navigation |
0.6 | 1 | 2022 | A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility · ECCV (8) 2022 |
Natural language and speech › Question answering and dialogue systems › dialogue understanding
intent modeling |
0.1 | 1 | 2021 | App-Based Task Shortcuts for Virtual Assistants · UIST 2021 |
Methods — techniques the papers use, named apart from their topics
text and semantic UI analysis · 1.5intent modeling · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | On-Device Interaction Mining MHCI024abstractInteraction mining is a popular technique for capturing design and interaction data while a mobile app is being used. Over the years, researchers have leveraged interaction mining systems to build large repositories of interaction data, enabling novel, ML-based tools for UX practitioners, designers, and programmers. Existing interaction mining systems range from simple screen recorders — which are easy to use but capture sparse, unstructured data — to complex installations requiring dedicated hardware and custom OS forks — which yield rich, high-fidelity traces but are difficult to deploy outside of a lab environment. This paper presents ODIM, an on-device framework for mobile interaction mining that produces detailed trace metadata. The framework is reified in an Android implementation based on a simple APK that users can install on their personal devices. The paper outlines ODIM’s design principles, describes its implementation, evaluates the system on traces collected from 100 popular apps on the Google Play Store, and discusses future avenues for scaling the utility and impact of interaction mining systems. The ODIM software, source code, and online trace repository are all freely available at interactionmining.org, for anyone to use and contribute to. Deniz Arsan, Carl Guo, Muhammad Rizky Wellyanto, Erik R. Ji, Jerry O. Talton, Ranjitha Kumar |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2022 | A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility
Andrea Burns, Deniz Arsan, Sanjna Agrawal, Ranjitha Kumar, Kate Saenko, Bryan A. Plummer |
ECCV (8) | 2 |
| 2021 | App-Based Task Shortcuts for Virtual AssistantsabstractVirtual assistants like Google Assistant and Siri often interface with external apps when they cannot directly perform a task. Currently, developers must manually expose the capabilities of their apps to virtual assistants, using App Actions on Android or Shortcuts on iOS. This paper presents savant, a system that automatically generates task shortcuts for virtual assistants by mapping user tasks to relevant UI screens in apps. For a given natural language task (e.g., “send money to Joe”), savant leverages text and semantic information contained within UIs to identify relevant screens, and intent modeling to parse and map entities (e.g., “Joe”) to required UI inputs. Therefore, savant allows virtual assistants to interface with apps and handle new tasks without requiring any developer effort. To evaluate savant, we performed a user study to identify common tasks users perform with virtual assistants. We then demonstrate that savant can find relevant app screens for those tasks and autocomplete the UI inputs. Deniz Arsan, Ali Zaidi, Aravind Sagar, Ranjitha Kumar |
UIST | 1 |